Hi All,
I can confirm that this tournament is going to be 'full vanilla' in terms of rules. As I suggested above, we'll use the standard rulebook plus the official rules review that amends that book slightly. That keeps it nice and simple (and it's what I'm used to, and to be honest I don't play enough to know one good house rule from another).
The only variant, would be to allow an experimental army (to avoid excluding anyone) but ideally I'd go with armies from the Warmaster Armies Book that's up on the GW website.
The only rules tinkering I propose (and it's not tinkering proper) is to put on paper the way we will play terrain. So, for example, villages etc that have a defined area footprint, might be treated as area terrain with the buildings themselves moveable to allow easy play, whereas buildings without such a village base would be counted as impassible terrain. I saw an excellent document online once that had really tidy and tight descriptions of terrain but I can't find it now. If anyone can point me at it we could use it as the basis for a discussion. I also think we should agree before we meet if we're to use pre-measuring. Personally, I would like to use it as it avoids ill-feeling and speeds things up but I'd be happy to hear the counterargument (i.e. that it's more fun to guess and be right/wrong). As for line of sight issues, these will be dealt with in the terrain document, and I'll bring my tiny laser to bear on anyone who gets silly!
@Mick, I really hope you'll be able to make it, I'm looking forward to the chance to meet up with fellow forumites after chatting for so long on here. If you're there we're a confirmed six (my gaming buddy has bought his train ticket so we're both in barring disaster). Please do let me know if you think your friend can make it and we can plan accordingly (either to play 4 versus 3 or to hunt down one more player to make a handy 8-player day for some doubles action).