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Specialist Games General Discussion => Modeling & painting => Topic started by: Armand on October 04, 2013, 02:20:26 PM

Title: Armand’s machine powered space dockyard
Post by: Armand on October 04, 2013, 02:20:26 PM
Hello everyone, new poster here!

I have posted these pictures on tactical command, but I thought I might post them here too!


Since the demise of the BFG miniatures line, I’ve decided to try and sculpt some components and models that I could use to complete my fleets.


So, without further ado, here’s some results of my work! I hope you enjoy them! I apologize for the low quality of some pictures, but I only have my phone, an I’m not really good at photo editing…

Disclaimer: none of these ships are for sale!


First of all, the first escorts I sculpted: same hull, one armed with batteries, one with torpedoes and one with lance + batteries; they turned out a little "fat", but I sorta like that :D.

Continues...
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 04, 2013, 02:21:51 PM
Secondly, a Strike Cruiser that is heavily inspired by the conversion bits designed by Vaaish and modeled by Mangozac (ok, I downright copied them, but Zac is not angry, he’s a great guy! :D).

I modeled different prow and turret weapons, so that all options are covered. In the pictures you can see one with a standard loadout and one with prow bombardment cannon.


Continues....
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 04, 2013, 02:23:31 PM
Finally, there is my battlecruiser; I sort of got carried with it, and it turned out quite big, in fact if it had the third weapon deck it could easily pass for a battleship...

From the 3d model you see to the printed one, I changed the bridge (to keep with the cathedral style) and the batteries (because I like super plasma weapons!!)
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 04, 2013, 02:25:31 PM
Now it's ordnance time!

Lightning strike fighters, Caestus assault rams (with less detail, since I wanted to try printing with a cheaper material) and the helldrakes to be used as bombers.
Apologies for the picture quality, but they are tiny!
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 04, 2013, 02:26:59 PM
And lastly for the moment, I am proud to present to you my momentary crown jewel: a reinterpreted repulsive grand cruiser (now it is definitely grand!)...

I tried to keep the bridge very simple, to show that it is a very old ship, but I don't think it worked out very well...

The good thing is that I built the model so that most of the components can be used to build the Vengeance variants, too! I.e. the side plating is separate, and exactly as large as 2 imperial weapon bays!

Hope you like it!
Title: Re: Armand’s machine powered space dockyard
Post by: Malika on October 04, 2013, 04:57:51 PM
I really LOVE that Despoiler!

By the way, what are the dimensions for your ordnance?
Title: Re: Armand’s machine powered space dockyard
Post by: connahr on October 04, 2013, 06:46:57 PM
love the strike cruisers, defiantly look better than the original GW ones i think, shame you're not seeling them

also like the despoiler
Title: Re: Armand’s machine powered space dockyard
Post by: phil-o-mat on October 04, 2013, 08:45:38 PM
Holy Throne!
Every ship is beautiful in its own way. But the Repulsive Class is outstanding! (It was my favorite ship when i started bfg, and is till now). But the bridge of your version is a little bit to bulky.
Another point is: your pictures are sometimes too blury. Use a more neutral background (a sheet of white paper, indirect lighting).
But share more of your work with us. It looks very promising!

cheers, phil
Title: Re: Armand’s machine powered space dockyard
Post by: Malika on October 04, 2013, 10:14:33 PM
Oh, and use the macro setting on your camera! :)
Title: Re: Armand’s machine powered space dockyard
Post by: marell le fou on October 04, 2013, 11:27:09 PM
Impressive work !
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 05, 2013, 02:20:24 PM
Thank you everyone for the advice!

I wish I had a camera with a macro setting, I took all my pictures with my phone...

I'll try to ask a friend of mine to borrow his camera, and take some new pictures!

Malika: the heldrake has a wingspan of roughly 2cm, the Caestus (Caesti?) are 1 cm long, and the lightnings are 6mm wide, more or less!

The heldrake is bigger than what I originally wished, but that was the only way for me to make the visible trims on the armor plates!
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 06, 2013, 01:30:53 PM
Hi all!

I haven't managed to take some better pictures yet, I tried a white background with this next model, but the pictures came out too dark! Time to experiment some more with the backgrounds... Maybe the space mat that I use to play would look better?


Anyway, fresh from the painting table, my latest escort.
I didn't manage to get my hands on some falchions before they went OOP, so I tried to make my own version!

As an experiment, I've added to the exausts some engine flares that I modeled and printed; what do you guys think?
Title: Re: Armand’s machine powered space dockyard
Post by: Cneo on October 06, 2013, 07:50:35 PM
Very nice ships!
Title: Re: Armand’s machine powered space dockyard
Post by: horizon on October 08, 2013, 07:39:36 AM
Very good work.


