June 25, 2025, 08:23:35 PM

Author Topic: Some thoughts about warmaster on line game  (Read 2476 times)

Offline jchaos79

  • Moderator
  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Some thoughts about warmaster on line game
« on: December 27, 2012, 07:32:54 PM »
Just talking with my regulars opponents arise that the men who could put warmaster on line will worth his weight in gold. Then thinking out loud with Ed it seems not a impossible crusade now in the era of videogames and  all the software application. It is obiously out of my possiblities but I think for profesionals or semi profesionals of the computers games could be easy as it doesn't need a motor which needs to move poligonal graphics.

My thought about the warmaster game online should be:

- A game in real time, with two users connected and could see the same screen, but only the player in phase could interact.

- A map of the table and the units represent with colors or icons.

- A drag n drop system to move the units. If you try to move up the movement the system could block the drag unit or put it in phantom unenable to drop it.

- Click the command and then put the cursor on the unit to show you the command value to move the unit (with all the modifiers calculated).

- A virtual dice device to generate the rolls.

- The thing that could be more hard to programate could be the charges.

- For initiative charges, pursuits or advances, it is easy, just a botton in the corner, that you could push it when the unit is activated will cause the charge. As it is to the closest unit, there is not too much to choose. If there is the possibility of put the last stand in two places it could show you the two or three position in phantom and then with a click the player could choose.

- For charges in the command phase, just click your unit and the unit to be attacked the program will do the charge.

Excell options:

- A chat mode to talk with your opponent.

- Some shots or pictures that pop up when somthing occur. Like fumbels, units eliminated, breakpoint reached, three consecutive orders achieved, attacks with lots of 6 or attacks with lots of 1, when units reach some points of the map (obejctives), etc...    (Games like king of dragon pass are astonishing beauty with static images). Maybe the pictures could be even the pictures of painted metal figures :)

- A repetitive and addicted music. Or maybe the possibility of choose a .wav .mid por each battle.

- Some cool FX effects of battle, roars, marching armies, cannons, flyers, etc...

Just thoughts here, there is a lot of work, but seeing what programers could do nowdays...  could not be the men in the moon.


Offline Stormwind

  • Veteran member
  • *
  • Posts: 2750
  • Ben Sibbald | Newcastle, UK
Re: Some thoughts about warmaster on line game
« Reply #1 on: December 27, 2012, 09:25:34 PM »
When people have made electronic versions of GW games in the past, even defunct ones like Space Hulk, they get curb stomped by lawsuits. =-<
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline jchaos79

  • Moderator
  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Re: Some thoughts about warmaster on line game
« Reply #2 on: December 27, 2012, 09:45:38 PM »
Uuups, I did not even think in "Da Law-Thing"


Offline Swordmaster

  • Active Member
  • *
  • Posts: 22
Re: Some thoughts about warmaster on line game
« Reply #3 on: January 06, 2013, 10:59:17 AM »
There is a website for it already: www.universalbattle.com

I use it regularly for Warhammer and works perfectly.

Cheers!

Offline jchaos79

  • Moderator
  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Re: Some thoughts about warmaster on line game
« Reply #4 on: January 06, 2013, 11:34:33 AM »
Thanks swordmaster!

Offline Swordmaster

  • Active Member
  • *
  • Posts: 22
Re: Some thoughts about warmaster on line game
« Reply #5 on: January 07, 2013, 12:21:15 AM »
You welcome!

If you need a "training" in how to use the website, just let me know (PM? :)). We might settle the time to meet there. It is far easier to get to know the new tool when somebody can explain to you how it works. :)

You can play without paying for membership (which is dirt cheap anyway) but if you are looking for editing your own armies then you need one.

I know there are some 10mm armies there but will try to check how it looks like at the moment.

It is not a substitute for the hobby, just another option. For me it is very convenient to play that was as it gives me the opportunity for having the games with people across the world.

Cheers!

Offline Jurisch

  • Active Member
  • *
  • Posts: 139
  • Karlsruhe, Germany
    • WARIMPERATOR
Re: Some thoughts about warmaster on line game
« Reply #6 on: January 16, 2013, 09:44:34 AM »
Hi,

haven't found Warmaster there, yet. Did anybody had a test on this platform. Would be interessting for international campaign to have the possibility to play online, too.

Cheers,

Jürgen
Armies ready for battle - Empire, Chaos, Dwarves, Skaven, Bretonia, Araby, Witch Hunters
Armies in recruitment - Orcs & Goblins, High Elves, Dogs of war

Offline Swordmaster

  • Active Member
  • *
  • Posts: 22
Re: Some thoughts about warmaster on line game
« Reply #7 on: January 20, 2013, 12:23:44 PM »
You need to browse the "Armies" for 10mm ones. I saw them there. Hopefully they were not removed. I will try to check later on.

Cheers!