Hi folks,
we´ve played last monday with the Warmaster Revolution – Rulesetting and made our experiences so far.
Okay, where to start….
We´ve had a setting with 5.000 points of Imperial and Dwarf forces fighting each other. At the thirt round the first clash started. So, we used the Combat – rules of Warmaster Revolution….
To say it in short termes: We were frustrated about the facts, there were just two rounds the parties could battle each other.
It was also frustrating to keep on track with the point, who has still a advantage from the still existing combat of the „old round“ and who has how much points against whom, when he joins the still existing fight later on.
It was also not „nice“, to realize, the winning unit has no „punch“, when they advanced in a different unit later on. (Missing Attack - Bonus)
In General: Exposed groups of attackers get killed. They have nearly no chance, to make a „good point“.
Okay.
Surely, the Warmaster Revolution – Rules are more „accurate“, when you try to create rules / when you try to play battles with a „realistic outcome“.
But, THIS „Warmaster Revolution“ with these Combat Rules is an absolutly different game, than we had before. In fact, it has nearly nothing left from the old Warmaster-flair.
Of course, a unit is exhausted after two rounds of combat, and they are still exhausted, when they go on and advance in a new fight. But this is WARMASTER, a game about FANTASY and heroic fighters in a heroic fight.
I still remember the games, where a unit of Dragon-Ogres smashed a whole brigade of my opponent. I was lucky, my opponent was nearly crying. But, this was possible with the rulesetting of Warmaster. It´s impossible with these rules…
We use the rules, my son and me brought back from the Playtest-Weekend from Bergen op Zoom some years ago. They make Warmaster more enjoyable, but they don´t change the system in total.
So far – greetings from Frisia!
Heiko
(We still hope for another great Playtest -Weekend in Bergen op Zoom…...)