The engine flares distract ;)
Title: Re: Armand’s machine powered space dockyard
Post by: connahr on October 09, 2013, 03:28:45 PM
that falchion looks bang on the same as GW, the bridge area looks more deatailed. quite like the engine flares too
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 09, 2013, 08:21:49 PM
Thank you everyone!

Ok, I decided to take the plunge, and put something up for sale on Shapeways; it’s not much for now, but I’ll add more stuff soon!

Now, since my posts are pointless without pictures, here’s something I’ve been working on lately, a reimagined Iconoclast.

I know it’s a bit fat, but it’s only 3cm long! (ok, that sounded better in my head…)

What do you guys think? Should I make it thinner?
Title: Re: Armand’s machine powered space dockyard
Post by: connahr on October 09, 2013, 09:45:12 PM
maybe a little thinner, or prehaps a little longer to offset the width
Title: Re: Armand’s machine powered space dockyard
Post by: Islacrusez on October 10, 2013, 08:22:33 AM
That makes me sad, as the Iconoclast is one of those ships that I've just always loved; it had that nice dreadnought feel to it. =[
Title: Re: Armand’s machine powered space dockyard
Post by: Malika on October 10, 2013, 09:29:58 AM
By the way, how big is the hole in the ship for the base pole?
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 10, 2013, 09:34:30 AM
By the way, how big is the hole in the ship for the base pole?

The hole is 2mm wide, with another mm of space on all sides to make way for the standard flying base peg...

That makes me sad, as the Iconoclast is one of those ships that I've just always loved; it had that nice dreadnought feel to it. =[

I'm sorry about that! I didn't want to upset you!

I'm planning to do another version, more faithful to the original...

To keep your morale up, here's some more pictures!

To carry on with my theme of "I have no hope of taking a good picture of this model but I'll try anyway", here's the latest model I painted: a demiurg frigate!

I know it's stretching the background a bit, but I wanted to try it! I'm planning to use them as xenos vessels in a rogue trader fleet, but I suppose they could also be used as nicassar dhows!
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 10, 2013, 08:45:07 PM
maybe a little thinner, or prehaps a little longer to offset the width

Here we go! I followed your suggestion, and thinned it a bit; here's the comparison, old to the left and new to the right.

I think it looks better now, what do you guys think?
Title: Re: Armand’s machine powered space dockyard
Post by: connahr on October 10, 2013, 09:34:19 PM
new one looks better
Title: Re: Armand’s machine powered space dockyard
Post by: Easy e on October 13, 2013, 03:25:48 PM
Great thread, I need to learn how to do this 3D printing stuff!
Title: Re: Armand’s machine powered space dockyard
Post by: marell le fou on October 13, 2013, 10:43:41 PM
I like the engine flare too, very good idea.
Title: Re: Armand’s machine powered space dockyard
Post by: fracas on October 16, 2013, 12:34:45 AM
Love the engine fire
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 17, 2013, 11:21:01 AM
Thank you everyone! I may look into making some flares compatible with the standard Imperial cruiser available, if you wish!

Now, I apologize with everyone for the absence, but I have bad news and good news: the bad news is that I missed these last days, due to (unforseeingly) losing half of my job; the mildly good news is that I can do part of the other half at home, so I'll be able to use some saved travel time to work on some 3d models!

Now onto some pictures, to avoid being all doom and gloom!

Let's talk chaos frigates; first, the torpedo frigate! Since the background says that the falchion is built trying to copy it, I tried to give it a two pronged prow, as well...

Secondly, the lance frigate! I tried to give it a strange looking bridge, to account for the xenos targeting system it's supposed to have...

And finally, a group photo of the three chaos frigates!

Now I have a question for you guys: since the shapeways store has been a complete failure, does anyone know of a good resin caster, here in Italy or in southern\central Europe?

Cheers guys!
Title: Re: Armand’s machine powered space dockyard
Post by: Malika on October 17, 2013, 02:50:49 PM
Hmm, like I told you on Tactical Wargames, try to here and here hollow the models out (further) if possible. Also, you want to extend the reach of your page, I suggest posting about it in the rumours sections of DakkaDakka and also open a modeling thread on Warseer. Not meaning to specifically promote these sites now, it's just that they have way larger communities. I think most people who post here and also on Tactical Wargames and most likely also on Resin Addicts.

If you do decide to fully stop adding models to the shop, don't close it though. The stuff that is still there might sell a bit, even if you've given up on them.

