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Author Topic: WFB new specialist game?  (Read 23438 times)

Offline mlkr

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WFB new specialist game?
« Reply #15 on: July 02, 2015, 09:22:06 PM »
I have been following rumours and such for a good while and I must say my small hope of something actually cool coming out of all this has been grinded to dust. Rules seems to be bad & uninteresting, fluff is silly and infantile. "Sigmarines" is a as hilarious as it is fitting description of the models shown and I cant see me use them for anything except 40kconversions wich is a game I do t play anyways... It's all just sad really...

But now that GW has left the old world and all of its races behind - Does this mean that their old IP will be less protected and open for others to do stuff with?
//Swedish BB & WM-player.

Offline jchaos79

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Re: WFB new specialist game?
« Reply #16 on: July 02, 2015, 11:23:24 PM »
That is interesting... GW is going to liberate IP?

Offline Geep

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Re: WFB new specialist game?
« Reply #17 on: July 03, 2015, 02:30:44 AM »
As Dave says, GW no longer have anything to do with Warmaster. That's my main positive with all of this- I think Warmaster split from GW when Fantasy was at its peak. I'm certainly happy they never attempted some 'End Times' Warmaster nonsense.

Offline mlkr

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Re: WFB new specialist game?
« Reply #18 on: July 03, 2015, 08:09:40 AM »
That is interesting... GW is going to liberate IP?

It will be interesting to see if they do. I am thinking this should open up for other manufacturers to create miniatures with style similar or even same as whfb-styled ones... But I dont know. They will probably hold on to it for a good while. I have no clue how IP-laws works...
//Swedish BB & WM-player.

Offline CyberShadow

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Re: WFB new specialist game?
« Reply #19 on: July 03, 2015, 09:39:45 AM »
I am not sure that its going to make a massive difference in the IP of things, to be honest. The terms were all pretty generic, as were the designs, and that seems to be the driving force behind the rebranding. You could always create Orcs and Elves. These are not GW property. So, leaving them behind doesnt really change anything.

On top of this, and bear in mind that this is all new to me, I wouldnt be surprised to see some rpetty radical redesigns of the current that does make the cut. In order to protect their designs, GW will need to make them much more distinct, and the current Orc/Elf/etc models are simply not different enough from public domain concepts to be protectable.

I would expect AoS minis to look radically different in 24 months, and almost unrecognisable from the current crop.
My blog: http://www.cybershadow.ninja
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Offline Lyksus

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Re: WFB new specialist game?
« Reply #20 on: July 03, 2015, 10:17:11 AM »
Was it really going that bad for whfb since it was in such dire need of a major reinvention? ???

Offline Geep

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Re: WFB new specialist game?
« Reply #21 on: July 03, 2015, 01:42:00 PM »
The complete overhaul of looks (and names) that Cybershadow mentions is exactly the plan. Forget your own conceptions of Warhammer races- it's all going out the window so that GW can stamp it as their IP.

Quote
Was it really going that bad for whfb since it was in such dire need of a major reinvention?
From all reports, it wasn't doing terribly, but it was doing much worse than 40k and popularity was slipping over time. The reasons should be obvious- troop points have been cut, common game size increased, models per box cut and total cost of boxes increased- to the point where it's almost impossible to actually get into the game anymore (unless you're very wealthy). As an example- infantry blocks of 30 are pretty standard in 8th edition. Empire Greatswords cost $75AU per box, last I saw, with 10 models per box. So that's $225AU to add one unit to your army. The rarest Warmaster models are cheap by comparison  ;D That's ignoring the assembly time, painting time, and all costs associated with that.

That's just one problem, not even considering the way the rules are going- which is bad.

Introducing a small, skirmish Fantasy game (like Mordheim) that's easy to get into would have been a great move.  GW saw this, but unfortunately, being GW, they can't do anything normal to address their game problems. I don't know why, their business practices consistently leave me flabbergasted. It's clear that they've glanced at the Malifaux, Kings of War and all of the other competition and stolen bits and pieces from each- unfortunately the combining and implementation of these ideas is beyond half-ar$3d.

