May 26, 2025, 03:31:15 AM

Author Topic: Army lists amendments  (Read 12875 times)

Offline greenskinchief

  • Active Member
  • *
  • Posts: 32
    • Loc: Saffron Walden
Re: Army lists amendments
« Reply #15 on: April 21, 2017, 03:43:27 PM »
Dwarves and elves,
a couple of obvious tweaks for these lists if you are reworking army lists:
giant eagle mounts 20- pts really surely at least 30pts
dwarf runesmith surely this is a wizard character only a 20cm command range please

Offline Lex

  • Global Moderator
  • Full Member
  • ***
  • Posts: 1451
  • I wonder...
    • Loc: Bergen op Zoom, Netherlands
    • Warmuster . BitzBox
Re: Army lists amendments
« Reply #16 on: April 21, 2017, 03:59:09 PM »
Dwarves and elves,
a couple of obvious tweaks for these lists if you are reworking army lists:
giant eagle mounts 20- pts really surely at least 30pts
dwarf runesmith surely this is a wizard character only a 20cm command range please

The Runesmith definitly is NOT a wizard character, what makes you think that ??

Offline cjbennett22

  • Full Member
  • *
  • Posts: 570
    • Loc: Grand Rapids, Michigan
Re: Army lists amendments
« Reply #17 on: April 21, 2017, 05:09:41 PM »
being all infantry, please don't take away the command range  :P

Offline Geep

  • Full Member
  • *
  • Posts: 900
Re: Army lists amendments
« Reply #18 on: April 21, 2017, 07:23:27 PM »
In response to the first post, I find some of the 'solutions' strange.

I like the Steamtank change- that fits well with the Warhammer version (though I've always had the opinion that trying to run it unsupported was never intended to be a good idea).

For the Helblaster- Ignoring a single 1 rolled may be ok, but given the variable number of shots it becomes oddly reliable at its longer ranges. If it ignored two 1's then it'd be pretty damn reliable even at short range, and almost completely safe at longer ranges. These things are one of the most temperamental machines that's ever been in Warhammer- Please don't strip it of that.

With the Bone Thrower- it doesn't have any worse deal than any other Bolt Thrower in any other list (excluding the Repeater varieties). I don't remember the length of that list right now- I know Goblins can get them though. Do you intend to change the rules of all of them?

On the Grail Reliquae- I find the 'solution' to make little sense. It just means it's a must-take at 2000pts, which is pretty much the same as now. Keeping the command penalty is something, but surely a simple points adjustment would just be easier?

I've never had experience with a war wagon, but it seems pretty clear in the rules that it's a defensive unit. Moving it is supposed to be risky and slow, as you really want two successful orders (one to move, one to take up position). If one of the orders is failed and it's caught out of its defended formation then yes- it should be a relatively easy kill. That's an intended difficulty. Maybe I am misunderstanding the issue here?

Goblin Doom Divers being 'too good for their points' doesn't get addressed very well by reducing them to 2 hits per stand. I agree that that change should happen- as has been said, it brings them in line with similar two-stand artillery- but it does little to change how good they are (they're unlikely to be shot, and if engaged in combat it's likely to die regardless of number of hits, so it's kind of a moot point).

The other changes all seem fairly fine. I like Empireaddict's comment on the fixed arc of a Gyrocopter helping reinforce the 'heavy machine' idea, but overall I don't think it's a big deal either way.

On these later comments-
20pt Eagles seem fine to me. I've always found a 100cm move compared to a 60cm move to be fairly inconsequential, and easily countered by the fact that the character cannot then join with units in terrain (being a monster). After that it's simply like the +1A magic sword.

As Lex says, Runesmiths are not Wizards. That's all there is to say there.

Offline Dark Omen

  • Active Member
  • *
  • Posts: 128
    • Loc: UK - Midlands
Re: Army lists amendments
« Reply #19 on: April 21, 2017, 07:38:23 PM »
On these later comments-
20pt Eagles seem fine to me. I've always found a 100cm move compared to a 60cm move to be fairly inconsequential, and easily countered by the fact that the character cannot then join with units in terrain (being a monster). After that it's simply like the +1A magic sword.

Except that an Eagle mount gives you +2 attacks. So if each additional attacks is worth 10 pts (like Sword of Might), you get the flying ability for free.
By contrast a Magic Carpet mount for the Araby Army is +10 pts for flight and no extra attacks!

