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Author Topic: There is always someone that is responsible.  (Read 14676 times)

Offline Duppe

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There is always someone that is responsible.
« on: January 26, 2010, 01:46:42 AM »
There is always someone that is responsible. I don´t remember who it was the last time around, but this time I know for sure who it was!

Gaming is a lot of fun, warhammer is really fun, but when I have the option to choose it´s almost always mordheim. It is just such a great game. I like almost everything about it, well maybe except for when my guys get in a shitload of trouble just for being in the wrong part of town. Well, then again, it´s what they do best.. Not that they are any good at fighting, oh no.. Nothing for them, absolutely not..

I don´t know the age of the rest of you guys, I´m 27 myself. I, according to people, should have grown out of this. Well, naturally, I disagree. But I had given up the world of WHFB completely until I got under the influence of a couple of bad men.. I still played mordheim, you should never quit cold turkey.. Then I heard of a warband that would be completely useless but a riot to play. Thank you Tommy Punk. He is however not the one to blame, even though most of my WFHB battles is played against his Clan Pestilen.

It so happened that a fate worse than gaming came crashing down on me. Collecting. After a while I had so many that I decided that I had to do something usefull with them, thus starting the army as well.

I´m of course talking about snotlings, the guys att GW most have had a hell of time designing the little buggers..

And the man responsible; Ram Rock Ed First. If you´re reading, I reckon you owe me about 500us.. But if you have a version of the warband that´s newer than the version of august - 08, we´re even.. ;-)

By the way, drop by Gothenburg during easter and we´ll play mordheim 3days straight!

/Robert

Offline Baiken

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Re: There is always someone that is responsible.
« Reply #1 on: January 26, 2010, 07:42:41 AM »
I <3 snotlings.

I have an Ogre team in Bloodbowl and at any given time a snotling is being hurled mercilessly down field.  I can just imagine a cloaked army of scrambling snotlings, heavy on the macabre, sneaking/rampaging through downtown Mordheim.... oh man just thinkin about it is making me want to make it happen... Snotlings are cheap(ish?). I had me some paints around here some where.... hang on.


*     *     *     *Brief musical interlude while Baiken finds(!) and checks his paints... *     *     *     *




Aaaaand I needs me some new paints. I think I saw some cacti in one.




- B



Offline Duppe

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Re: There is always someone that is responsible.
« Reply #2 on: January 26, 2010, 08:03:48 AM »
Absolutely. They´re cheapish, and rubbish. 5p for the basic runt, with an not so impressive statline.. And you´d better bring a lot of them to the game because what they do best is die. In fact, it´s like an artform for them.. But I don´t think I´ve ever had so much fun playing mordheim as I do when I play with my snotlings and that´s saying a lot. I have the 08 version on file so I could post it, but since it´s not my creation I´m going to wait. Hopefully Ram Rock has a newer version up his sleave..

By the way, drop by Gothenburg during easter and we´ll play mordheim 3days straight!

/Robert

Ps. It must feel wonderful to hurl the little buggers down field. Ds.

Offline Ram Rock Ed First

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Re: There is always someone that is responsible.
« Reply #3 on: February 06, 2010, 01:51:24 PM »
Hey guys,

Apologies for the delayed response. I've had internet access issues for a while now. I have all the stuff for the Snotlings just not on this Laptop and unfortunately the typed stuff is on the harddrive of my computer that hasn't turned on for the past 8 weeks. I do have all the notes I had scrawled across the last lot of questions, and suggestions, and answers to all of them here with me now, but will not be able to get it typed up for at least a week due to heading off on a Road Trip with work 5 hours away to a place without access to the internet/a computer. I can't make any promises on getting it typed up as there is so much going on with me at the moment I am finding it hard to attend to everything. But this just reinforces other requests to get it up so might take the stuff away with me and do a write up for the next version (pretty much ready iirc).

Cheers guys,

Ram.
Quote
Styrofoamking to me, 30th September 2009:

Still, I would love your opinion when you can, as I consider you both a friend, and Mordheim's 'Reverse Engineer" - you break it apart to see how it works.

Has anyone seen my Warplock Blunderbuss or Moon Dancing Paint?

Offline Duppe

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Re: There is always someone that is responsible.
« Reply #4 on: February 09, 2010, 04:49:37 AM »
No pressure Ram, It's just that you created a masterpiece. Of sorts. I'm still having a lot of fun with old band. Though it's always nice to see the improvements.. Even though I must say that I thought the 08 August version was pretty balanced. Yeah, the little buggers got hammered most of the time that I played with them, but that's the whole idea. However, I had a lot of friends underestimate them, dear oh dear.. What do you say to the missus when you get home, beaten, badly, by a green mob? But there were so many of them, didn't see the wheelo until it was to late, it's practicaly cheating using a wheelo i'd say..

