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Author Topic: Building an Undead Warband  (Read 3607 times)

Offline mdauben01

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Building an Undead Warband
« on: April 29, 2015, 06:14:35 PM »
I'm totally new to Mordheim, but I was toying with the idea of putting together an Undead Warband so I had some questions.

I was initially planning a 500gp warband, consisting of a Vampire (of course!), a necromancer, and a selection of Dregs, Zombies and Ghouls.  As far as detail though,

Vampire - Given how... mediocre most of the rest of the list is in combat, should I try to max out my Vamp with heavy armor, dual swords, etc. or would I be better off with a more balanced character to start with and spend the points on more underlings? 

Necromancer - Better chosing offensive spells or support spells for a beginning warband?

Henchmen - Is there any particular good balance of Dregs, Zombies and Ghouls or just take any combination I want? 

Thanks! 

Offline ale_box

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Re: Building an Undead Warband
« Reply #1 on: May 05, 2015, 12:28:25 PM »
Vampire: Armor is not worth it. Swords are ok. 
A good alternative could be halberd. you almost strike everyone at 3+ and wound at 2+, tipically with no AS and with movement 6 you'll be the one who charge.
Necromancer: you can't choose spells, you roll them
Henchman: maxing out heroes helps in the end of game phase, so 3 dregs. Zombies are a good cannon fodder and speed bumps, ghouls are much better but costly. It is up to you the balance, I usually take half and half.