May 24, 2025, 10:45:34 PM

Author Topic: Army lists amendments  (Read 12852 times)

Offline toadie

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Re: Army lists amendments
« Reply #30 on: July 04, 2017, 09:25:52 PM »
First versoin is now made public

https://warmaster-cz.blogspot.cz/2017/07/warmaster-revolution-armies-v01.html

Nice one Aldhick (and crew).  I think this announcement is major and warrants a new topic in its own right to announce this and then can capture feedback...  My initial feedback after a quick glance is:
  • It needs a contents page
  • Armies should be in alphabetical order
  • The version number is wrong.  This version is different to army lists included in the Warmaster Revolution v0.3 beta rules, which would have been WMR armies v0.1, in which case with the changes applied these new army lists is actually WMR armies v0.2

Offline empireaddict

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Re: Army lists amendments
« Reply #31 on: July 05, 2017, 10:10:15 PM »
@Aldhick, very many thanks to you for all your hard work in making this happen.  And also to the other committee members.  I know it has been an arduous process, but I hope you are pleased with the outcome.  It's a huge improvement on where the game was a few years ago.  I also know, from talking to other players, that they are similarly grateful.  So well done to you for taking the initiative.  I think you're owed a few beers!
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)

Offline Rowlybot

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Re: Army lists amendments
« Reply #32 on: July 07, 2017, 02:17:48 PM »
Given it a skim through - like what I see.

To clarify - Empire Handgunners, they're not solely upgrades to crossbowmen? You can take them as well as crossbowmen?

Offline andys

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Re: Army lists amendments
« Reply #33 on: July 07, 2017, 03:10:08 PM »
As I read that rule, per 1000 points you can have either:

1) 3 Handgunners and 2 Crossbowmen or

2) 3 Handgunners and 1 Crossbowmen.

I don't really see the point of that, unless it's to release an extra 110 points in a 2000 point army to give you extra Knights.

Why not just reduce the minimum number of crossbowmen to 1 per 1000? If the last sentence of the amendment was deleted it might make more sense, giving you a slightly harder hitting army?
« Last Edit: July 07, 2017, 03:13:18 PM by andys »

Offline Aldhick

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Re: Army lists amendments
« Reply #34 on: July 07, 2017, 06:17:02 PM »
Thanx guys for your comments.
- the content page will get there once all the armies are done.
- the order is the same as in original documents
- version number is right. Armies it that old WMR version were identical  with the original documents..  so this updated army document is it's first published version

- the point of the Handgunners rule it to allow to have 1 hangunners and 1 crossbowmen in an 1000pts army.
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Offline Rowlybot

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Re: Army lists amendments
« Reply #35 on: July 07, 2017, 07:41:06 PM »
Couldn't it just a be expressed as a +10 point upgrade -/1 min/max, crossbowmen gain armour piercing?

Offline Dark Omen

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Re: Army lists amendments - Stegadon Badly Hurt.
« Reply #36 on: October 07, 2017, 09:34:15 PM »
Hi, I have an errata suggestion for Lizardmen. This issue was addressed in the previous army lists but seems to have come up again in the Revolution army lists.

Stegadons take too may hits to become Badly Hurt. The rule should be once the Stegadon has accumulated 5-9 hits at the end of the phase it is Badly Hurt. Otherwise it is not following the rules for other large monsters with Badly Hurt rule, all of whom require you to inflict half the number of total hits to inflict Badly Hurt status.

5 out of 10 is half, so it should be 5-9 to Badly hurt, not 6-9.

Thanks

Iain