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June 27, 2025, 04:34:02 PM
Specialist Arms Forum
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Warmaster
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[WM] Warmaster Fantasy Discussion
(Moderators:
Bel
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jchaos79
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Dave
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Warmaster Skirmish Mod
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Topic: Warmaster Skirmish Mod (Read 8548 times)
Stomm
Full Member
Posts: 258
Re: Warmaster Skirmish Mod
«
Reply #15 on:
January 08, 2010, 09:26:47 AM »
Just looking at it quickly, you should probably multiply all character costs by 1.5, or possibly 2, and certainly double or treble the cost of character mounts and magic items...
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Angor
Active Member
Posts: 39
Re: Warmaster Skirmish Mod
«
Reply #16 on:
January 08, 2010, 05:20:37 PM »
Although characters now add much more to a units effectiveness they are far more fragile. We have found that a hero on a dragon can turn anything into a killing machine but they are still only as strong as a single stand. It is really risky having pumped up heroes in your army because a few unlucky dice rolls and they are dead.
So we havent increased the cost of heroes because they are so much easier to kill.
We have also been testing out rules where when your general dies you do not lose the game. Instead either the nixt highest leadership or a random hero becomes the new general. This helps to compensate for the ease of killing heroes and represents that on the smaller scale of things the soldiers will keep fighting even if their general is dead. Also I like the idea of a plucky underling taking the reins for potential glory.
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Specialist Arms Forum
»
Warmaster
»
[WM] Warmaster Fantasy Discussion
(Moderators:
Bel
,
jchaos79
,
Dave
) »
Warmaster Skirmish Mod