Massacre - 2000 pts, 6 turns, no withdraw, doubled victory points for wiped out units/charcters otherwise no VP at all.
Break-through - Attacker 2000/Defender 1600 (with 2000 limits - ie 400 pts+-10pts simply removed from standard 2000 pts army), deployment within 30cm of short table edges, long edges count as impossible terrain (gorge slopes), defender doesn't withdraw due BP or killed general. Attacker has to reach opposite short edge of the table with most units. Standard VP+cookies:
Attacker gets bonus +200 VP for each unit (except flyers) of 2+ stands that reached the defender's table edge (and counts as left the table)
Defender gets 1000 VP if no Attacker's units of 2+ stands left the table at the end of 6th turn, and additional 50% of halved units cost.
----------- it is more-or-less adjusted version of Break-through scenario that has been published in last WD Warmaster articles.
Raid (Burn the village!) - a variation of old scenario
Cow wars
Both armies of 2000 pts. Game length 6-7-8 turns.
Blind deployments (with a screen or previously made map) along wide table edges in a range of 20cm from the edge and no less than 80cm from enemy.
Random definition of attacker / defender (attacker goes first).
There are five indestructible markers provided by the judges and placed on the long center line of the table in the form of a chain with an interval of 30 cm. Each marker represents a herd of cows.
During the game, the markers can be captured and attached to the players' units (a maximum of one marker per one unit - ie, one unit can join a marker, just touching him, but no more than one marker), and in the future the markers should move with a unit captured it. Marker imposes the following restrictions on movement of capturing unit - the unit with a marker can only move in an open area, and the maximum range of movement is limited up to 20cm (per 1 order). When the capturing unit is destroyed or moves into impassable terrain for the marker, then the marker remains in place (either at the border impassable terrain) or (when herders are destroyed in battle) can be attached to one of the winning units.
Standard victory points + Bonuses
Each marker attached to the player's units at the end of the game, regardless of whether he won or lost, gives him +100 VP.