Right now it's running out of control, I think I have a 3 digit number of different snotlings at home. Sadly I'm not there with them. Can you actually miss models?

I'm posting a pic of one of my favourites. He's a real charmer he is.

Offline Ram Rock Ed First

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Re: There is always someone that is responsible.
« Reply #5 on: February 13, 2010, 01:37:43 PM »
I'd argue running a troll is cheating, he can never die basically...the wheelo is just fun and can indeed die.

That little snotling is actually quite awesome, I've around 50 of the little tikes sitting around at home, most not painted unforunately.

Eyrenthaal,

Can you post up the previous list in this thread for me? The changes to the list are fairly simple over the top of the last release of the rules, but do make everything run alot smoother and drop out a few rules to make it less complicated and more streamlined to the rules system itself. Post up the list and I'll do the update asap and get it up here.

Cheers mate and I'd love to see a bat rep on here for the little buggers. :D

Ram (now aka Auretious Taak).
Quote
Styrofoamking to me, 30th September 2009:

Still, I would love your opinion when you can, as I consider you both a friend, and Mordheim's 'Reverse Engineer" - you break it apart to see how it works.

Has anyone seen my Warplock Blunderbuss or Moon Dancing Paint?

Offline Duppe

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Re: There is always someone that is responsible.
« Reply #6 on: February 13, 2010, 05:02:22 PM »
I promise to post a bat rep as soon as i get back to my part of the world (Sweden). Actually, I've recently been in Australia (two weeks ago) and currently I'm on my way to China.

Indeed it can and will die, everyone is shooting at it since they don't want to be charged by it.. Unfortunately i don't have a picture of my creation here, but it's built with bits from both the new and old unit (pump wagon). The front of the new one and the pumping mechanism from the old one on top of the belt bands from the old one.. It lookes like it's on tracks, pumping as propulsion and with a mean face in front. Some fangs added to give it an even meaner look. I'll post a pic any week.  

I've been collecting since I got the warband in my hand, and have quite a few doubles.. I think I have all the double models as well ie. infighting, drinking buddies, passed out drinking buddies, two different piggyback models and so on..

Thanks for the comment on the snotling...

/Robert

Offline Duppe

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Re: There is always someone that is responsible.
« Reply #7 on: February 13, 2010, 05:04:23 PM »
As per your request Ram, the Snotling warband from August - 08.



SNOTLING WARBAND UPDATED VERSION - 09 AUGUST 2008:
Updated by Ram Rock Ed First.


MAX SIZE 40
SPECIAL RULES:

"Dodgey."

Due to their small and dodgey nature, All Snotlings have a 6+ dodge/step aside save in the same way as the dark Elf Skill Fey Quickness. Hence if a Hero gains dodge or step aside, it can be combined to get a 4+ dodge/step aside save respectively.

“Diminutive Stature.”

All Snotlings are small targets and as such are at -1 to hit by ranged weapons.

"Not so tough gits.”

When you roll on the injury table for Snotlings, a roll of a 1 is knocked down 2-3 means stunned and 4-6 means OoA. Henchmen who go OOA during a game will die on the roll of a 1-3 rather then just 1-2, and Snotling Heroes (not the Gobbo leader) must roll twice on the Heroes serious injury table.

"Snotlings? Hah!"

Snotlings aren't looked upon as being much in the way of a powerful and imposing enemy. As such, most warbands scoff at the thought of facing such puny opposition and will in fact more then likely be found rolling on the floor laughing at the prospect. To represent this lack of confidence of a Snotling Warbands ability to deal vast amounts of death, Snotling warband ratings count as being half of its' current value.

”Scavengers!”

Swarms of Snotlings forage around the Orcish Settlement where they live, stealing and scavenging raw materials from workshops and rubbish dumps. Anything that looks vaguely useful and momentarily unguarded is immediately seized. The little gits will pinch anything that isn’t nailed down, but even then...

Snotlings always roll an additional One exploration dice when exploring. They even get this extra dice when all the Heroes in the warband are knocked out of action.

"That Lad’s Got Talent!"

When a Snotling henchmen gets the ‘That Lad’s Got Talent!’ advance, they automatically learn the skills Mob Rule and The Rigors of Leadership. See Warband list for details of these skills.

