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Author Topic: Review: Aeronautica Imperialis- Forgeworld  (Read 2660 times)

Offline Easy e

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Review: Aeronautica Imperialis- Forgeworld
« on: February 13, 2017, 03:30:12 PM »


Aeronautica Imperialis focuses on aerial combat in the grimdark, war-torn 41st millennium.  It features air-to-air combat from the Games Workshop Warhammer 40K universe using 6-10mm scale aircraft.

Aeronautica Imperialis is a dead game.  Dead, dead, dead!  It was produced by Forgeworld which is part of the Games Workshop empire.  When Forgeworld stopped carrying Epic scale and Battlefleet Gothic models, the Aeronautica Imperialis line went with them.  Interestingly,  Aeronautica Imperialis was the one and only game that Forgeworld created in-house.  However, less than a year later flyers were introduced into Warhammer 40k.  Since Forgeworld is an organ of Games Workshop it doesn’t take a genius to see what happened to it.

The basic design was created by Warwick Kinrade who has since moved on to help create the Battlegroup line and also Soldiers of God.  In addition, the rules were robust enough that they were reformatted and used in the last Warhammer Historicals rule set called Richthofen’s Flying Circus which was a game about World War I dogfighting.  So, this game has somewhat of a pedigree to it.

With all that being said, let’s take a pre-flight walk through shall we?



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Offline mdivancic

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Re: Review: Aeronautica Imperialis- Forgeworld
« Reply #1 on: February 19, 2017, 12:50:57 AM »
On of my favorite GW games. Just getting back into it after years of my figures sitting idle.
Regards,
Michael Ivancic