And so we have Age of Sigmar. It's a middle finger to the veterans- GW doesn't care about them. The aim is to draw in new blood, with a small, simple, skirmish game, that will probably have its rules ramped up to allow for proper Warhammer size battles at some point in the future.

If it was done well, I'd be all for it- but it's awful. If they didn't destroy the entirety of the Old World to do it, I'd also be happier- but they must re-invent the world in order to slap their IP all over it.

For those with a desire to stare into the horse's mouth:
Link removed, as we ought not to post links to scans from White Dwarf to be on the safe side :) - Iris.
(apologies if that link is against forum rules, but this is all going free on the website soon anyway)
« Last Edit: July 06, 2015, 03:36:31 PM by Irisado »

Offline mdauben01

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Re: WFB new specialist game?
« Reply #22 on: July 04, 2015, 05:50:32 AM »


I can predict a pretty large u-turn in about 18 months as sales drop through the floor and GW bring in the core parts of the WHFB rules and background in an attempt to persuade old players back. And even the names are being changed.
Unfortunatly, the apparent reason behind this radical redesign of everything to do with GWs fantasy franchise was that WFB was under performing and sales were steadily dropping.  I predict if and when Age of Sigma fails, GW will simply drop any fantasy version of their products and concentrate solely on 40K.  :(


Offline Geep

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Re: WFB new specialist game?
« Reply #23 on: July 04, 2015, 07:58:09 AM »
For anyone who wants official copies of this trainwreck:

http://www.games-workshop.com/en-GB/age-of-sigmar-compendiums

Many rules have special activation requirments- and special describes them perfectly. Examples include:
-Rolling dice out of a chalice, while loudly shouting 'For the Lady!'
-Dancing as you roll the dice- extra benefits if you can get your opponent to dance as well.
-Loudly issuing an Orcish challenge
-Screaming 'Waaagh!!!'
-Wearing a hoodie
-Winning a starting contest with your opponent
-Having a better beard than your opponent
-Having a better moustache than your opponent
-Making eye contact with your opponent
-Avoiding eye contact with your opponent
... the list goes on.

I am not making this up. Read the army 'Battlescrolls' in the above link- all of the above are requirements to activate special rules.

Offline andys

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Re: WFB new specialist game?
« Reply #24 on: July 04, 2015, 09:02:20 AM »
There don't seem to be any obvious limits on army composition, so one player brings 20 giants to the table and the other player brings 20 snotlings. Really? Game balance?

It would be interesting to visit my local GW shop today and make "helpful" comments to the staff as they try to convince punters that this is THE BEST THING EVER but sadly I've got better things to do*  :( ;)





*cutting my toe nails, washing the car, watching some paint dry...

Offline jchaos79

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Re: WFB new specialist game?
« Reply #25 on: July 04, 2015, 09:06:02 AM »
 :-X

Offline David Wasilewski

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Re: WFB new specialist game?
« Reply #26 on: July 04, 2015, 10:52:08 AM »
Still, look on the bright side, it leaves us veterans increasingly free to do what we want with the old Warmaster universe! :)

My games will always be set just before all the end times nonsense started.

Dave

Offline Lyksus

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Re: WFB new specialist game?
« Reply #27 on: July 04, 2015, 02:26:56 PM »
How do you even play now?

How do i balance the games if there is no limits in points, models or any thing? ???

Offline Dave

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Re: WFB new specialist game?
« Reply #28 on: July 04, 2015, 03:46:48 PM »
It's a stretch to call them "rules". I wonder what will be happening at Adepticon WFB-wise now?

Offline andys

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Re: WFB new specialist game?
« Reply #29 on: July 04, 2015, 05:11:16 PM »
How do you even play now?

How do i balance the games if there is no limits in points, models or any thing? ???
Just so long as you throw lots of money in GW's direction, what do they care?