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Author Topic: Witch hunter army list: zealots  (Read 4751 times)

Offline Jo

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Witch hunter army list: zealots
« on: November 02, 2014, 12:17:47 PM »
Hi there,

I have a question about the zealot units. In the rules it states that they get +1 attack in the first round of combat against undead and chaos, even if they are being charged.

If a unit of zealots charges a unit of undead in the open, does the unit then get:
- 4 attacks: 3 +1 for attacking undead
- 5 attacks: 3 +1 for attacking undead +1 for attacking enemy in the open

I'm also wondering what the best ratio of flagellants vs zealots should be. For a 2000 point army I'm thinking about 7 zealots and 6 flagellants but some advice from experienced players is more than welcome.

Thanks,

Jo

Offline Ole

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Witch hunter army list: zealots
« Reply #1 on: November 02, 2014, 02:13:33 PM »
Hi,
I don't see a reason why it shouldn't be 5 atacks in the first round.

Ole

But our princess is in another castle!

Offline jchaos79

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Re: Witch hunter army list: zealots
« Reply #2 on: November 02, 2014, 02:23:32 PM »
Hi Jo,

There is some discussion about this theme here

http://www.forum.specialist-arms.com/index.php?topic=4752.msg37607#msg37607

Anyway, any comment, discussion or new point of view is interesting, for sure

Offline Jo

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Re: Witch hunter army list: zealots
« Reply #3 on: November 02, 2014, 09:38:50 PM »
Hi,

thanks for the quick reply - it's a great help.

Jo

Offline jchaos79

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Re: Witch hunter army list: zealots
« Reply #4 on: November 02, 2014, 10:24:44 PM »
still thinking in 7 zealots and 6 flagellants (2000pts)?


Offline empireaddict

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Re: Witch hunter army list: zealots
« Reply #5 on: November 03, 2014, 04:58:27 PM »
Jo,
My understanding was that the Zealots' basic stats are 2|3|0.  So 3 attacks (plus charge bonus if applicable) only against Undead/Chaos.

Regarding the balance of forces, I tend to go with 6 Zealots brigaded with 2 bowmen and 8 Flagellants.  Plus max cavalry & cannon.  It is then a decision to either add some more missile units or give the Flagellants warhounds for 3 extra hits so that they can inflict more damage before they die. I usually go for the warhounds!

My general experience is Witch Hunters don't win very often, but they are fun to play.
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)

Offline Jo

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Re: Witch hunter army list: zealots
« Reply #6 on: November 03, 2014, 10:59:18 PM »
My understanding was that the Zealots' basic stats are 2|3|0.  So 3 attacks (plus charge bonus if applicable) only against Undead/Chaos.

According to the army selector and the embedded pdf, as well as jchaos97's link it should be a base of 3 attacks. Maybe there were other stats going round previously? Anyhow it should increase your winning chances in the future  ;)

Regarding the balance of forces, I tend to go with 6 Zealots brigaded with 2 bowmen and 8 Flagellants.  Plus max cavalry & cannon.  It is then a decision to either add some more missile units or give the Flagellants warhounds for 3 extra hits so that they can inflict more damage before they die. I usually go for the warhounds!

For me it is mainly a question about how to assemble/paint the units. I have only 4 blisters of flagellants and 1 blister of troll slayers that I can use as a proxy. I bought 8 blisters of magister militum figures in a few different poses and have 2 spare blisters of skirmishers. I can combine some of the magister militum figures with flagellant blisters to increase the number of flagellant stands.

So I can go up to 8 units of flagellants but that will make them a lot less dramatic. The remaining blisters can then be combined to get 7 units of zealots. Or I can change the balance in the zealot's favor, which might be interesting when fighting undead and chaos but probably less interesting otherwise. I think I'll settle for 7 flagellants to 8 zealots.

I can certainly see the fun in playing witch hunters. Embrace the madness right?
 

Offline jchaos79

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Re: Witch hunter army list: zealots
« Reply #7 on: November 04, 2014, 02:54:09 AM »
Jo,
My understanding was that the Zealots' basic stats are 2|3|0.  So 3 attacks (plus charge bonus if applicable) only against Undead/Chaos.


That is not what armylist says (as far as I know), 2/3/0 makes more sense to me than 3/3/0


"Jo, about the configuration, my advice is that go for the configuration that you like the aesthetical of the units. You could always expand your army with more figures than having a lot of units that passing the time you are not confortable with.
« Last Edit: November 04, 2014, 01:36:41 PM by jchaos79 »

Offline empireaddict

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Re: Witch hunter army list: zealots
« Reply #8 on: November 04, 2014, 07:33:25 AM »
It appears I've been using the Warmag version of the list rather than the updated one available on Warmuster.  So the forces of darkness must, er, brace themselves for the additional wrath of one attack from my Zealots ...

Four blisters of Flagellants should be enough to make 7 units if you snip them into single minis.  I mount mine 5 men per stand.  I've also got about 20 Flagellants in the bitz box if you want them?
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)