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Author Topic: stretch of an idea  (Read 13633 times)

Offline cjbennett22

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stretch of an idea
« on: September 09, 2015, 04:24:25 PM »
I never played heroquest, never watched it played or anything at all.  Too young.

I was looking up old D&D board games as I have one of those and it is very simple to play just like I image heroquest is.

My idea is, can or has anyone ever integrated hero quest with a mighty empire campaign for either warhammer or warmaster?


Offline Irisado

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Re: stretch of an idea
« Reply #1 on: September 09, 2015, 06:33:43 PM »
I haven't done it, I am convinced it can be done :).

If you're going to play Heroquest, I'd recommend using Advanced Heroquest rules.  This is easy to do, and I'm happy to explain if you're interested.  Heroquest is a great game, but it's too easy for the heroes to win, so using Advanced Heroquest rules makes it far more challenging and balanced.
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Offline cjbennett22

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Re: stretch of an idea
« Reply #2 on: September 10, 2015, 12:58:35 AM »
looking on ebay, the advanced hero quest game seems to be going for a pretty penny  :(
the regular hero quest with the board map is still kinda high but doable on prices.

would you suggest just the rules for the advanced?  I found a website, ye-old inn that seems to have everything for the regular hero quest game as well.  a lot of the quests all compiled into pdf's.  You can explain away on the game rules  :)

If I did add this to the campaign it would probably take a year to play out in full.  At the least though I am hoping for a basic party game for adults to mess around with that would be stupid easy to play.  The fact that you said it's too easy for the heroes to win makes me think it would be very do-able to integrate into the campaign as I was afraid too many heroes would die trying to get a few extra coins in their realm's pocket or something.

Thank you for your help!

Offline Irisado

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Re: stretch of an idea
« Reply #3 on: September 10, 2015, 06:03:17 AM »
You can play Heroquest with Advanced Heroquest rules using the Heroquest board, and you get a much more di diverse set of monster models with Heroquest, so I would suggest that you purchase that.  If you need the rules for Advanced Heroquest, and can't find them anyway, send me a PM between 15th-22nd September, as I can help you out with that during that week.

When I say that Heroquest really is too easy for the heroes, it's way too easy.  Monsters only have a one in six chance of successfully saving themselves from death, and apart from the Ogres in the Ogre horde supplement, and the wizards in Wizards of Morcar, they all only have one wound.  Heroes have a two in six chance of saving themselves from being wounded and have multiple wounds.  They also have access to much better equipment, and can find things like healing potions and gold very easily.

Advanced Heroquest allows the GM more scope, has a richer narrative and quest ideas, and has a very enjoyable character generation system for people involved in the campaign to use to create their characters should they wish to do so.

In terms of integrating the two.  Here's how it works.  The rules for Advanced Heroquest replace all the Heroquest rules, except for board and room generation.  Because Heroquest is played on a fixed board, you don't roll for passages, room type, or anything like that, you just plan out the Heroquest board in advance on a piece of paper.  You can also do it on the computer, but the program which used to be great for this no longer works properly, as it hasn't been updated in a while.  If you want to give it a try, you can download it here: http://www.heroscribe.org/heroquest.html.

There are a few other rules which are modified or tweaked to fit in with the Heroquest board, such as the large monster rule not being used, and certain traps working slightly differently, but on the whole, things are pretty straightforward to implement.

Some other links that may be of help are my old topic from WarSeer and Greywolf's Advanced Heroquest page:

http://www.warseer.com/forums/showthread.php?137613-Advanced-Heroquest-amp-Heroquest
http://greywolf.critter.net/ahq.htm

Please let me know if you need anything else :).

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Offline cjbennett22

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Re: stretch of an idea
« Reply #4 on: September 10, 2015, 08:44:44 PM »
what is the percentage of a hero at least dyeing during a game in regular hero quest?  you say they win pretty much all the time.  50% of the time, at least one has to die right? 

And do you know of a link to download the advanced hero quest rules?  Blimey, there are a lot of fan made rules out there for everything!!!  LOL

Thanks!

Offline Irisado

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Re: stretch of an idea
« Reply #5 on: September 11, 2015, 09:18:23 AM »
In a regular game of Heroquest, the chances of a hero dying are less than twenty-five percent.  It really is that easy, unless you play Ogre Horde or Wizards of Morcar.

I don't know of a safe link for downloading the original core Advanced Heroquest rules.  I can help you out with this between the dates I gave earlier though if you can wait until then :).
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Offline cjbennett22

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Re: stretch of an idea
« Reply #6 on: September 11, 2015, 06:45:14 PM »
oh I can wait, ebay isn't going anywhere  ;)  THANKS!

What if I just up the hit points of the secondary monsters like the orc and zombie by 1 hit?  Would that then be unfair?  Would that make it JUST difficult enough to probably kill 1 character?

To be able to fit it into the campaign, players will first purchase their heroes to command their warmaster armies like normal but then before the campaign season begins they would send their heroes out on the adventure for characteristic bonus'  (unknown yet)  and I don't want it to be a sure thing that a character will die, I just want that to be the risk they need to take to get the bonus'.  I also doubt in the campaign that anyone would ever be able to send four characters early on in the campaign game.  I might even keep them from being able to send a general on quests and just go with heroes and wizards, without their mounts of course.

As you go along, do the quests get harder or longer or just more monsters per room? I will try to take time this weekend to read through some of the quests.

Offline Irisado

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Re: stretch of an idea
« Reply #7 on: September 14, 2015, 08:19:12 PM »
Increasing the hit points of the monsters in Heroquest doesn't really work, because their chances of saving themselves from hits is so poor.  Advanced Heroquest uses D12s, which makes for a wider range of values, and better balance as a result.  It's also more fun in my opinion.