"Too Unruly."

Snotlings may never use any Hired Swords or Dramatis Personae.


 
CHOICE OF WARRIORS:
A Snotling Warband must include a minimum of 6 models. You have 500 Gold Crowns which you can use to recruit your initial warband. The maximum number of warriors in the warband is 40. (Warband size: 6-40).
(Note: Snotlings, for the purposes of Income and trading, count as only half their actual warband size rounding up, producing a number between 1 and 20 as conventional warbands have for this purpose).

HEROES:

Bullied Goblin: Each Snotling warband must include one Bullied Goblin. No more, no less! (Mounted on a standard 20mm square base)

Tough ‘Un’s: Your warband may include up to two Tough ‘Un’s. (Mounted on a standard 20mm square base)

Scouts: Your warband may include up to two Scouts. (Mounted on a standard 20mm square base)

Snotling Shaman: Your warband may include up to one Snotling Shaman. (Mounted on a standard 20mm square base)

HENCHMEN:

Shoota Teams: Up to five (5) models may be Shoota Teams. (Mounted on a standard 20mm square base)

Snotling Mobs: Up to three (3) models may be Snotling Mobs. (Mounted on a standard 25mm square base as per the WFB Snotling Mobs)

Runts: Any number of models may be Runts. (Mounted on a standard 20mm square base)

Wheelo’s: Up to one (1) model may be a Wheelo. (Mounted on a standard 40mm square base)

STARTING EXPERIENCE:
Bullied Goblin begins with 20 experience.

Tough ‘Un’s start with 8 experience.

Snotling Shamans start with 8 experience.

Scouts start with no experience.

All Henchmen start with no experience.

MAXIMUM SNOTLING CHARACTERISTICS:

M - 5
WS - 4
BS - 4
S - 3
T - 3
W - 2
I - 9
A - 4
Ld – 6

(Note: The Bullied Goblin uses the maximum stats for Goblins, not the above listing for Snotlings)
 
SNOTLING EQUIPMENT LISTS
The following lists are used by Snotling Warbands to pick their weapons.

SNOTLING EQUIPMENT LIST

Hand-to-Hand Combat Weapons:
Dagger/Stick………………………………. 1stfree/2gc
Club/Hammer…………………………………… 3gc
Axe……………………………………………… 5gc
Double Handed Weapon……………. 15gc
Sword…………………………………………. 10gc
Spear………………………………………….. 10gc

Missile Weapons:
Pebble…………………………………………. 1st Free / 2nd 2gc (2nd is here in case a hero gets robbed and loses his pebble)
Slingshot…………………………………….. 2gc
Shortbow…………………………………….. 10gc (Bullied Goblin and Bullies ONLY – everyone else is too small)

Armour:
Helmet………………………………………… 10gc
Light Armour………………………………. 20gc (Heroes Only)
Shield………………………………………….. 5 gc (Bullied Goblin and Bullies Only)

SHOOTA EQUIPMENT LIST

Hand-to-Hand:
Dagger/Stick………………………………… 1stfree/2gc
Club/Hammer……………………………….. 3gc

Missile Weapons:
Pebble……………………………………………. 1st Free / 2nd 2gc (in case Shoota Team becomes a Hero and they get Robbed and lose their Pebble).
Slingshot……………………………………….. 2gc
Crossbow……………………………………….. 25gc
0-2 Blunderbuss…………………………….. 30gc
Pistol……………………………………………….. 15gc [Note- no braces]


SNOTLING MOB EQUIPMENT LIST

Hand-to-Hand:
Dagger/Stick……………………………………. 1stfree/2gc
Club/Hammer…………………………………… 3gc
Axe…………………………………………………… 5gc
DoubleHanded Weapon…………………… 15gc

Missile Weapons:
Pebble………………………………………………. Free
Slingshot………………………………………….. 2gc
 

SNOTLING SKILL TABLES

Bullied Goblin: Combat; Shooting; Speed; Snotling Special Skills.
Tough 'Uns: Combat; Shooting; Snotling Special Skills.
Scouts: Combat; Speed; Snotling Special Skills
Shamans: Combat; Snotling Special Skills

NEW EQUIPMENT
Weapons/Armour:

Pointy Stick (free) Counts as dagger (1st free/ 2nd 2gc / common)

Small pebble (free) Throwing weapon, no penalty for moving or firing over half range and strength of shot as user, max range 6", enemy has armour save +1. (2gc / Common). Note also that Pebbles are like Daggers in so far as they can never be sold to the trading post and do not count against the maximum number of missile weapons a character can carry. A Snotling will always have his Pebble.

