Armour might be wellcome later on in the campaign but at the start you need as much mass as you can get but allways to take care not taking to much hounds.
I start list would look like this.:
Chief + Axe + Free Dagger 70Gc
Shamane + Dagger + Free Dagger 47 Gc
Bestigor 1 + Mace + Free Dagger 48 Gc
Bestigor 2 + Mace + Free Dagger 48 Gc
Centigor + Mace + ´Free Dagger 83 Gc
Gor 1 + Mace + Axe 43 Gc
Gor 2 + Axe + Gratis Dagger 40 Gc
Gor 3 + Mace + Gratis Dagger 38 Gc
Ungor 1 + Free Dagger 25
Ungor 2 + Mace + Free Dagger 28
Hund 1 + nix 15 Gc
Hund 2 + nix 15 Gc
The Axes for the Gors are neccessary to get a separate Henchmen group for each of them giving you more chance to receive the "Lad´s got talent" result as you need very fast the 6th Hero.
In total 12 comrads (including hounds) leading to a root test after losing 3 of them which can come quite fast if your oponent can place some lucky missile shots and then you have the Leadership 7 Chief which gives you a 58% chance to pass the test....meaning that the 2nd one will fail....more or less

The goal for first games is to lose as less Gors and Heroes as possible and to get Experience and the 6th Hero to turn them into close combat killing machines (which they are not at the beginning ....way to easy to kill with missile fire)
That´s my experience and the most often used starting gang from my side.
Regards
Claus