Just talking with my regulars opponents arise that the men who could put warmaster on line will worth his weight in gold. Then thinking out loud with Ed it seems not a impossible crusade now in the era of videogames and all the software application. It is obiously out of my possiblities but I think for profesionals or semi profesionals of the computers games could be easy as it doesn't need a motor which needs to move poligonal graphics.
My thought about the warmaster game online should be:
- A game in real time, with two users connected and could see the same screen, but only the player in phase could interact.
- A map of the table and the units represent with colors or icons.
- A drag n drop system to move the units. If you try to move up the movement the system could block the drag unit or put it in phantom unenable to drop it.
- Click the command and then put the cursor on the unit to show you the command value to move the unit (with all the modifiers calculated).
- A virtual dice device to generate the rolls.
- The thing that could be more hard to programate could be the charges.
- For initiative charges, pursuits or advances, it is easy, just a botton in the corner, that you could push it when the unit is activated will cause the charge. As it is to the closest unit, there is not too much to choose. If there is the possibility of put the last stand in two places it could show you the two or three position in phantom and then with a click the player could choose.
- For charges in the command phase, just click your unit and the unit to be attacked the program will do the charge.
Excell options:
- A chat mode to talk with your opponent.
- Some shots or pictures that pop up when somthing occur. Like fumbels, units eliminated, breakpoint reached, three consecutive orders achieved, attacks with lots of 6 or attacks with lots of 1, when units reach some points of the map (obejctives), etc... (Games like king of dragon pass are astonishing beauty with static images). Maybe the pictures could be even the pictures of painted metal figures

- A repetitive and addicted music. Or maybe the possibility of choose a .wav .mid por each battle.
- Some cool FX effects of battle, roars, marching armies, cannons, flyers, etc...
Just thoughts here, there is a lot of work, but seeing what programers could do nowdays... could not be the men in the moon.