Slingshot (2gc) 12" range, strength 2, and is able to fire twice at half range with a -1 to hit modifier on both shots. (2gc / Common)

Power Squig: (20 +1D6 / Rare 8)
The Power Squig acts exactly the same as a Familiar available to all warbands from the Shadow Warrior Equipment List. It’s just more Snotlingish!


SNOTLING HEROES

1 Bullied Goblin - 35gc

This goblin has had a very traumatic past and has been kicked around by larger goblins and orcs. Therefore this poor creature has ended up living with snotlings. However, to a snotling even smallest of goblins is a boss, he quickly became a leader of a "tribe"

M WS BS S T W I A Ld
4 3 3 3 3 1 4 1 6

Special rules: Leader, Not a Snotling (So ignores any rules and effects specifically affecting Snotlings), Mob Rule, The Rigors of Leadership.

“Leader”: Any warrior within 6” of the Bullied Goblin may use his leadership characteristic when taking Leadership tests.

”Mob Rule”: The Hero is easily goaded on by his fellow Snotlings, and swells with courage in large groups. For every 2 Snotlings within 6" of the Hero, the Hero gains +1 Leadership. (Note: These bonuses will stack onto the Leader’s base Leadership for the purposes of the Leader skill).

“The Rigors of Leadership” - Snotlings are incredibly bright when it comes to having spur of the moment ideas - Pump Wagons, Herding bigger things into battle, poking their best mates in the eyes etc - but are quite dim witted in other senses, especially when they are being egged on by their mates. Thus the whole fact of leading such an unruly mob of Snots' to battle has got to be quite worrisome to the Leader of the band and his trusted heroes who also play a part in leading the band. These Heroes gain +2 experience for surviving a battle instead of the normal +1.


0-2 Snotling Tough ‘Un’s - 20gc
The largest snotlings of the warband tend to take advantage of their smaller kinsmen (as orcs tend to do) these snotlings are usually the right hand ‘men’ of the leader.

M WS BS S T W I A Ld
4 2 2 2 2 1 3 1 5

May select equipment from the snotling equipment list
Special rules: Mob Rule, The Rigors of Leadership.


0-2 Snotling Scouts - 20gc

Snotling Scouts are the fastest members of the Snotling band. They are so fast because they are sneaky and usually have to run away from Orcs. They use these skills in a Snotling warband to get close to the enemy and surprise them

M WS BS S T W I A Ld
5 1 2 1 1 1 5 1 4

WEAPONS AND EQUIPMENT: Snotling Scouts may choose weapons and equipment from the Snotling Equipment list.

Special rules: Mob Rule, The Rigors of Leadership, Scout.

”Scout”: Each Snotling Scout has this modified Infiltration skill representing their diminutive size and ability to infiltrate combining together to represent a superior talent. The Snotling Scout is always placed on the battlefield after the opposing warband and can be placed anywhere on the table as long as it is out of sight of the opposing warband and more than 8" away from any enemy model. If both players have models which infiltrate, roll a D6 for each, and the lowest roll sets up first.


0-1 SNOTLING SHAMAN 35gc

M WS BS S T W I A Ld
4 2 2 1 1 1 3 1 5

May choose weapons and equipment from the snotling equipment list

Special Rules: Rigours of leadership.

“Wizard”: A Snotling Shaman is a wizard and uses the Snotling Waaagh! Magic. See the Magic Section for details.

“Unstable Waaagh! Conduit”: After a Shaman attempts to cast a spell, regardless of a successful casting or not, roll a D6. On the roll of a 1 or 2, the Shaman takes a single strength 5 hit.
 

HENCHMEN:

0-5 Snotling Shoota Team 25gc

M WS BS S T W I A Ld
4 2 3 1 1 2 3 1 4

WEAPONS AND ARMOUR: May choose items from the Shoota Equipment List.

CUMBERSOME: Any Shoota Team possessing a Missile weapon (other than Pebble or a Slingshot) can never run (only charge).

RECOIL: When they fire a missile weapon other then a Pebble or Slingshot, Shoota Teams are immediately knocked backwards D6 inches. If the team hits another model or building, both (ie the thing hit and both Shootas) suffer from a single strength 2 hit. If the Shoota team fires a pistol in combat, then they automatically move the D6” directly away from the model they fired at suffering any knock back damage if applicable. The combat is considered to have ended for all intents and purposes. (Note: If you are knocked back off a buildings’ top, test for falling as normal).


