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Author Topic: trying out the None Shall Pass scenario  (Read 5069 times)

Offline calmacil

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trying out the None Shall Pass scenario
« on: April 29, 2012, 09:50:14 PM »
This is 4k Brets v's 2k Dark Elves and 2k Chaos








































Offline Brutalrage

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Re: trying out the None Shall Pass scenario
« Reply #1 on: April 29, 2012, 11:47:15 PM »
amazing, must have been awesome and fun!

Offline Edmund2011

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Re: trying out the None Shall Pass scenario
« Reply #2 on: April 30, 2012, 12:00:07 AM »
Thanks for posting the pics. Very nice scenery!!

Offline frogbear

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trying out the None Shall Pass scenario
« Reply #3 on: April 30, 2012, 04:20:25 AM »
I guess if the units with their backs to the wall ( literally) do not move up, they could possibly be easy breaks. Interesting scenario.

Offline calmacil

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Re: trying out the None Shall Pass scenario
« Reply #4 on: April 30, 2012, 01:04:32 PM »
Thanks all  :) i really appreciate your comments, lets me know someone looks at them

I should add the Bretonnians won. The Dark Elf and Chaos armies couldn't get through the mountain pass to burn his valuable relics.

A good game, but we all felt it was slightly too difficult for the attacking army. Problem is the Chaos player was very unlucky, he managed to successfully do 4 orders out of a possible 24 (4 characters over 6 turns), his general didn't do any orders in the whole game. So that makes it hard to judge whether the scenario was balanced or that one player was just unlucky.

When we do this scenario again we're going to put the hills closer to the attacking army, and maybe the reinforcements arrive on turn 4 instead of turn 3.
« Last Edit: April 30, 2012, 01:36:39 PM by calmacil »

Offline jchaos79

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Re: trying out the None Shall Pass scenario
« Reply #5 on: April 30, 2012, 04:52:48 PM »
Great scenario, and imponent ridge!!

awesome. It is a real pleasure to see those huge armies in action!

Offline frogbear

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trying out the None Shall Pass scenario
« Reply #6 on: April 30, 2012, 10:43:36 PM »
Try the game with the defenders having a lower points value to start and with a rear force that comes on in a later turn from the side. That may fix the issue you had and add a sense of urgency for the attakers.

Offline Jo

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Re: trying out the None Shall Pass scenario
« Reply #7 on: May 01, 2012, 09:09:36 PM »
Try the game with the defenders having a lower points value to start and with a rear force that comes on in a later turn from the side. That may fix the issue you had and add a sense of urgency for the attakers.

I agree. Or limit the defending army to 3000 points. It's easier to break two small armies than it is to break a large one.

And these mountains are really spectacular. I was working on some of my own but a lot smaller. That will never get this spectacular result.

Greets,

Jo

Offline calmacil

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Re: trying out the None Shall Pass scenario
« Reply #8 on: May 01, 2012, 10:32:03 PM »
Try the game with the defenders having a lower points value to start and with a rear force that comes on in a later turn from the side. That may fix the issue you had and add a sense of urgency for the attakers.

I agree. Or limit the defending army to 3000 points. It's easier to break two small armies than it is to break a large one.

And these mountains are really spectacular. I was working on some of my own but a lot smaller. That will never get this spectacular result.

Greets,

Jo
Yeah we did do a slightly smaller army for the defenders. We had 3000 pnts of bretonnians v's 2k dark elves and 2k chaos........ then 500 points reinforcements for each flank (i made some signal fires)
But my chaos allies made 4 successful command checks the whole game (and two of those cmd checks was a double move for his hounds) I think he had 3 or 4 turns where he failed every single check, so couldn't move (he wasn't in initiative range)

Cheers, the photos don't really do those mountains justice. I love them. Problem is every game we have might have to be around some mountains now  hehe ;D

Offline David Wasilewski

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Re: trying out the None Shall Pass scenario
« Reply #9 on: May 03, 2012, 03:29:23 PM »
Lovely, good to see the mountains in action.

I wonder if there's an app that you could have that would generate numbers as you roll them, from a pre determined (statistically overall average) list. The list could be 30 numbers long (i.e. too long for players to remember) and there might be several lists from the computer to choose from i.e. when one list has been exhausted it just moves on to another list.

In this way, the extreme, game spoiling events like failing 6 command checks of an 8 or less on a row (it seems to happen to me too) will not happen.

Just a idea

Dave

Offline calmacil

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Re: trying out the None Shall Pass scenario
« Reply #10 on: May 03, 2012, 11:01:22 PM »
Lovely, good to see the mountains in action.

I wonder if there's an app that you could have that would generate numbers as you roll them, from a pre determined (statistically overall average) list. The list could be 30 numbers long (i.e. too long for players to remember) and there might be several lists from the computer to choose from i.e. when one list has been exhausted it just moves on to another list.

In this way, the extreme, game spoiling events like failing 6 command checks of an 8 or less on a row (it seems to happen to me too) will not happen.

Just a idea

Dave
Thanks Dave.
Yes that's a good idea with the app, would be great if there was one. I've tried to think of all sorts of solutions. There's a similar game mechanic in Game of Thrones the boardgame, where you have cards each with a different number on them, maybe if one was drawn at random each turn? (but it might be a terrible idea)

We're considering using some add-ons for generals in next game (from WM ancient armies book) Using the magic items rules, so max of 1 per character
Ideas such as.......
Administrative Genius    cost=25
The General is a great administrator who demands a high level of efficiency from his staff. If the General is an Administrative Genius then any failed command rolls from a hero or wizard can be re-rolled until such time as a re-roll is failed. Once a re-roll is failed, the bonus is ended and no more re-rolls are allowed. A hero/wizard can only make a maximum of one re-roll in each turn

Unblooded   cost=10
The General is a young and as yet untried member of the royal household, court favourite, or political appointment without prior military experience. His Command value is one less than normal for a General of his army. However, if he issues an order successfully and scores a double his Command rises by 1, and will continue to rise by a further 1 each time a successful order is issued on a double up to a maximum value of 10.

Zealous   cost=25
The General represents an inspirational Zealous religious leader. If any commander fails to give an order to a unit that is within 20cm of the General then the dice can be re-rolled – if the re-roll is successful the order is given and further orders can be issued by the same commander exactly as if the order had been successful in the first place.
....and many others
« Last Edit: May 03, 2012, 11:06:21 PM by calmacil »

Offline Lex

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Re: trying out the None Shall Pass scenario
« Reply #11 on: May 07, 2012, 04:29:29 PM »
Try this, which works nice for quick games at tournaments (but also should work in other casess I guess)

ALL IN GOOD ORDER.

With both armies lined up and in proper order there is almost no chance of mishap until the battle actually commences. So to get on with the fight, assume all orders in the first turn will be passed.

Write down (or mark) the orders for each of your brigades/single units for the first turn.
Reveal orders and both players simultaneously execute the orders as marked.

This assumes orders are marked as a single maneuver/move with a clearly defined direction and NO way that you can react on what your opponent is doing. Any orders that would require additional order-rolls to be made CAN be marked, and will also need to executed as per the standing order ! For these orders you will need to make the required dicerolls with and appropriate commander, taking into account all pertinent modifiers.



Although this does require some noting down (or otherwise marking the "standing orders")  it will speed up deployment and you will at least get one turn of appropriate behaviour fro mthe bulk of your troops. And it still allows a bald general  8)   to "go for it".