I would second the increase in cost of a Giant Eagle mount to +30 pts. (Flight and+2 attacks).

I would also suggest an increase for a Pegasus mount for Bretonnians to +20 pts. (Flight and +1 attack).

Offline Geep

  • Full Member
  • *
  • Posts: 900
Re: Army lists amendments
« Reply #20 on: April 22, 2017, 04:44:20 PM »
My mistake then- I mis-remembered Eagles as being +1A. With +2A and flying I also agree with 30pts.

Offline Aquahog

  • Full Member
  • *
  • Posts: 401
Re: Army lists amendments
« Reply #21 on: May 08, 2017, 06:37:08 PM »
The War wagon still needs two orders to move and setup the laager. The issue was that there was an advantage in advancing in backwards in column as opposed to with the horses to the front. This was deemed to look rather ridiculous.

The Helblaster and Bonethrowers were almost never taken due to being subpar choices. At the scale of Warmaster most misfires had already been streamlined out of the rules. Characterful as it may be, if removing the misfire means more helblasters on the table, I'm all for it. I can't recall if there are bolt throwers in the Goblin list, but in general there has been a push to unify similar units, stone throwers in particular, across the lists.

Offline frogbear

  • Active Member
  • *
  • Posts: 166
Army lists amendments
« Reply #22 on: June 03, 2017, 06:35:16 AM »
Is there an updated pdf with all the army list changes so far?

Listening to the podcast is awesome. Would like to have something in print with the changes if possible. :)

Sent from my MHA-L29 using Tapatalk


Offline Aldhick

  • Moderator
  • Full Member
  • *
  • Posts: 477
  • The End is nigh
    • Loc: Czech Republic
Re: Army lists amendments
« Reply #23 on: June 03, 2017, 07:41:43 AM »
Is there an updated pdf with all the army list changes so far?

Listening to the podcast is awesome. Would like to have something in print with the changes if possible. :)

Sent from my MHA-L29 using Tapatalk

Not yet. We are three armies from completion, but at least two of these armies (wood elf, beastmen) don't seem to be done any time soon so we will very likely release preliminary version without these armies and add them once they are done.
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs

Offline frogbear

  • Active Member
  • *
  • Posts: 166
Re: Army lists amendments
« Reply #24 on: June 03, 2017, 08:31:46 AM »
Is there an updated pdf with all the army list changes so far?

Listening to the podcast is awesome. Would like to have something in print with the changes if possible. :)

Sent from my MHA-L29 using Tapatalk

Not yet. We are three armies from completion, but at least two of these armies (wood elf, beastmen) don't seem to be done any time soon so we will very likely release preliminary version without these armies and add them once they are done.
Awesome
Keep up the great work guys. :)

Sent from my MHA-L29 using Tapatalk


Offline andys

  • Full Member
  • *
  • Posts: 532
    • Loc: UK
Re: Army lists amendments
« Reply #25 on: June 03, 2017, 05:18:58 PM »
Is there an updated pdf with all the army list changes so far?

Listening to the podcast is awesome. Would like to have something in print with the changes if possible. :)

Sent from my MHA-L29 using Tapatalk

Not yet. We are three armies from completion, but at least two of these armies (wood elf, beastmen) don't seem to be done any time soon so we will very likely release preliminary version without these armies and add them once they are done.
Which armies will be in the pdf please?

Offline Aldhick

  • Moderator
  • Full Member
  • *
  • Posts: 477
  • The End is nigh
    • Loc: Czech Republic
Re: Army lists amendments
« Reply #26 on: June 05, 2017, 07:42:19 AM »
All from WM Armies and all from Trial armies Compendium Tournamemt and Expermental lists minus Dwarf Younger Holds.
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs

Offline andys

  • Full Member
  • *
  • Posts: 532
    • Loc: UK
Re: Army lists amendments
« Reply #27 on: June 05, 2017, 11:46:31 AM »
Thanks  :D

Offline Aldhick

  • Moderator
  • Full Member
  • *
  • Posts: 477
  • The End is nigh
    • Loc: Czech Republic
Re: Army lists amendments
« Reply #28 on: July 04, 2017, 09:27:48 AM »
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs

Offline infinite_array

  • Lurker
  • *
  • Posts: 6
    • Loc: Philadelphia, PA
Re: Army lists amendments
« Reply #29 on: July 04, 2017, 04:04:44 PM »
Fantastic work!