However, if you could find a caster who's also willing to distribute the models, you've got yourself a chance to making some nice money. Maybe not as much as those companies who sell Space Marines bits, but still...
Title: Re: Armand’s machine powered space dockyard
Post by: Islacrusez on October 17, 2013, 04:10:56 PM
That's no lance... that's a nova cannon! Or at least, it's what the nova cannon is supposed to look like, GW laziness notwithstanding.
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 18, 2013, 03:50:23 PM
That's no lance... that's a nova cannon! Or at least, it's what the nova cannon is supposed to look like, GW laziness notwithstanding.

I'll take that as a compliment! :D

I've always liked the idea of an escort built around a huge laser cannon...
Title: Re: Armand’s machine powered space dockyard
Post by: connahr on October 18, 2013, 07:42:21 PM
i'd keep the shop open, the models look really good

having just had a look i may order some once i've got more money (and bought the other things that i need to get)
Title: Re: Armand’s machine powered space dockyard
Post by: harec on October 18, 2013, 08:42:25 PM
Hey Arman, what is wrong with the shapeways shop? I was thinking in buying some turrets, and waiting your space marine cruiser.
I was doughting cause they are a little bit expensive but anyway I know me I would end buying something.
So kept it doing.

This may help you, is what wintermans use.
http://translate.google.fr/translate?sl=fr&tl=it&u=http%3A%2F%2Fwww.grxmoulages.com%2F
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 19, 2013, 02:00:18 AM
Hi guys, thank you for your support!

I'm going to keep the shapeways store open, and keep adding all the ships I can, I am just wondering if I'm doing something wrong!

Maybe lots of 9 escorts are too big? I made them so to reduce the price for each escort, but maybe lots of 3 would be more interesting, even if the cost per ship would be a little higher!
Title: Re: Armand’s machine powered space dockyard
Post by: Blindhorizon on October 19, 2013, 09:30:12 AM
Hi guys, thank you for your support!

I'm going to keep the shapeways store open, and keep adding all the ships I can, I am just wondering if I'm doing something wrong!

Maybe lots of 9 escorts are too big? I made them so to reduce the price for each escort, but maybe lots of 3 would be more interesting, even if the cost per ship would be a little higher!

I think your store just needs to get noticed. Although maybe you could consider having some cast up for you?
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 19, 2013, 02:01:57 PM
I think your store just needs to get noticed. Although maybe you could consider having some cast up for you?

You mean cast in resin? That's what I'm thinking to do, not really to sell them, but to make a nice big fleet for myself!
I'll probably get in touch with some professional caster, I don't have the time to do it myself (and I don't have a pressure pot, either!) :D
Title: Re: Armand’s machine powered space dockyard
Post by: Malika on October 20, 2013, 06:13:24 AM
It would be nice if you could sell them, there is a small and dedicated market for it. However, there might be a small risk that GW's IP lawyers will get to you since the ships do look very BFG. However, companies such as Scibor and Anvil have been making pseudo-Space Marines for years, and they're still in business, so maybe not worry too much about it.

It's like I (and Blindhorizon) are saying: you need more exposure. Casting can definitely bring the price down, which is great as well of course.

I've mentioned your stuff on Warseer as well, even though it's just a small thread (http://www.warseer.com/forums/showthread.php?382881-BFG-Alternate-Miniatures&p=6954563&viewfull=1#post6954563) in the BFG section. What you need is that you spread more info about it everywhere as well. If it catches on, other people will also talk about it, which is what you want of course. ;)
Title: Re: Armand’s machine powered space dockyard
Post by: Blindhorizon on October 20, 2013, 10:07:55 PM
I think your store just needs to get noticed. Although maybe you could consider having some cast up for you?

You mean cast in resin? That's what I'm thinking to do, not really to sell them, but to make a nice big fleet for myself!
I'll probably get in touch with some professional caster, I don't have the time to do it myself (and I don't have a pressure pot, either!) :D

Talk to me when your ready to move forward with this, maybe we can work something out.
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 21, 2013, 09:47:26 AM
Talk to me when your ready to move forward with this, maybe we can work something out.

Thank you! I'll certainly do that! :D

In the meantime, here's a few pics of a little model I made yesterday!

It's supposed to be used as a Viper Destroyer, the frigate from Battlefleet Bakka that is basically a Cobra with no weapon batteries and 3 torpedoes...

Since vipers tend to have wide flat heads, I tried to somehow incorporate this in the design, to try and show the origin of the ship's name... Hope you like it!

