So had the game tonight and got summarily squashed.
Here is the Chaos list I came up against:
General
Wizard + Dispel
Wizard
Chaos Warriors x4
Marauders x2
Marauder Horsemen x1
Chaos Hounds x2
Dragon Ogres x1
Trolls x2
Chaos Spawn x2
Harpies x2
It was a tough force and I managed to remove 4 units with another 4 on the verge of being wiped out as follows:
- 1x Marauder Horse left
- 1x Troll left from a formation
- Both Harpy squads only had 2 units left in each
I needed the extra turn in order to try and turn the game around but alas it was not meant to be...
Thoughts on what I could have done different?
- have the Chaos Dwarves take the brunt of the attacks and move the orcs/hobs around the flanks
- move the artillery with the brigades
- Possibly consider some thunderers (although they take away from the break point for not that much gain)
- Consider taking Bull Centaurs
I am also at a loss to understand 90 points for a Great Taurus. It has Terror, flying and +2/2 however you only see most of this if threatening the life of the General as part of a unit. Would you really take it in favour of a Lammasu which would give you another 70 points to throw somewhere else?
Mind you I am far from tactically sound at this game so I am more than likley missing something

It was a good and fun game however and I will get pics etc. up over the next day or two.