0-3 SNOTLING MOBS 35gc

M WS BS S T W I A Ld
4 2 2 2 2 3 3 3 5

WEAPONS AND ARMOUR: May choose items from the Snotling Mob Equipment List.

MASS STUPIDITY: A Mob can never gain 'Lad's Got Talent'. If LGT is rolled, Re-roll the dice until they gain a different advancement.

MOB MENTALITY: Snotlings are infamous for becoming totally immune to being afraid of everything when they gang up into one big mass. They egg each other on to greater and greater feats of stupidity (or bravery depending how you look at it) without ever realising that they are getting killed incredibly quickly: Classic Snotling Behaviour.

When two or more Snotling Mobs are in base to base contact, they become immune to psychology.


RUNTS: COST 5gc

M WS BS S T W I A Ld
4 1 1 1 1 1 4 1 3

Runts are The Smallest of the Small; Snotlings One and All. They are small even for Snotling standards being about half the size of a normal Snotling (ie, about 15cm in height or 6"...) and so it is increasingly difficult to target them at long range. When in combat, the little fellas swarm the enemy and are easily battered at like flies. Maybe one day, a group of 8 will actually kill an opponent. Hah! Wishful thinking.

WEAPONS AND ARMOUR:
Runts can use and carry only ONE SINGLE-HANDED weapon from the Snotling Equipment List. They are allowed to choose Shooting Weapons and armour as normal.

SMALLEST OF THE SMALL:
Runts can only ever use a single handed weapon because of their immensely small stature. Furthermore, Due to their incredibly small size, opponents are at an additional -1 to hit them at range with missile weapon attacks (for a total of -2 to hit). They are hit as normal in combat. Furthermore, when rolling for injury, Runts are knocked down on a D6 roll of 1, stunned on a roll of 2 and knocked out of action on a roll of 3-6.

NOBODY CARES: Runts only count as half a model when determining the number of models that must be knocked out of action before a rout test is taken.

EXPERIENCE: Runts can earn experience as normal. However, Each Enemy Hero or Henchmen Group that knocks a Runt out of action must, after the battle roll a D6, on a result of a 5+ the warrior who killed the Runt gains one experience point as per the normal rules for gaining experience.

SWARM SIZE: Runts are brought in henchmen groups of 1+. There is no limit to how many Runts can be included in a single Henchman group.


 

Offline Duppe

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Re: There is always someone that is responsible.
« Reply #8 on: February 13, 2010, 05:05:55 PM »

0-1 SNOTLING WHEELO'S 100gc to Hire.

“In full scale warfare, Snotlings are known to construct ‘Pump Wagons’ from anything and everything in sight that the little fella’s can get their hands on. Now, in Mordheim, a ruined and debilitated city, a Snotling Pump Wagon is too big and unwieldy to negotiate the rubble choked streets, so the Snotlings band together to create smaller much more maneuverable Pump Wagons called “Wheelo’s” for the more specific and careful task of movement within the streets of Mordheim. But don’t mistake the Wheelo’s for being perfect machinations, they are anything but being prone to breaking down or falling apart at the most inopportune times. To try and compensate for this, the Snotlings, over time, rig up a number of improvements and upgrades onto their Wheelo’s. These might include extra spikes and blades to help increase the damage the Wheelo’s can cause in combat, a rocket propulsion system or even rope grapnels and specifically built spiked climbing tracks and wheels to assist in climbing high buildings as well as parachutes to prevent falling damage.”

M – Special (see below)
WS – 2
BS -2
S – 4
T – 3
W – 2
I – 5
A – 2
Ld – 6.

Weapons: dagger and 1 Pebble.

A Note on Stats:
These stats were chosen based on two factors. The first being the original statline; and the second being a group of Snotlings (2 to 4 but no more) riding a machine of spiky death they have full confidence in. But a brief explanation is needed anyway:

Movement – Special Rules (See below);
WS & BS – Crew of Runts, but like the Mobs’, in greater numbers come a greater concentration of skill. Hence the increased statline;
Strength – Strength of the Wheelo + Crew + any “Upgrades” given to start;
Toughness & Wounds – The Wheelo itself is fragile but can take a small bit of punishment before things get serious;
Initiative – Runts Initiative of 4 + a bonus for being mounted on a Wheelo and the cover it provides from which to attack from;
Attacks – The efforts of the crew combined. Fair Number & with some good impact hits, could moosh an enemy real good;
Leadership – maximum Snotling Leadership (6). Also explained more below:

Also note a Wheelo can only fire the Pebble if it moves as normal but doesn’t run/charge. Also, only a single pebble may be thrown as everyone else is busy with the Wheelo to shoot more. In combat, the crew are armed with a single dagger.