Title: Re: Armand’s machine powered space dockyard
Post by: Islacrusez on October 21, 2013, 11:16:43 AM
Excuse me sir, but there appears to be a weapons battery-grade gun sitting atop your ship that has no weapons batteries  :P
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 21, 2013, 11:17:58 AM
It's a turret! It's clearly pointed upwards, it can only shoot at ordnance! :D
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 23, 2013, 11:19:11 AM
Hi everyone! I’m here with a new update!

Ok, this is a long one, so be prepared for a lot of ranting! No peeking to the end, it’s funnier this way!

First of all, a confession: I really dislike kroot. And I dislike even more the idea of kroot flying around in space on a giant hamster ball.

Even thus, I liked the idea of using a ship with the kroot sphere rules, so I tried to think of something that I could use as a count as.

Now, let me sum the main characteristics (in my opinion) of the kroot sphere:
- Large model;
- Very dangerous in boardings;
- Average shooting;
- Doesn’t suffer critical hits (just more damage);
- Catastrophical hits automatically release a cloud of blast markers;
- Good in planetary assault, but only when physically touching the planet.

Now, with all this in mind, and being a Demiurg fan, I devised another method of asteroid mining for our beloved space dorfs: the Demiurg mining rig!

The idea is that, when Demiurg don’t want to mine the whole asteroid, but they only want its choicest minerals, they cut off a portion of the asteroid and land some engine modules and the rig itself on it.
The rig then releases a series of probing, mining and transporting drones that find and gather the chosen materials, and when they are done it’s a simple matter of recovering the Rig and enjoying the new riches!

With this in mind, I started checking if it would fit the sphere “characteristics”:
- Large model – check;
- Very dangerous in boardings – The drones would “harvest” the boarded\boarding ship, so I’d say check;
- Average shooting – the rig only has some defense armament, it’s not a frontline vessel;
- Doesn’t suffer critical hits (just more damage) – since it’s largely made of “asteroid”, it sort of fits;
- Catastrophical hits automatically release a cloud of blast markers – same here, when it explodes the asteroids absorbs the impact and becomes blast markers;
- Good in planetary assault, but only when physically touching the planet – not a serious shooting, but I imagine the drones (each supposedly as big as a titan) could wreak serious havoc on a planet.

Now the model! I designed it as a series of components (namely the rig, engines and various drones), to be added to a core of Styrofoam “asteroid” roughly 15cm x 10cm x 5 cm. In the pictures, the purple solid stands in place of the asteroid slice.
Picture time!

First some pictures of the whole model, and some engine details...
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on October 23, 2013, 11:20:58 AM
And now some details of:

- probing (centipedes) and mining (ticks) drones;
- transport (spider) drone;
- finally, a couple details of the main rig, with the drone bays, and lots and lots of square demiurge thingies!

I hope you like it!
Title: Re: Armand’s machine powered space dockyard
Post by: marell le fou on October 23, 2013, 09:51:50 PM
It looks promising...
Title: Re: Armand’s machine powered space dockyard
Post by: Malika on October 23, 2013, 11:32:00 PM
I'm digging those new releases at your store. Nice to see you moving into more of your own direction with the ship designs.
Title: Re: Armand’s machine powered space dockyard
Post by: afterimagedan on December 22, 2013, 05:33:36 AM
Dude, your stuff is unbelievable. Consider me hooked. Stay tuned for a post-Christmas order.
Title: Re: Armand’s machine powered space dockyard
Post by: Armand on December 22, 2013, 01:31:21 PM
Thank you very much! I'm glad you like them!

It’s been a long time! I apologize for my absence, but it has been a somewhat complicated period…
Anyway, everything is fine now (starting a new job in January, yay!), so let’s get this thing back on track!


Now, I haven’t been completely idle in this time, so I’ll share some pictures of what I did:

First, I tried my hand at sculpting something at a 6mm(ish) scale; a four legged walker, roughly one inch wide and one inch deep (from leg tip to leg tip), and 14mm tall. Not really usable as a count as for anything I’m afraid, just something I wanted to try! I made both an anti-air and a heavy beam cannon version :)


Then, something that I made at the suggestion of a gentleman customer, a stand in for a frigate class that I didn’t know of before, a Shrike frigate!
It’s a larger “chaosy” gun batteries frigate, 47mm long, 18mm tall and 19mm wide (antennas included).



Hope you guys like these! I’ll try to share some pics of more stuff I made! (You could see it on my shapeways page, but where would be the fun in that?)
Title: Re: Armand’s machine powered space dockyard
Post by: Islacrusez on December 22, 2013, 03:36:19 PM
That's a pretty sexy walker right there...
Title: Re: Armand’s machine powered space dockyard
Post by: afterimagedan on December 22, 2013, 10:46:50 PM
That shrike escort is just about the perfect Havoc.