"We might see a smaller playerbase, but very lucrative one to emerge from these rules and miniatures."
Surely a smaller playerbase - presumably buying fewer miniatures because they are so expensive - means less production, leading quickly to redundancies?
Are they attempting to become the Rolls Royce of the gaming world?! Can't see that working out TBH.
I think that the article likened them to the 'Apple' of the wargaming world, and I think that this is a very good analogy. Its a business approach where style sells over substance, that reputation rules. And this is something that GW has is spades, both positive and negative.
The point is, if you can make £100 selling 100 items at £1 profit each, or 2 items at £50 each, you pick the latter, because it means less resources, factory time, staff investment, packaging, shipping, etc.
Yes, this strips down the company to a minimum (and also renders it less flexible and able to adapt to a changing market) but from a business sense, this is standard procedure.
I dont have numbers, but I would also assume that a 'collector' customer is far more obsessive than a 'gamer' customer. Collectors (and I speak from experience) buy full sets, have one of everything produced, and cultivate sometimes significant collections. Gamers buy an army, often several, but rely on a variety of range.... Which seems to be something that GW are cutting back on.... Which collectors would be more resistant to than gamers, I think.