The basic list has all the components and would be a nice vehicle to show people the dwarfs in combat.
Most of the earlier comments are made from the perspective of a more-or-less competitive style of game-play, and all have their merrits. There are alternative options, more so in a 2000 point list, eg. the list I used last EuroGT.
That list just has 1 unit of TS, did not have ANY artillery, and sported a good mix of warriors, rangers and handgunners, as well as a flight of Gyros. With the addition of an extra hero you will have a fast moving infantry army that can almost dictate where it fights the enemy, with the added shortrange firepower of the gyros. Remember the gyros will not have much problems keeping up with a 2 order forced march of the infantry (40cm move), which is next to impossible to do with normal dwarf artillery.
2 units of handgunners, some rangers and a gyro stalled the advance of the cavalry flankingforce of my HE opponent for most of the game. -1 AST hitting and the ability to position the gyro almost anywhere is almost assured confusion in the ranks and will seriously snip away stands from your opponent