Movement:
A Wheelo is entireley dependent upon the efforts of the Snotling crew to give it enough speed to move. As such, a number of movement rules stand.

Moving – Firstly, a Wheelo has a base movement value of 1D6 inches rolled randomly each time the Wheelo wishes to move. Furthermore, a Wheelo may only ever move in a straight line forwards or backwards, but it may pivot up to 90 degrees on the spot before moving. This pivot move can only take place at the beginning of the turn before you roll to see how far the Wheelo moves. Also, if the Wheelo moves (i.e., with it’s base 1D6” Movement) into any form of terrain other than open terrain for any reason, or when it comes into base-to-base contact with a buildings’ wall, the machine immediately stops and moves no further this turn. (Note: this enables climbing to take place – though it’s still random climbing so if you get half way up the wall only, you fall as normal). The only way a Wheelo can move through other terrain types is with Running/Charging movement described below.

Running/Charging and Combat –

Instead of only moving 1D6”, a Wheelo may run 2D6” instead and a move of this sort that contacts an enemy counts as a charge with the Wheelo stopping in base contact with the charged enemy. The combat is worked out as normal, however, in additional to the attacks of the crew, on the turn in which it charges, a Wheelo causes an additional D3 strength 4 automatic hits worked out before any blows are struck, in the same way as a crossbow pistol
(except the attacks hit automatically). These represent the Impact Hits of the Wheelo as it comes to a sudden stop against an unsolid object.

However, a running/Charging Wheelo has one major drawback. They are prone to smashing off vital pieces of the engine, track or weapons attachments – some of which could cause considerable damage to the machine if removed. To represent this, every time a running/charging Wheelo moves over/through a different piece of terrain (Open terrain such as streets etc has no penalties, but moving over difficult terrain such as rubble, barricades, and into houses etc would incur the Damage rolls), the Wheelo takes an automatic strength 5 hit. This hit and any subsequent injury rolls that may occur are worked out immediately when the Wheelo contacts the piece of terrain. If it survives, it may complete any remaining movement, but will take further damage if this movement takes it through a new piece of terrain.

Sprint – All the rules for Running/Charging and Combat apply to any Wheelo’s who gain the Sprint skill advancement. However, instead of rolling 2D6” to run/charge, the Snotling player may move the Wheelo 3D6” instead.

SPECIAL RULES & INJURY:

The Snotling Special Rules of “Not So Tough Gits” and “Dodgey” do not apply to Wheelo’s. They are knocked out of action normally, but after the game, being henchmen but not alive (except for the crew) and being mostly machine, when rolling for injury:
A D6 roll of 1 = The Wheelo is permanently Destroyed, remove it from the roster;
A D6 roll of 2 = The Wheelo must miss the next D3 games as it is taken back to the warband’s encampment and fixed/repaired; and
A D6 roll of 3 to 6 = The Wheelo has survived the game relatively unscathed and can participate in the next battle as normal, as it has survived the battle, add +1 experience for surviving as normal.

UPGRADES AND EXPERIENCE ADVANCES:

UPGRADES:

“Wheelo’s count as henchmen and may never gain That Lad’s got Talent advancements. Wheelo’s do not roll for Henchmen experience advances as normal Henchmen. Instead, like a Hired Sword, they count as a Hero as far as advances are concerned, and may choose from Speed and Combat Skills if they gain a skill advance.”

So basically, a Wheelo is treated as a Hired Sword as far as Injury (slightly modified) and Advancement rolls are concerned, and may choose from Combat, Shooting, Strength and Speed skills when choosing new skills. These Skills take into account any upgrade we can think of, be it a rocket motor (Sprint or Leap), blades and saws (Strike to Injure and Web of Steel), an improved mashing lever (Mighty Blow), a Targetting Telescope (Eagle Eyes) or even such things as a Parachute (Acrobat) or Wall’o Gripping Tyres and Grapnels (Scale Sheer Surfaces)!

As Wheelo's do not carry weapons as such (any blades etc on the wheelo itself count as the instruments for the actual impact hits themselves), a Wheelo who gains 'Weapons Training' or 'Weapons Expert' May have a Maximum of a single weapon fitted to its' body. This can be used as normal.

