May 24, 2025, 09:50:26 PM

Author Topic: Options against a unit in a triangular formation.  (Read 6597 times)

Offline honestmistake

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Re: Options against a unit in a triangular formation.
« Reply #15 on: March 07, 2017, 01:46:10 PM »
Sadly the unit only has to see from any point on its front edge (or any edge for 360 shooters) I've never been very keen on this as it leads to all sorts of very sketchy positioning (esp. with artillery) which, while entirely within the letter of the rules does feel very against their spirit :(

Offline Aldhick

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Re: Options against a unit in a triangular formation.
« Reply #16 on: March 07, 2017, 03:33:44 PM »
Well WMR is still beta now so there is still some room for discussion about this, but it's quite a big change...
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Offline Toothpick

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Re: Options against a unit in a triangular formation.
« Reply #17 on: March 09, 2017, 02:13:34 PM »
In WMA the whole frontage needs to see the target to be able to shoot. However we decided not to overtake the shootingn mechanism from WMA to WMR to keep it more familiar for WM players (thought the WMA mechanics may seem more reasonable).

If WMA was supposed to be 2nd Ed WM, as stated by Mr Priestly, then maybe the all of the core rules for WMA should be in WMR - including the shooting rules.
Personally I'm a little bit surprised they are not as I was under the impression that WMR is WMA with monsters, magic and flying rules.
Just my opinion... 😉

Offline Aldhick

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Re: Options against a unit in a triangular formation.
« Reply #18 on: March 10, 2017, 08:05:45 AM »
WMR is basically WM with WMA combat system and some other minor changes in other sections (max. number of successive orders for example).
« Last Edit: March 10, 2017, 09:22:03 PM by Aldhick »
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Offline Clawlessdragon

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Re: Options against a unit in a triangular formation.
« Reply #19 on: March 10, 2017, 08:56:48 AM »
I don't have an issue with it (and not because I'm using it). Sometimes you have to 'stagger' the unit to fit in terrain, or around terrain. Narrow your frontage, to maximise the amount of shooters to a unit. It does come with a negative, half move, and irregular, so no support. You have to balance risk vs reward.
However, I do have a problem that you can expose 2mm and the whole stand can shoot. In organised play, it might not be obvious if the unit is irregular or regular. I would be inclined to add a clarification like on page 37, for blocked charges... that at least 1cm of the front edge needs to be visible to allow the whole stand to shoot.

Offline honestmistake

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Re: Options against a unit in a triangular formation.
« Reply #20 on: March 10, 2017, 09:18:46 AM »
This works well for me.

Offline Ole

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Re: Options against a unit in a triangular formation.
« Reply #21 on: March 10, 2017, 06:58:34 PM »
However, I do have a problem that you can expose 2mm and the whole stand can shoot. In organised play, it might not be obvious if the unit is irregular or regular

That is a very good Point

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Offline empireaddict

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Re: Options against a unit in a triangular formation.
« Reply #22 on: March 12, 2017, 05:55:08 PM »
1 cm of the stand being able to see would align with the 1 cm needed to be seen/contacted for a charge.
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Offline Ole

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Re: Options against a unit in a triangular formation.
« Reply #23 on: March 12, 2017, 07:58:45 PM »
What are the implications for a unit charging one of these GG units to the front?
A. Do the charging unit stands form a battle line against the single GG stand to the front?
B. Are all wounds inflicted on the GG allocated soley against the front stand?

A Yes you would form a battle line only touching the first stand. You can fight with all stands he can fight with only one. The S&S however is done with all three stands.

B The max number of wounds you can inflicted is always the number of the whole unit. A battlefield can be quite moving at times.

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