@AzraelI would say this falls under lessons for advanced game play

Lesson 1:
Learn the advantages of your army at your best and use it that way.
Lesson 2:
Sometimes use big bad monsters....they are not worht their points (compared to standard troops)....but every one fears them and can´t tend to ignore them.
My experience with Stegadon is that it most time does not see a close combat as I eithe can´t give a succesfull command to get it charging.....or opponent allways tries to avoid it....so therefore my statement. But of course it has it worth ....because opponents seem to be terrified by it and have to change their plant.
@FracasIn term of Stegadon+Skink Brigade.
Do it ... come to Austria ... and I show you how to kill this Brigade very easy. It´s a gift for your opponent if you do so.
Charge with 2-3 units heavy hitters in the front (cavalry or even foot troops) Concentrate your attacks on the skinks (they have no armor save) and place one unit in the back of the stegadon (1cm away)
You have to win this combat only by 1 and you killed a stegadon and most probably 2 or more units of Skink.
(point value of minimum 320 points) !!!!
Lesson 3:
Remain unpredictable...act in several games allways the same. Opponent that you regularily play with will start to think you will allways act this way....and then start to change your acting.
Also use the psychological game play.....you ask what this is ?
Easy to explain....when they move their units start to smile heavily and if they ask why you smile....say "nothing ... I only have one good idea now" or "Fine ... I know now an excellent opportunity"...etc.
This way you start to make them think twice and acting more carefully ... and they finally give away the biggest opportunity in this game which is.....tadam ..... "Warmaster Loves the one who is chargin first"
Lesson 4:
Finally and then you became allready an expert.....allway remember that you play a game dictated by succesfull command roles with 2 dice. This said....."Luck is big part of it".....
Act and move the way as if all the times something could get wrong .....you will not be able to avoid it....but you will be able influence the result.
Lesson 4,5:
Sometimes you should also do some risky charges.....allways check the opportunitys that are offered to ....
if you can win much more with a risky charge then you lose if it fails....do it....this way you can win a game in the 2nd turn as you heavily destroy the plans of your opponent.
I mean:
You can charge with 1 unit of flyers in the edge of 2 units of Cavalry but you have to cross the whole battlefield and in next turn you probably will lose the flyer because of the countercharge.....GO FOR IT .... you can kill 2 fast heavy hitting units (220 points and lose one of yours 70-80 points) Your opponent will feel the missing 2 units of knights and especially will act more carefully or will have to take more risk.
Also ....try to dictate the game. Force your opponent to do that what you want him to do....this is not easy to explain but you will learn how to do during your gaming career.
But I agree ... there are multiple ways to play this game and to win it. You allways have to set up an army composition allowing you to be flexible enough to react to any situation....and here I highly prefer the choice of standard troops (Saurus warriors)
Cheers
Claus