Just an idea: allow the Tau capitals to make theirs turn with reduced minimum movement. e.g cruisers after 5cm and BB's after 10cm.
- I haven't tested this in any way, but I believe it should help tau a lot, due to their front-orient weapons (e.g. protectors can turn 180° on CTNH even if under fire...)
- it's still in line with the "inferior to the Imperium" -philosophy (which I share), as this is more an expression of another philosophy ("make them more agile if we lack the rare power") than one of superior technology
- it's a kind of racial special rule-something that most people seem to like
What if we did a middle-ground solution and gave them a rule that said you can either do a reduced move and a 45* turn, or a regular with a 90*?
- This sticks with the fluff - As they are lighter, more agile ships, it seems to figure that they can turn a little with less inertia. This will also help with the forward arc in certain situations. However, I have not play tested it, I thought it wouldn't hurt to hear the group's view on this. Maybe we can apply it only to limited ships? or we make it an upgrade (e.g., lighter bulkheads +10 pts and gives this rule and represents the fact that they are always evolving their tech towards their fighting style, but have not gotten to the point where they include it on all their ships)
Sorry it took a while for me to post, I had to go through this whole forum thread! I love the work you guys are doing! Thanks

One question I did have is are there any current plans on the emissary variants? I agree with Horizon....the 1 lb kinda seems out of place, I feel like all of them should have a lb (or none of them...heck maybe make a variant that actually never needs to reload ordinance! That would be a change for Tau). But thats just my two cents. I'm trying to find reasons to take emissaries. I REALLY want to for their wardens, but I feel like it may need just a bit more oompf, (speed, or firepower, or something).
EDIT:
Actually, now that I think about it! Why not do the upgrade or the agility rule for the Emissary? It makes complete sense. I understand you don't want to make them faster, but this allows them to have "necessary mix of firepower and maneuverability" It distinguishes them from the rest of the fleet in that they get that little extra oompf of mobility that may be needed to protect the dignitaries. So the emissary could maybe lose the launchers all together and get the ability turn 45* at 5, or do their regular 90. Gameplay-wise, it means you can leverage them as a gunboat thats a little easier to get into position and thus makes them really worth taking.
Thoughts?