Baiken: Thanks much. During 'Free Comic Book Week', they were handin out a 'Warhammer Online' comic, starring a Tzeentch Chieftain wading into Nurgle territory. Really inspiring stuff.
Made a small edit to the above, giving a further bonus to the group.
EIDT:
Thought I'd throw in an Unofficial entry while I'm at it.
CLOUD GAPSA Darkness Variation by StyrofoamKing
Darkness Rules taken from 'Relics of the Crusade', original authorship uncontested.
Darkness: (reprint) When it's dark there are many factors that effect how far a warrior can see, like the strength of the moon or the thickness of the clouds. At the beginning of a scenario determine the visibility limit. It will be 3D6". Also, every warrior is at -1 to hit in close combat, unless they are fighting against an illuminated model. Various items can help a warrior when affected by darkness A model equipped with a torch is not affected by the penalty during close combat A warrior bearing a lantern can illuminate one model within line of sight and at up to 24" at the end of his movement . Any model equipped with a torch or lantern, or who is on fire counts as being illuminated. Elves, skaven, orcs, goblins, dwarves and undead warriors all add +6" to the visibility limit for themselves.
SHIFTING CLOUD RULES Based on the wind and movement of the clouds, the wind and weather can drastically affect the level of darkness on any given area. When playing a scenario with Darkness, you may decide to add in the 'Shifting Clouds' as a Weather condition. If so, here are the following changes to the above rules:
SET-UP: Create a Cloud-Gap template to be used by the group. Any circle with a diameter between 10-16" is acceptable (I recommend 11", as it can easily be made on two pieces of computer paper.) This circle starts in the center of the board at the beginning of the game.
SPECIAL RULES: This circle represents a shifting gap in the clouds, illuminating a large patch of the ground below with moon light. It is a visible to the models, and has not effect on movement (nor is a 'barrier' in any sense.) The only difference is that any models underneath it counts as being illuminated, and may be shot at as normal. Likewise, they do not suffer a -1 to hit in combat, assuming their opponent is illuminated as well. If a model under the cloud gap wants to shoot, he suffers the normal darkness rule if his target is not within the gap, but has his sight restricted as normal.
CLOUD-GAP MOVEMENT: As stated above, the Cloud-Gap starts in the middle of the board. At the start of every player's turn, roll 1D6: on a 1 or 2, the Gap moves 4D6" inches in a random direction. Move the template over, so that all players may note which warriors are now being illuminated. (It's a good idea to leave a marker every time it moves, so that the template may be withdrawn from the table and replaced with little difficulty.) The template will remain in that spot each turn until another 1 or 2 is rolled. If the Cloud Gap moves off of the board (or has the majority of the template off of the board), it will remain in the spot until another 1 or 2 is rolled. After that, it will return to the center, and move from them.
This does not represent, of course, a single patch of cloudlessness, but an ever shifting bank of clouds, with several holes of (mostly insignificant) size. If you feel daring, try it with a bigger cloud gap, or with two cloud gaps drifting independently from each other.