September 14, 2025, 11:28:35 PM

Author Topic: Warmaster One Dayer. Warhammer World 17 Nov 2012.  (Read 40044 times)

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #30 on: September 26, 2012, 07:38:33 PM »
Thanks Chaps, I've amended the first post with details (which can and will change I'm sure!). So far, it looks like  the bad guys of the Warhammer world are descending in force!

And with that, I'm off to slap some paint on the Ogres for my Chaos army...  :)
« Last Edit: September 26, 2012, 07:48:31 PM by pw »

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #31 on: October 01, 2012, 07:19:24 PM »
Hi All, sadly Jchaos and Edmund aren't going to be able to make it this time (so the 'furthest travelled' award is probably mine!). In their honour I will do my utmost to bring along some fine Spanish cakes (I've got oranges and almonds in my mind right now but I'd be pleased to hear suggestions!).

In slightly better news, I've begun my quest to get some more WM scenery sorted so that we can show Warhammer World what wargaming on a grand scale should look like and have picked up a couple of Forge World Inns and the Wizard's tower that I've been after for ages!

Offline David Wasilewski

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #32 on: October 16, 2012, 10:42:02 AM »
I can confirm that I will be coming with 2 players now, Mark A (with High Elves) and Forbes R (with High Elves too).

Dave

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #33 on: October 16, 2012, 11:30:52 AM »
Excellent news Dave. That brings us up to seven. I think a realistic number to aim for now is 8 (four doubles teams playing on tables of 9'x4') which means we need just one more player to commit. Any more than that and we'll either:

(a) (if we end up with under 12) have teams of 2-3 a side.
(b) (if we end up with 12+) have six doubles teams playing 3 games, each on a single table.

Both are fine by me (I can't imagine that we'll hit 12 to be honest).

I'm looking forward to this and I'm starting to believe it's actually going to happen!

Offline jchaos79

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #34 on: October 16, 2012, 01:13:18 PM »
No doubt it will happen. Great pw!!

Take some shots for the rest of the comunity, and have great fun!

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #35 on: October 16, 2012, 07:14:04 PM »
I'd never count my chickens!  And here's why...

I've just heard from Calmacil that he can't make it   :'( (and I assume this means his fellow gamers won't make it) so the inevitable downsizing has already begun...

The bad news here is that this brings us down to 6 (maybe 7) which is a very awkward number with which to play doubles. It may well be that a bigger 3-a side game is on the cards.
« Last Edit: October 16, 2012, 07:31:31 PM by pw »

Offline David Wasilewski

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #36 on: October 22, 2012, 08:59:26 PM »
Don't worry - as long as we have 6 or more definites, we can do a 6K a side mega game!

What rules are we using? Is it the living rulebook? If so: are any trial rules being used?
Our little group is going to struggle anyway as we have lots of house rules that are peculiar just to our group, that are going to have to be "forgotten" for this game.

Really looking forward to it. A day of cake, beer and wargaming.......
Mmm... cake and beer......
:)

Dave (Lord Arbaal the Undefeated - except on Tuesdays)

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #37 on: October 23, 2012, 09:14:16 PM »
If we hit six players (rather than eight) then a single big game seems like the best option (heck, we could fall down to 5 players, who knows). I'd expect we'd be playing this on a 12x4 table.

As for rules, I think the simplest option is best. So, I'd say keep it to the official rules/lists + trial army lists if someone wants to use one. I'm happy to take advice on this, I tend to play the rules straight out of the published book plus the PDFs that are up on GWs site:

http://www.games-workshop.com/gws/content/article.jsp?catId=cat480010a&categoryId=6700008a&section=&aId=21500023a

That's the rules update and Warmaster Armies.

Does that sound sensible?



Offline David Wasilewski

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #38 on: October 24, 2012, 02:58:57 PM »
Yup, sounds good to me. I'm not that competitive anyway so it doesn't matter to me what rules we use. It's just that one of our group wanted to know.

Dave

Offline azrael71

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #39 on: October 24, 2012, 05:28:58 PM »
Played a couple of tourneys and House rules confuse matters.
Got to say if house orders are going to be used, I will be giving this a miss, but don't let that put you off using them.

Offline David Wasilewski

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #40 on: October 24, 2012, 08:05:37 PM »
No, I think the plan is to play with the living rule book pure, as is: no house rules. And I'm fine with that.

Dave

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #41 on: October 24, 2012, 08:22:38 PM »
Hi All,

I can confirm that this tournament is going to be 'full vanilla' in terms of rules. As I suggested above, we'll use the standard rulebook plus the official rules review that amends that book slightly. That keeps it nice and simple (and it's what I'm used to, and to be honest I don't play enough to know one good house rule from another).

The only variant, would be to allow an experimental army (to avoid excluding anyone) but ideally I'd go with armies from the Warmaster Armies Book that's up on the GW website.

The only rules tinkering I propose (and it's not tinkering proper) is to put on paper the way we will play terrain. So, for example, villages etc that have a defined area footprint, might be treated as area terrain with the buildings themselves moveable to allow easy play,  whereas buildings without such a village base would be counted as impassible terrain. I saw an excellent document online once that had really tidy and tight descriptions of terrain but I can't find it now. If anyone can point me at it we could use it as the basis for a discussion. I also think we should agree before we meet if we're to use pre-measuring. Personally, I would like to use it as it avoids ill-feeling and speeds things up but I'd be happy to hear the counterargument (i.e. that it's more fun to guess and be right/wrong). As for line of sight issues, these will be dealt with in the terrain document, and I'll bring my tiny laser to bear on anyone who gets silly!

@Mick, I really hope you'll be able to make it, I'm looking forward to the chance to meet up with fellow forumites after chatting for so long on here. If you're there we're a confirmed six (my gaming buddy has bought his train ticket so we're both in barring disaster). Please do let me know if you think your friend can make it and we can plan accordingly (either to play 4 versus 3 or to hunt down one more player to make a handy 8-player day for some doubles action).

Offline azrael71

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #42 on: October 25, 2012, 06:57:48 AM »
I am in, my friend is not.

Offline pw

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #43 on: October 26, 2012, 08:46:25 PM »
Excellent (that you're in, not that your friend isn't!), that's six a side for a big day of gaming fun ahead and I'm really looking forward to it...

Offline forbes

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Re: Warmaster One Dayer. Warhammer World 17 Nov 2012.
« Reply #44 on: November 03, 2012, 06:16:55 PM »
Hi Chaps

Looking forward to gaming at WHW in a couple of weeks. Sounds even better now that cake is involved! And as Mark is driving then me and Dave can partake of Bugmans.

Haven't been done to WHW for years - went for a Winter Warmer 5 or 6 years ago (or longer...)

I can bring some trees and houses, and assorted bases for area terrain such as rough or fields.

I'm bringing my Empire army, especially as it saw off the combined might of Chaos and Dwarves last night!! And my Araby army is only about 25% GW.

A big multi-player game sounds good.

I'm up for pre-measuring, as that's how we normally play.
LOS - its better to make the terrain block LOS in a generous fashion, rather than in a literal fashion. i.e if a unit is behind the crest of the hill, they are behind the crest of the hill, even if their heads are sticking over the top. Otherwise the terrain has to be really big to have a good effect on the game.

Cheers
Forbes