The other difficulty with Heroquest is that the harder quests pile the rooms full of monsters to compensate for how weak they are.  This makes it incredibly difficult to actually move through rooms and around the board.  You're better off using fewer, yet more durable, monsters, and cutting down on the quantity.

The other factor, if you're concerned about heroes dying, is the amount of starting equipment they have (e.g. do they have any healing potions?), and the type of monsters they are up against.  Orcs and Goblins are not a major threat, for example, whereas Chaos Warriors are really nasty.  As long as you choose your monsters carefully, there shouldn't be an issue.
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Offline cjbennett22

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Re: stretch of an idea
« Reply #8 on: September 14, 2015, 10:44:02 PM »
I found one of those ebay deals last night for regular hero quest.  The one where the seller has no idea what he/she is doing.  They had 4 useless pictures with no description to try and sell it and were selling it in an auction for dirt cheap, I figured if I got it then I could afford to piece it together while keeping everything under 80 bucks as that seemed to be the price break point with quality.  The only pieces I was able to see in the pictures were all furniture minus the treasure chests and all hero models and a large stack of cards.  42 bucks final price and I only got it because there seemed to be 6 pewter miniatures also included with the lot.

The seller never actually opened the box and/or removed the armory insert to show that it actually did have all of the doors, dice, monsters and furniture  :)  Now it's just up to whether it has all of the cards but now.....one question.  What are the boots, bottles and skulls for?  I keep seeing them but I find no reference to them in any of the books that I have found so far (I made myself an instruction booklet and the quest booklet)  Do I need these for anything at all?

My son's third birthday is coming up this weekend and I have friends and family coming to visit and I am super excited to play this game with everyone and to dungeon master everyone into submission  :)

I also agree that the advanced hero quest seems to be a much better game (though it is more complex).  I still cannot find a pdf to get the instructions though.  ha
best I have found so far is a fan made "enhanced" advance hero quest.  But it seems like only half of the rules and then a LOT of action cards.

I will try advanced hero quest for sure in the future once this one settles down but I would still love a pdf or something of the instructions to help me figure out what I really need.  Thank you for yoru help.

Offline Stormwind

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Re: stretch of an idea
« Reply #9 on: September 15, 2015, 03:37:11 PM »
Just a reminder that the American Heroquest version was way harsher and a bit more complex than the Euro version which was very mild and was almost always a guaranteed hero win, especially as there was no hero scalability, could just play with all four heroes and ace it every time.

There are some excellent Heroquest fan sites, including freeware little fan games that try to convert the original quests to digital:

http://www.yeoldeinn.com/
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline cjbennett22

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Re: stretch of an idea
« Reply #10 on: September 15, 2015, 04:33:28 PM »
Oh definitely, ye-old inn is fantastic.  I have spent a lot of time lately going over that entire website  :)

It's where I made the hero quest manuals from.  I just started reading the supplemental rules and they are listing the differences, it sounds like there were a lot more severe things for the US versions but not by too much.

I was reading the quests over the weekend and thought that it seemed like a hero might die in every quest, but just on the fact that 50% of the rooms should deal a body point out for traps, wandering monsters/treasure cards alone.  If the players can make sure to share the searching for treasures to keep those possibilities spread out, it shouldn't be a problem.  Put four friends together and they will get greedy and try to be the first one to search for the treasure everytime!!!  LOL

Offline Irisado

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Re: stretch of an idea
« Reply #11 on: September 16, 2015, 08:52:58 PM »
What are the boots, bottles and skulls for?  I keep seeing them but I find no reference to them in any of the books that I have found so far (I made myself an instruction booklet and the quest booklet)  Do I need these for anything at all?

These are for some the pieces of furniture.  The skulls are stuck onto the tops of bookcases, the cupboard, the Alchemist's Bench, and the Torture Wrack.  The books are for the bookcases (as you would expect).  I can't recall anything about boots though.  Are you sure that's what they were?

I've sent you a PM about Advanced Heroquest related stuff :).
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Offline cjbennett22

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Re: stretch of an idea
« Reply #12 on: September 17, 2015, 02:14:51 AM »
I took this snipit from the ebay page.  Is there something about elf shoes in the advanced hero quest?

Offline cjbennett22

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Re: stretch of an idea
« Reply #13 on: September 18, 2015, 03:01:10 AM »
got my game today!!!!

the board is a little warped and easily fixable and I am missing 2 artifact cards, the borin's armor and the wand of magic.  Very nice find for 42 dollars off of ebay!!!

played the second quest to save sir ragnar with the wife as the heroes and though time only permitted to play half of it she quickly learned not to leave a wizard in a room with an orc and goblin  LOL  I killed 2 of her heroes, the wizard and the elf.  The dwarf was about to die and the barbarian had a healing potion so he would have probably rescued the knight for all of the reward.

Cannot wait to play a full game this weekend!  :) 

oh and I will need to post a picture of the 7....that's right 7, free extra pewter hero models to see if anyone can help me identify them as I thought I have only seen plastic figures but I swear one is the female barbarian from the barbarian expansion, or frozen horror or whatever  :P


Offline Irisado

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Re: stretch of an idea
« Reply #14 on: September 18, 2015, 12:21:24 PM »
I took this snipit from the ebay page.  Is there something about elf shoes in the advanced hero quest?

They must come from the US version of the game, they are not part of the UK version or Advanced Heroquest.

I'm glad that you enjoyed your first game :).
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