MAXIMUM STATS – The same as maximum Snotling Stas except Toughness = 4 max, and Wounds = 3 max (to represent additional armour plating for protection).

FEAR TESTS - As to failing a fear test, as you don’t charge in the conventional sense (but rather the Snotlings get all fired up, pump away and then have second thoughts about charging the fear causing enemy, but then realise to their horror that they can't prevent the Wheelo from moving the 2D6" of charge movement into the beast and combat so they cower and let the Wheelo just hit the beast), you would still cause the D3 Impact Hits, but your crew would not attack as they are hiding behind whatever looks big enough to do a good job of it (as the crew, not the machine, failed a Fear test to charge!).

 

SNOTLING SPECIAL SKILLS:

Snotling Heroes may use the following Skill table instead of any of the standard skill tables available to them.

“Stampede” - When the hero charges an opponent, any Snotling in Base Contact with the Hero with the Stampede skill, may charge with your Hero as well in order to attack the same opponent in a swarm of Snotlings. The additional Snotlings do not get to attack (yet can be attacked themselves), but in the initial round of combat, your Hero gains +1 to their base Stength characteristic (+1 Str) for each Snotling who charged with him and is either in base to base contact with the enemy or the Hero leading the Stampede,

"Achilles’ Heel” - Your Snotling always causes Critical Hits on rolls of 6 (when wounding) regardless of opponent's toughness. This means that even opponets not able to be wounded can take a lucky critical hit in a vulnerable spot by the ever ingenious Snotling. In addition, when combined with the Stampede skill, on any successful rolls to wound of 5+, the opponent gains no armor save.

”Worm” - (Scout Only) The Snotling is a master of fitting through small spaces and cracks in solid walls as well as burrowing under doors and floors. During the movement phase, you can declare that the Snotling is attempting to move through a wall (even charging, if you can see/detect the target). Roll a D6... on anything but a 1, your Snotling squeezes through and can attack as normal. On a 1, he has charged the wall blindly and not found a crevice, concussing himself in a cartoony manner. He cannot move again this turn and counts as knocked down if attacked in close combat. If after declaring he will attempt to run through the wall, the scout ends up not having the movement to reach the other side, the Scout applies the same results as if he had just rolled a 1 on the D6 roll to see if he has found a way through the wall. This Skill cannot be combined with the “Stampede” skill above.

”Big Bully” - This skill may only be taken by Snotling Tough ‘Un’s. The Tough ‘Un is immensely Big and strong, even by Snotling standards. The Tough ‘Un may now choose from strength skills when he gains a new advance.

“Frustratingly Tiny” – Your Snotling is a master of using his tiny size to his advantage. In Hand-to-hand combat, enemies attacking your hero are at -1 to hit, whilst opponents are at an additional -1 to hit them at range with missile weapon attacks (for a total of -2 to hit). This skill cannot be combined with the “Big Bully” skill above, and can only be taken by Snotlings.

“Mob Master” – The Hero is a Master at controlling and leading the Snotlings around him as a Mob. So long as your Hero is in base contact with a Snotling Mob, he, and the Snotling Mob he is in base to base contact with, become immune to Pscychology exactly as if the Hero counted as a second Snotling Mob. When this skill is combined with the “Stampede” skill above, the Hero automatically gains +1 to hit with all his attacks against his opponents in addition to the strength modifiers allowed by that skill.


 


SNOTLING WAAAGH! MAGIC:

Snotlings, despite their diminutive size, still have Shamans like their larger cousins. In fact, because there are so many of the little chaps, they probably have at least twice as many shamans as the Orcs or Goblins have. However, because of their weedy stature and weak constitution, these Shamans do not last very long when channelling the Power of the Waaagh! In fact the reason Snotling Shamans aren’t seen is because they usually die after their first ‘successful’ casting. The Shamans in this warband however have survived their first casting (their first mind you!) and have been elevated to the rank of Shaman where their self destructive powers could kill the enemy as much as themselves….


SNOTLING WAAAGH! MAGIC:


1) Morks’ Blessing: Difficulty 6

The Character targeted by this spell has become Blessed by the Greenskin God Mork, who gets quite irate when anyone inflicts harm on the Little Fellow.

Morks' Blessing can be used to target any friendly hero on the board regardless of line of sight to the caster or not. In any game that your Hero is put Out of Action, roll a D6. On a roll of 4+, the inflictor of the damage suffers an automatic wound with no saving throw allowed. Once cast, the blessing remains active till the end of the game or they are put out of action, and may be cast on other heroes including the caster.

