"Zhukov's Claw"

"Zukov's Klaw"
LOL

In all seriousness though, what are you looking for? A character ship or a generic class name?
Hey Zukhov, pretend for a moment this was going to have a name, like "Zagreb's Terror" or something like that. What would you name it?
- Nate
You're seriously considering this one? Wow.... Um... it's very radically different than anything Orks have.... I honestly would build it differently, but I guess you could make it a character ship.
I would do something like this, more in theme with Ork ideology of how they would build an assault ship/competes less with Kill-Kroozers:
[Ship stats....]
This build is a lot more like what Orks currently have, and gets rid of assault boats, the Orks would probably not be clever enough for that. Zhukov's design is way too powerful compared to a Kill-kroozer (6+armor front and sides, with 25cm speed?) the speed issue is better covered by Soopa Engines, and Orks wouldn't put long-range weaponry on an Assault Kroozer.
I'll admit, it surprises me too they are considering this. I just saw what people were asking for in an Assault Kroozer type ship, put some numbers and values to it, and slapped a price tag on it as a starting point! Maybe Nate has created an alternate profile, unless playtesting this actually turned out well? I don't think my profile conflicts with Kill Kroozers since they are a gunship and mine, clearly is not, lol. Ork's not crafty enough for A-Boat only Launch Bays? How so? They already get A-Boats so why wouldn't a boarding designed vessel get them too? I think that's better than having side mounted, boarding torpedo tubes. And I believe this vessel shouldn't have flank guns because it runs counter to what this ship is designed to do. Not to mention, I can make the argument the builder removed the guns for added space for Boyz which is why they get 2 teleport attacks and double boarding value?
When I "designed" this, I was thinking of what a good boarding cruiser should be.
1. Speed to close (Faster than the other cruisers. Soopa Engines is a nifty idea actually...)
2. Armor heavy (If it's designed to go board space stations, it should have a good protection. Can't give an Ork cruiser more shields so I added more armor. I chose not to keep the rear at 4+ since this vessel wouldn't stand a chance against the Launch Bays a space station has so it would defeat the purpose!)
3. Ordnance Heavy (I figured a good way for this ship to survive it's way into the teeth of the enemy is if you knock the teeth out! With boarding torps and a-boats (which adds emphasis to the type of ship it is) you can easily knock out the weapons of an enemy vessel or station.)
4. Boarding heavy (Special rules for boarding value so it can take on Stations. 2 Teleport attacks gives it something to do if it can't quite ram or board. Power Ram, well what better way to make a door in an enemy ship

")
5. Guns light (I gave it just enough weapon strength so it CAN support other ships in the fleet and more importantly, take down shields of eventual ramming/boarding/teleport target.)
I can see setting speed at 20cm but adding Soopa Engines and reducing side armor to 5+. Also I could see changing the front Gunz to range 30cm, but that would be strange since the other Kroozers have 45cm. It wouldn't mesh as well in my opinion.
-Zhukov