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Author Topic: Warmuster #2 Advanced Siege Feedback/Discussion  (Read 7006 times)

Offline Guthwine

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Re: Warmuster #2 Advanced Siege Feedback/Discussion
« Reply #15 on: July 07, 2010, 05:45:27 PM »
I like the second issue rule wise. The only minor flaws I found, are some of the pictures that are very dark and personally I am not a big fan of the cover, especially since its not the same design as the first one with the blue frame. I dont have any clear suggestions for the cover, but if someone could send me the graphics (The cover, warmuster image, playtest team image and so on) I could give it a try.

Also Ill see to it that I make a step by step painting guide with the next high elf unit/hero that lands on my paint station. 
Warmaster:
- Bretonia
- Dwarves
- Highelf WIP

Epic:
-Imperial Guard
-Necrons
-Space Marines WIP

Offline Guthwine

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Re: Warmuster #2 Advanced Siege Feedback/Discussion
« Reply #16 on: July 07, 2010, 08:55:17 PM »
Sry for doublepost, but I saw that the covers are available as jpegs just now and just bashed something together. (pretty limited at fonts right now)
Let me know what you think or if there is any interest in using it. (ill then clean up the .pdf and send it to whoevers in charge :) )

Test:

http://img824.imageshack.us/img824/2831/issue03.jpg
Warmaster:
- Bretonia
- Dwarves
- Highelf WIP

Epic:
-Imperial Guard
-Necrons
-Space Marines WIP

Offline azrael71

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Re: Warmuster #2 Advanced Siege Feedback/Discussion
« Reply #17 on: July 07, 2010, 10:09:23 PM »
Looks great.
I think the date may be a little optimistc though  ;D

Offline marell le fou

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Re: Warmuster #2 Advanced Siege Feedback/Discussion
« Reply #18 on: July 07, 2010, 11:11:52 PM »
Sorry to post a new bad opinion but i agree with Guthwine, i found the cover ugly  :-\

Anyway, this is not a very important thing.

Ideas for further issues ? Mmm... I was very astonished when I turned to Warmaster there is no strategy guide. I'm speaking of something well presented, documented and analysed. With strategy analyse, councils etc.

Something like two or three army list proposed for each race, each one oriented in one way (strategically speaking). Councils to play it, good and bad points. How to win with them, how to beat them eventually (not specially fond of this last point)... And lots of photos to illustrate tactical actions, and of course for the beauty of the figs.

I'm playing the old GW game Man O'War (sea battles) and this have been done for approx all fleets, leaded by one or two motivated players with the help of  the other members. Discussed, compared... And finally the guides published are really a nice job to help new players.

Something that could looks like the post about the Bretonnians we do have actualy.

I'm not sure I make me clear and it's really frustrating... Again, sorry for my poor English.

Offline Carrington

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Re: Warmuster #2 Advanced Siege Feedback/Discussion
« Reply #19 on: July 08, 2010, 01:25:58 AM »
Sorry to post a new bad opinion but i agree with Guthwine, i found the cover ugly  :-\

Anyway, this is not a very important thing.

Ideas for further issues ? Mmm... I was very astonished when I turned to Warmaster there is no strategy guide. I'm speaking of something well presented, documented and analysed. With strategy analyse, councils etc.

Something like two or three army list proposed for each race, each one oriented in one way (strategically speaking). Councils to play it, good and bad points. How to win with them, how to beat them eventually (not specially fond of this last point)... And lots of photos to illustrate tactical actions, and of course for the beauty of the figs.

I'm playing the old GW game Man O'War (sea battles) and this have been done for approx all fleets, leaded by one or two motivated players with the help of  the other members. Discussed, compared... And finally the guides published are really a nice job to help new players.

Something that could looks like the post about the Bretonnians we do have
I'm not sure I make me clear and it's really frustrating... Again, sorry for my poor English.

I think you're right, a strategy guide would be a very good, meaty issue... perhaps a strategy guide issue with replays interspersed, or a replay issue following.

Also, it seems like there are some brewing Middle Earth armies that might become a theme for a middle-earth issue, perhaps with miniature reviews etc.

Another cool idea might be reviews of Warmaster and Warmaster Ancients.... and, for that matter, Blitzkrieg/Cold War/Future War Commander.


Offline azrael71

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Re: Warmuster #2 Advanced Siege Feedback/Discussion
« Reply #20 on: July 08, 2010, 07:55:19 AM »
Another cool idea might be reviews of Warmaster and Warmaster Ancients.... and, for that matter, Blitzkrieg/Cold War/Future War Commander.

I like the idea in regards battle of the five armies.
But I think (personally) it is wise to steer clear of ancients as it often muddies the water in regards what should and should not be done to improve the fantasy ruleset, again an interview with Rick could clear that up once and for all ;) As it is often stated that the rule differences are intentional.
As for BKC/CWC/FWC they are great games with a healthy thriving community, whilst we could do articles on them, I feel this will steer potential players away to more vibrant gaming scenes.

All that being said, it is nice to see people giving some thought on how to improve and develop the magazine  ;D
At this rate we might get an issue out more regularly.

I definitely like the review/tactics idea. When I started I consumed all of the old articles off of the GW site as was. These included painting/modelling tips for some armies along with tactics for others.

So a themed issue for one army per issue that included the above with potentially a couple of scenarios designed for that army (but usable by others) would be great.
We could also include a scenery item for themed items (like my lizardmen ziggurat).

Let's see what happens, but I am definitely up beat in regards this development.

Offline Guthwine

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Re: Warmuster #2 Advanced Siege Feedback/Discussion
« Reply #21 on: July 08, 2010, 11:16:53 AM »
Also some basic tactic guides like brigade composition/arrangement, character/brigade ratio, character movement would be helpful to new players.

I did some further work on the cover, with a little more structure and eyecandy. :)

http://img38.imageshack.us/img38/2831/issue03.jpg
Warmaster:
- Bretonia
- Dwarves
- Highelf WIP

Epic:
-Imperial Guard
-Necrons
-Space Marines WIP

Offline jchaos79

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Re: Warmuster #2 Advanced Siege Feedback/Discussion
« Reply #22 on: July 11, 2010, 12:45:24 AM »
Hi, just an idea for warmuster magazine: It is true that warmaster medieval / ancients has another intentional set of rules, so mix all up could be a source of confusion. But I suggest to make a section like a showcase to presents warmaster medieval/ancients armies. Only for the pleasure of seeing armies. I think this encourage to keep painting, see figures and maybe some historic players had a excuse to pass through the pages of a fantasy magazine to see some pics of those army they like. Maybe step by step more historic players adventure to return or dare to play a fantasy game.

I do not really know if it makes sense, but could be a very enjoyable section. And a little contribution of our historic cousions without mixing with articles or rules.

(last though... I liked warmuster 2 cover... the ones that guthwine make are pretty good, but I do not dislike the actually cover)

Also could be great some some fan - army selector, with the fan armies, explications and pics as warmaster used to do. Maybe with a section of alternative figures of diferent manufactures to build up the army.