Sorry what I meant to say was the bigger the gang the less likley you are to pick the scenario and therefore getting creamed.
Depends, by the time your GR is that high most of your guys should have advanced, gotten skill ups. Its all subjective after the start.
I play a split gang of 1 Zealot with an Eviscerator, 1 Priest with a Cs AP and Ex, 5 Crusaders with Shotguns and exterminators and 9 Devotees with Aps. I turn the Shotgunners into Marksmen with Bolt Rounds and have them follow the Devotees and Priest into combat. That is when I pick the scenario, now I am a victim of my own sucess and often get my gang destroyed piecemeal in raids and hit and runs.
Now I know we play different styles. That many shotguns? *shudder*
There is something to be said for a heavy with a plasma cannon setting up 8" away from you.
That he's going to get charged?
The income is supposed to average out to 35 to 40 creds a game so puts them on a par with an average house gang in terms of income.
And that works, right up until they start adding members to their starting gang.
As for Devotees I really do think that they should be played as Juves and that anyone else who doesn't is cheating pure and simple. If it looks like a Juve and smells like a juve and cannot have basic weapons like a juve then I guess it's a juve. Suddenly the massive Mobs don't look so scary do they?
I'm not arguing that its right, i'm arguing what the rules state. They're not cheating, because the rules don't say they're juves.
Pure and simple. If the rules do not say something, it is not so. It makes an extremely minor difference in my game play. Besides, as i pointed out before, I don't keep mobs close together. It makes them template bait and regardless of whether they're juves or not their leadership means they break.
I fail to see why people gripe about playing against them, I would rather face a Redemtionist mob than a half decent Van Saar Gang any day of the week.
Are you comparing a starting Redemptionist mob to an experienced Van Saar gang? Because going from basic stats I will bet on the 19 member Redemptionist mob over the 7 member with heavy plasma gun kind of gang you've been talking about. At this point I think we're going to have to agree to disagree.
Edit: Note also, that while their average incomes may be similar any additional income the Redemptionists earn is not washed through the income chart IIRC. That is quite a large advantage. I would definitely be picking scavengers as often as possible. Not only because it gets extra income but because it forces my opponent to move from a static position in order to either gain money for himself or prevent me from getting it.
On top of this they get the rules for redeeming and inspiring, not something to be sneered at.