Lovely, good to see the mountains in action.
I wonder if there's an app that you could have that would generate numbers as you roll them, from a pre determined (statistically overall average) list. The list could be 30 numbers long (i.e. too long for players to remember) and there might be several lists from the computer to choose from i.e. when one list has been exhausted it just moves on to another list.
In this way, the extreme, game spoiling events like failing 6 command checks of an 8 or less on a row (it seems to happen to me too) will not happen.
Just a idea
Dave
Thanks Dave.
Yes that's a good idea with the app, would be great if there was one. I've tried to think of all sorts of solutions. There's a similar game mechanic in Game of Thrones the boardgame, where you have cards each with a different number on them, maybe if one was drawn at random each turn? (but it might be a terrible idea)
We're considering using some add-ons for generals in next game (from WM ancient armies book) Using the magic items rules, so max of 1 per character
Ideas such as.......
Administrative Genius cost=25
The General is a great administrator who demands a high level of efficiency from his staff. If the General is an Administrative Genius then any failed command rolls from a hero or wizard can be re-rolled until such time as a re-roll is failed. Once a re-roll is failed, the bonus is ended and no more re-rolls are allowed. A hero/wizard can only make a maximum of one re-roll in each turn
Unblooded cost=10
The General is a young and as yet untried member of the royal household, court favourite, or political appointment without prior military experience. His Command value is one less than normal for a General of his army. However, if he issues an order successfully and scores a double his Command rises by 1, and will continue to rise by a further 1 each time a successful order is issued on a double up to a maximum value of 10.
Zealous cost=25
The General represents an inspirational Zealous religious leader. If any commander fails to give an order to a unit that is within 20cm of the General then the dice can be re-rolled – if the re-roll is successful the order is given and further orders can be issued by the same commander exactly as if the order had been successful in the first place.
....and many others