2) ‘We Can Fly!’: Difficulty 7

The Shaman draws upon the might of the Waaagh! energy in the air to propel himself and a group of Snotlings nearby, towards the enemy.

The Shaman and the closest D6 Friendly models within 6 inches are immediately moved 12 inches towards the closest enemy model. If they contact the enemy, they count as Charging in the close combat phase.

3) Foot of Gork! Difficulty 9

The great Greenskin God Gork sees that the Snotlings are engaging a far superior force then themselves and decides that he’ll give them a little bit of help as a reward for being so audacious.

Randomly select an enemy model on the board. That model, and any other model (friend or foe) within 3 inches are automatically crushed under a giant green foot that descends from the heavens. Each model in range suffers D3 hits wounding enemies on a 3+ and snotling warband members on a 5+. All hits are at a -3 save modifier.

4) Pebbles of Doom - Difficulty 6
Any friendly Hero within 6" gains D6 magical pebbles blessed by Gork. These may be thrown or shot from a slingshot, and count as having +1 to hit and +1 Strength from the respective weapon. Any Pebbles left over at the end of the game dissipate and thus cannot be used in following battles or sold/traded at the Trading Post.

5) Pointy Stick of Death - Difficulty 7
The Shaman is blessed with the Pointy Stick of Death. It grants the Shaman +2 WS, +1 Strength, and the Shaman strikes first in every round of combat (even when charged). The Shaman must test every turn if he wants to use the Pointy Stick of Death.

6) Blessing of the Shrimp- Difficulty 6
Target Hero within 6” gains +1WS, +1T and +1 Leadership. If used on your Leader, all models within 12” may test off his Leadership. If not used on your Leader, all models within 6” may test off its Leadership as if he was an additional Leader. The Blessing lasts for D3 Turns.

Offline Duppe

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Re: There is always someone that is responsible.
« Reply #9 on: February 13, 2010, 11:35:31 PM »
Found some pretty useless pics on my phone.. But it should give an idea of what I've done anyway. The two shoota teams with a blunderbuss has been made up to look like they have a very small canon and hellblaster using handweapons and chariots from warmaster...

/Rob

Offline RationalLemming

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Re: There is always someone that is responsible.
« Reply #10 on: February 15, 2010, 12:47:56 AM »
These look great! ;D

Offline Duppe

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Re: There is always someone that is responsible.
« Reply #11 on: February 16, 2010, 09:25:26 AM »
Thanks mate! Always nice to hear! Can you fail with them? Green little monsters with "cute" poses...

By the way, stop by gothenburg during easter and we'll play mordheim 3 days straight!

/Rob

Offline RationalLemming

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Re: There is always someone that is responsible.
« Reply #12 on: February 17, 2010, 12:57:31 AM »
Thanks mate! Always nice to hear! Can you fail with them? Green little monsters with "cute" poses...

By the way, stop by gothenburg during easter and we'll play mordheim 3 days straight!

/Rob

I wish! I don't know if I'll ever get to Europe. :( You've been to Australia though so maybe next time you should drop by Toowoomba! :P (I wonder what my wife would say about me inviting 'strangers' off the internet home? :D) And whoops this is off topic...

Offline Ram Rock Ed First

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Re: There is always someone that is responsible.
« Reply #13 on: February 17, 2010, 01:52:24 AM »
Drop by Sydney sometime!

I can't wait for the day when we see a 4 way game of Snotlings Vs Snotlings Vs Snotlings Vs Snotlings...

Will have a bash on the rules in the next few hours, am off sick from work today and tomorrow so...
Quote
Styrofoamking to me, 30th September 2009:

Still, I would love your opinion when you can, as I consider you both a friend, and Mordheim's 'Reverse Engineer" - you break it apart to see how it works.

Has anyone seen my Warplock Blunderbuss or Moon Dancing Paint?

Offline Duppe

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Re: There is always someone that is responsible.
« Reply #14 on: February 17, 2010, 05:04:14 AM »
Toowoomba? You guys have all the best names.. Off topic? Ehh.. I just wanted to blame someone for spending all my money.. Sounds better that way when i'm talking to my girlfriend.. Yeah, well. Don't know where Toowoomba is located.. But if it's anywhere near Brisbane, Port Kembla, Melbourne or Fremantle i'll be back in 4 months. ;-) Poor wife..

I cant wait for the new release...! Have you played with/against the "old" snot warband RationalLemming?