June 24, 2025, 11:53:49 PM

Author Topic: New to Warmaster  (Read 10472 times)

Offline jchaos79

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Re: New to Warmaster
« Reply #15 on: March 12, 2011, 06:48:21 PM »
It seems Claus is the expert in this topic ;) maybe he could help

Offline azrael71

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Re: New to Warmaster
« Reply #16 on: March 12, 2011, 07:27:25 PM »
You can also build it up to incorporate one or both of the alt trial lists ;)

Offline fracas

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Re: New to Warmaster
« Reply #17 on: March 12, 2011, 10:24:51 PM »
some have suggested using label bases to try out the army before buying the actual models

Offline Haranin

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Re: New to Warmaster
« Reply #18 on: March 14, 2011, 12:38:09 PM »
Never played araby; but they look interesting.

Basic empire style troops with some elites, more horsearcher types, and monsters.

I would think classic empire combined arms would work well- concentrate on a mix of cheap infantry for break point and fixing the enemy frontally, while your knights work the flanks.

The 4+ spells look quite good- particularly mirage.

The danger is the same as any list with elite units- the temptation is to take an unfocused approach and load up on cool toys - elephants, the missle armed cav, guard infantry. By all means paint up a few... and try them out. But be aware that each elephant unit is almost two knights, and each guard unit is almost two infantry units. The question is can you use the elephants and guards such they are worth the smaller breakpoint, and worth two of the cheaper units. Sheer mass does matter (wounds and saves).


Offline Niv

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Re: New to Warmaster
« Reply #19 on: March 14, 2011, 07:42:44 PM »
I think ill print out the tokens and play games using these until i discover my style of play without splashing out on stuff first!

Thanks all for the advice.

I'll let you know how i get on :)

Offline Claus

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Re: New to Warmaster
« Reply #20 on: March 14, 2011, 08:56:28 PM »
Hi

A 2.000 pts ARABY army list could look like this.

1 General
2 Heroes
1 Wizzard + Djinn
1 Wizzard

6 Units Spearmen
5 Units Archers
6 Units Knights
2 Units Desert Riders
2 Units Flying Carpets
Breakpoint 11 army

Tactics.

Make it difficult for your opponent to give succesfully commands meaning to casts the 4+ Mirage spell and the 4+ Sandstorm spell.
Shoot at hem from long range.
With your Cavalry (Knights) you can charge any opponent in the front ...you only need to win by 1 ....because you put 1 unit flying carpets in his back ;)
Or you charge with Knights in the front and use the Desert riders to charge the edge of same unit.

At important charges you also have the option to cast "Curse of the Djinn" once with 6+ and once with 5+ as you have a Djinn which causes in additional terror.

Alternatively you can goe the more Magic way....use 1 unit Spearmen less allowing to used the "Ring of Magic" and to use "Wand of Power" allowing to cast your spells at higher succes rate.

Alternatively you can also go the way of skipping 2 units of Knights and 1 unit of desert Rider and take instead 3 units of "Camle Riders"
The Camel Rider don´t get any penalty for bein aout of 20cm command range but you allways can command with -1 meaning that a command value of 9 will need an 8 to be succesfull. This can be and advantage as well as a disadvantage. It can midlead you to situations where 3 units with point value 300 are opperating far away from your central army keeping them highly vulnerable for charges and countercharges.

Elephants and Sultans Guard I don´t recommend to use as you have cheaper units that keep your brekpoint high and giving you more tactical flexibility but nevertheless I own them also and use them in games with 2500 points and more.

Magic Carpets are the most flexible unit for this army and I never leave house without 2 of them as the cna do 6 shooting attacks at 15cm rang (you easily kill war engines with them) you can use them to charge Cavalry or chariot units in the edge (you have pretty good chance to kill this units ...but don´t do this with Chaos knights) and you can use them to put it in the back of your oponent unit being charged by you.


....these are only a few possibilities and variants how to play them and you can be assured that there are a lot of other variants how you could set up and ARABY army.

If you can come to Karlsruhe this comming wekend you could see how the ply as I will field a 2.000 pts ARABY army on the battlefiel od honor.

Cheers
Claus

Offline Guthwine

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Re: New to Warmaster
« Reply #21 on: March 15, 2011, 09:47:02 PM »
That of course is the lame approach for an araby list. :P :D

If there are no elefants (or even camels) in the army then its not an araby army, might as well be disguised Bretonians or Imperials.
Support the large creatures in WM, they need your love too! :D
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Epic:
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Offline Niv

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Re: New to Warmaster
« Reply #22 on: March 16, 2011, 04:02:34 PM »
Thank you cluas for the very helpful insight.

I wish I could come to the event but am unable to at this time, maybe if there was something in uk at some point I might be able to nip along.

Like most armies it's knowing the units, there strength and weakness and what they are god against and not.

I'm sure I'll discover in time but your advice has given me a head start so thank you.

Surprised the Bret army does not have Pegasus knights, I found them the best unit when I used them in war hammer.

Offline azrael71

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Re: New to Warmaster
« Reply #23 on: March 16, 2011, 07:34:38 PM »
They do in the trial/fan list ;)
And they have been pretty well playtested too :D

Offline Claus

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Re: New to Warmaster
« Reply #24 on: March 16, 2011, 08:31:25 PM »
@Guthwine

That´s why you play Dwarfs ...."support the large creatures" like Dwarfs are  :P :P

Offline spiritusXmachina

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Re: New to Warmaster
« Reply #25 on: March 17, 2011, 05:41:02 AM »
They do in the trial/fan list ;)
And they have been pretty well playtested too :D

And they are tournament approved too.
You might want to have a look at the bottom of the page: http://sites.google.com/site/wmplaytest/work-in-progress-1/publications


@Arabian Elephants: As I come to think about them - they are more fitting to India than to Araby, aren't they? So Claus might be right about leaving them home  ;)
« Last Edit: March 17, 2011, 05:43:44 AM by spiritusXmachina »
WARMASTER
Small models
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Offline Guthwine

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Re: New to Warmaster
« Reply #26 on: March 17, 2011, 04:52:00 PM »
@Claus: Use the elephants, I want the extra attack for my slayers. :D

@Spiritus: There is no India in WHF. :P
Warmaster:
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- Highelf WIP

Epic:
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Offline Niv

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Re: New to Warmaster
« Reply #27 on: March 18, 2011, 02:36:42 PM »
Do they have a range of Pegasus knights, gw don't do any do they ?

I think because a lot of people look at Hannibal and alexander they see Greek type warriors fighting Persians with there hordes of elephants. So of course this means the whole of Africa had elephants at a whim.

Not very fitting with Arabia nope. Chariots on the other hand were and I don't see those on the araby list? He'll now I'm looking at things to historically and this is now putting me of them, gesh!

Maybe a dogs of war army focused around the Persians.

Offline azrael71

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Re: New to Warmaster
« Reply #28 on: March 18, 2011, 03:42:32 PM »
Only the hero.
But you can make them very easily yourself, if you have a bit of modelling experience.
I have done a few in the past :)

Offline Raider4

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Re: New to Warmaster
« Reply #29 on: March 18, 2011, 09:58:44 PM »
I think because a lot of people look at Hannibal and alexander they see Greek type warriors fighting Persians with there hordes of elephants. So of course this means the whole of Africa had elephants at a whim.

Not very fitting with Arabia nope.

I really think the WM Araby list is more based on watching Disney's Aladdin and various old Sinbad films rather than any historical basis. At least that's what it looks like to me.

Cheers, Martyn
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