I personally like the latest version of the army list , bar a few tweaks. Too much choice? Just look at the orcs and gobs, they have the most unit choices. Too over powered? I point my finger at the high elves, even dark elves with their 2 shooting attacks at 15cm.
I like the fact there are 2 distinct army flavours, elf or tree spirits (it would have been good to have more animals from the forest, wolves, bears, but we are not looking to create a new list, just fix the current) together with the choice of light and heavy troops.
I think having minimum dryads is a mistake, great fluff, but a nightmare to get models for (unless we can persuade black gate minatures to do wood elves after the orgres).
I also think the loss of woods will be a mistake, reduced to 2, and of a small size, the "fortresses" have little impact, you can't hide your whole army within. Also, when i played empire, these were my only means of closing the gap against those damn cannons. Without the heavy armour of other armies, they are so exposed over the open field.
More importantly, if you remove the woods, you reduce the effectiveness of the tree singing spell, that can be cast by the treeman and wizard. So maybe that spell would also need changing if the wood go. I understand these woods could cause issues in some scenarios played in the tournaments. -
interesting concept to alow all armies to "purchase" additional terrain.