May 24, 2025, 10:36:15 AM

Author Topic: Age of sigmar - world?  (Read 3552 times)

Offline jchaos79

  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Age of sigmar - world?
« on: October 15, 2015, 06:23:48 AM »
Hi I am just curious about new age of sigmar setting.

The old world setting have an entire society, places, social classes, personalities, uniforms, coinage, animals, and so on...
The Age of Sigmar world, as I understood is a continuation in a post-cosmic-apocaliptic setting where Chaos Nuke the reality and then Sigmar made a new race of beings (sigmarites-Warriorspacemarines) against chaos (the sames a sever). Isn't it?

Just wondering (not really important to me):
- Is there a society there?
- Are still humans there?
- If not where the chaos cultist come from?
- It is the fight against good vs bad or has a little more depth....?
- are villages? or guilds? or coins?
- Or maybe my questins doesn't matter because is a game intended to be in a divine plane beyond this matters, only struggle forever (like valhala or something...)


Offline David Wasilewski

  • Warmasterplaytest team
  • Full Member
  • *
  • Posts: 700
Re: Age of sigmar - world?
« Reply #1 on: October 15, 2015, 08:30:15 PM »
It just hasn't been fleshed out yet so we don't know.
From what little I have read so far, browsing my friend's books there doesn't seem to be much fluff beyond:
" A load of people in faction X went o Y to kill/find Z"
The quality of the writing is a bit basic and seems to aimed at teenage boys and there are a lot of loooong descriptions of how mighty character x is and how many y he slew and did not think it too many type description.

There's no economy, no explanation of who grows the food to keep all these soldiers alive. In fact do we know how human the stormcast eternal actually are.

On the other hand, I don't try to over analyse it. Its just a game. Get your old Warhammer figures on the table and smash face! :)

Dave

Offline Jimmy Zimms

  • Full Member
  • *
  • Posts: 421
  • Beshert is Beshert
    • Loc: World Traveler
Re: Age of sigmar - world?
« Reply #2 on: October 16, 2015, 01:40:57 PM »
Yeah as Dave points out above the writing quality is really pretty terrible but everything you ask is answered albeit in super broad strokes by the fluff book. I'll try and dig up the thread at Warseer IIRC that went in pretty good detail (for what there is of it) all the back history they wrote.

- Is there a society there?
yes. many many and far beyond counting. I assume their idea is to allow "if you can imaging it, it exists in AOS". The lack of exemplar civilizations described in depth though makes the fluff very shallow as written.

- Are still humans there?
Tons supposedly.

- If not where the chaos cultist come from?
The forces of Chaos basically conquered almost all the 9 realms far far in the past. This is basically Revenge of Sigmar plotline.

- It is the fight against good vs bad or has a little more depth....?
Funny thing is they're trying to position Sigmar and his Speeesh Marines as being the good guys but after describing how and what he did to make the SCE he's pretty in all hilariousness not a good guy. Typical GW crash and burn. However there's plenty of factions that exist that are not chaos but not exactly your typical good guys either (Nagash for instance). The lack of any detail on anything other than SCE and the Khorne guys, again, displays a massive lack of understanding of how to hook people into your setting.

- are villages? or guilds? or coins?
Sure. Again, if you imagine it, it exists. The above mentioned weakness of that approach though is that it falls into the paradox of choice.

- Or maybe my questins doesn't matter because is a game intended to be in a divine plane beyond this matters, only struggle forever (like valhala or something...)
No and Yes. These realms are supposed to be as big as we can imagine them with as many peoples and groups and empires and villages and cultures as we can come up with (and then some more).

Conceptually I don't think it's terrible. Just GW sucks at implementing anything at this point.
As we Imperials say, "The Emperor [class battleship] Protects..."

Offline jchaos79

  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Re: Age of sigmar - world?
« Reply #3 on: October 16, 2015, 03:54:27 PM »
Thanks Dave and Jimmy for your answer.

Another question what is SCE?

I could imagine a struggle forever / mythic plane fight.... but all you can imagine... then we can find junk of cars, or televisions like in Adventure time??  seems to me like creatives are not doing their homework.

Anyway thanks for the answer.


Offline Stormwind

  • Veteran member
  • *
  • Posts: 2750
  • Ben Sibbald | Newcastle, UK
Re: Age of sigmar - world?
« Reply #4 on: October 17, 2015, 07:09:12 PM »
It's such a mess that I've given up reading about it.

The best thing in my opinion is to use the Warmaster campaign stuff at the back of the rulebook to fuel your mind.  You can use the Warhammer races and characters but come up with any kind of rebuilt world or continent to fight over that you like.
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline Geep

  • Full Member
  • *
  • Posts: 900
Re: Age of sigmar - world?
« Reply #5 on: October 22, 2015, 01:26:19 AM »
SCE is Storm Cast Eternal- the proper name of Sigmarines. Because they're not like marines at all- being physically modified to a life of war, fully clad in ridiculous armour, deep striking into battle leaving a crater at the impact site... nope. Not like marines at all  :P

I find the vastness of the setting completely kills my interest in it. There are 9 realms, all infinite in size- so, by definition, nothing Sigmar can do will ever actually have a meaningful impact. Nothing Chaos can do will ever have a meaningful impact. Every warrior or hero, no matter how great, is completely expendable. That sure makes me feel inspired to fight for it...

The writing is also terrible, though to be honest I've come to expect that from GW. I can only assume they've dropped their good writers in the same way they've dropped their good games designers.