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Specialist Games General Discussion => Events => Topic started by: Bel on March 07, 2013, 07:17:36 AM

Title: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: Bel on March 07, 2013, 07:17:36 AM
12-13 October 2013, Novosibirsk, Russia.
5 games 2000 pts armies. Scenarios linked to the tables: 'pitched battle', 'massacre', 'siege', 'break-through', 'burn-the-village', 'cow-wars'.
If anyone interested, please contact me.
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: jchaos79 on March 07, 2013, 02:16:05 PM
Have fun and keep inform us for the reports or pics! Pics from Icemaster is always a source of inspiration
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: BlackEd on March 08, 2013, 02:08:08 AM
Bel, I'm intrigued!  Those scenarios -- massacre, break-through, burn-the-village, cow-wars -- can you describe them?  Especially cow-wars! 
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: Bel on March 08, 2013, 02:22:58 PM
Massacre - 2000 pts, 6 turns, no withdraw, doubled victory points for wiped out units/charcters otherwise no VP at all.
Break-through  - Attacker 2000/Defender 1600 (with 2000 limits - ie 400 pts+-10pts simply removed from standard 2000 pts army), deployment within 30cm of short table edges, long edges count as impossible terrain (gorge slopes), defender doesn't withdraw due BP or killed general. Attacker has to reach opposite short edge of the table with most units. Standard VP+cookies:
Attacker gets bonus +200 VP for each  unit (except flyers) of 2+ stands that reached the defender's table edge (and counts as left the table)
Defender gets 1000 VP if no Attacker's units of 2+ stands left the table at the end of 6th turn, and additional 50% of halved units cost.
----------- it is more-or-less adjusted version of Break-through scenario that has been published in last WD Warmaster articles.

Raid (Burn the village!) - a variation of old scenario
Cow wars
Both armies of 2000 pts. Game length 6-7-8 turns.
Blind deployments (with a screen or previously made map) along wide table edges in a range of 20cm from the edge and no less than 80cm from enemy.
Random definition of attacker / defender (attacker goes first).
There are five indestructible markers provided by the judges and placed on the long center line of the table in the form of a chain with an interval of 30 cm. Each marker represents a herd of cows.
During the game, the markers can be captured and attached to the players' units (a maximum of one marker per one unit  - ie, one unit can join a marker, just touching him, but no more than one marker), and in the future the markers should move with a unit captured it. Marker imposes the following restrictions on movement of  capturing unit  - the unit with a marker can only move in an open area, and the maximum range of movement is limited up to 20cm (per 1 order). When the capturing unit is destroyed or moves into impassable terrain for the marker, then the marker remains in place (either at the border impassable terrain) or (when herders are destroyed in battle) can be attached to one of the winning units.
Standard victory points + Bonuses
Each marker attached to the player's units at the end of the game, regardless of whether he won or lost, gives him +100 VP.
 
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: BlackEd on March 21, 2013, 01:19:12 PM
Thanks Bel!  Now I want to make cow herds for my Warmaster games!
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: Dave on March 21, 2013, 04:09:43 PM
Fetchez la vache!
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: Bel on March 21, 2013, 04:13:52 PM
Update. The date is moved to last weekend of September (due some reasons).


Now I want to make cow herds for my Warmaster games!

Some Irregular Miniatures 10mm cows (3-4) on a round base - I have planned it like this.
If you want more detailed scenario description then just PM.
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: Edmund2011 on March 21, 2013, 07:32:51 PM
Fetchez la vache!

 ;D ;D ;D ;D ;D ;D ;D
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: Bel on October 17, 2013, 07:10:50 AM
Done. Pictures here http://vk.com/album-25062780_181057414
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: Edmund2011 on October 17, 2013, 08:41:12 PM
Great pictures, thanks for sharing!

What is the drink inside the bottle with the Icemaster label??  :o

Is it a tournment price?

Seems like a lot of games, and fun :)
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: Stormwind on October 17, 2013, 10:32:46 PM
Oh wow!

What models is that Ogre army made of? They look amazing.
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: wmchaos2000 on October 17, 2013, 11:12:21 PM
Nice! Thanks fo sharing.
How do you calculate battle points? Killed units + (7-TurnToBreak)x200?
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: Bel on October 18, 2013, 03:03:39 AM
2Ed:
That was the prize for 3d game of 1st day (end of day) - 'Control of Old Elven Tower' scenario. Some players (mostly) preferred to swap the tower with the prize. Homebrew/moonshine, something between vodka and whiskey with best characteristics of both.

2Stormwind: I made this model range in 2008. Some pics you may see in Compendium.

2wmchaos2000: What do u mean? As for tournament points  -  victory points as usual + scenario bonus, after that the final result of tournament points is calculating with old EuroGT table (for example total victory means the winner gets his VP + 50% of difference between him and his opposite and +500 (no more then 3000 TP per game); looser gets his VP).
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: jchaos79 on October 18, 2013, 05:06:15 PM
REally nice, how many players?
Title: Re: [WM] Icemaster-2013, 5-years anniversary, Siberia
Post by: Bel on October 19, 2013, 03:07:22 AM
12 in total.