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Author Topic: Orc army lists/tactics  (Read 6941 times)

Offline pw

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Orc army lists/tactics
« on: June 17, 2010, 11:03:29 PM »
Hi Everyone,

I've just bought some Orcs on ebay (a bidding accident, honest, and at £31 it really was a bargain that I couldn't pass up) and should soon have the following models:

1 Orc Wyvern   (160 pts)
1 Giant (150)
1 pack Goblin Wolf Chariot (80)
1 pack Trolls (110)
2 pack Orc Boar Riders (220)
2 pack Black Orcs (220)
2 pack Night Goblin Archers (60)
2 pack Goblin Wolf Riders (120)
3 pack Orc Warriors (180)

By my reckoning this comes to 1300 pts. I'm thinking that a pack of characters should add in around another 300 pts taking me up to 1600 and that the compulsory orcs (another pack) and goblins (2 packs) gets me to 1720. The question is, what to add next to round this out to a reasonable 2000 point army?

Any ideas for a budding Greenskin general? I'm actually terrified that I'm not man enough to command an army that will spend roughly half its time bickering)...
« Last Edit: June 24, 2010, 02:55:53 PM by pw »

Offline Lex

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Re: Orc army lists...
« Reply #1 on: June 18, 2010, 08:24:06 AM »
Any ideas for a budding Greenskin general? I'm actually terrified that I'm not man enough to command an army that will spend roughly half its time bickering)...

Well, there is an easy way around that .....  greenskins have "traditionaly" been used proxy°army for Kislev and Bretonian armies.....  consider that, no bickering, and you need just to (re)consider how to proxy to figure additional units

Offline pw

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Re: Orc army lists...
« Reply #2 on: June 18, 2010, 08:50:59 AM »
There's every chance that I'll end up doing just that if these boys are too random for me to have fun with them but as a long-term Orc player in Warhammer I'm keen to fly the green flag on the WM table as well. I'm hoping that a fresh approach to my usual tactics (or at least multiple heros and some built in redundancy in the list) will allow me to enjoy these guys but it's good to have a back-up plan  :).

Offline azrael71

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Re: Orc army lists...
« Reply #3 on: June 18, 2010, 12:45:33 PM »
Bulk out your wolf chariots or get some wolf riders for harrassing enemy flanks.
I also max out on shamen.

Also make sure you check out the BOFA box set as it is a good source for bulking out the goblins (infantry & cavalry) in your army the spare units you can always sell ;)
I am always in the market for the men out of the set.

Offline pw

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Re: Orc army lists/tactics
« Reply #4 on: June 24, 2010, 03:03:12 PM »
I've come up with a first list ready for use next week against my friend's dwarf army:

General + Orb of Majesty
3 Orc Heroes (1 with chariot)
2 Orc Shamen
2 Goblin Shamen
1 Goblin hero on Wyvern + sword
5 Orc Warriors
4 Goblins
2 Black Orcs
3 Boar Riders
3 Wolf Riders
1 Wolf Chariots
1 Giant

As it stands the plan is to split the army into lots of brigades to mitigate against the low leadership and to try (but likely fail) to disrupt the dwarf army with magic and use spells to take out the warmachines.

The brigades might be as follows:

2 x Boar Riders
BR + WChariot
Wolf riders x 2
WR x 1
Giant
Goblins, Orcs, Orcs, Orcs
Goblins, Orcs, Orcs, Black Orcs
Goblins, Black Orcs
Goblins

Hopefully the wolf riders will be able to help disrupt the lines while the single gobbo unit heads off to grab some cannon balls. The three infantry brigades will do their best to get moving using a front rank of goblins to stand and shoot and when they lose combat I'll let them die and see what the bigger orcs can manage in the second round.

My plan assumes that half the time things won't move and that I'll likely be the one who is charged. If I'm lucky I'll get enough things into the dwarf line to disrupt them a little before the two armies meet.

Any thoughts?

Offline azrael71

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Re: Orc army lists/tactics
« Reply #5 on: June 24, 2010, 04:27:48 PM »
Looks like a nice list. A lot of heroes though.
The trick with the giant is to actually get him to lose control and then hope he rampages in the direction of the enemy :) and not into your own troops like they normally do for me.
It is funny though ;)

With dwarves (and any heavy artillery army for that matter) be very mindful of the cannons line of fire and the use of sacrificial units (goblins) to distract them from the main punch of your force.
Nothing is more frustrating for a dwarf army than to have to fire on 30 point troops when the big hitters are just one cm further away and within charge range next turn ;)

I too am up against dwarves this week using O&G.
Here is my list:
1 General
1 Orc Hero
2 Orc Shamen
1 goblin hero on wyvern
2 goblin shamen.

5 orc warriors
4 goblins
2 trolls
4 boar riders
4 chariots
2 rock lobbers.

I like to pick a fresh list every game, but my mate sticks with the same list year in, year out  :-*

Since I have no aerial assault troops the rock lobbers job is to initially disrupt potential charges followed by taking out the enemies artillery.

The goblins will stay with the lobbers as protection against gyrocopter assault and to stop the dwarves quickly getting close to my BP.

I will then be using my heavy hitting cav & chariots to cause havoc on his ranks whilst the wyvern will add the necessary terror :)

The infantry will be consist of orcs with a unit of trolls for punch!

Hopefully 4 spell casters should do the trick against runesmiths but I am aware of the command issues of this army.
I play Friday evening so let's see how it goes :)

Offline pw

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Re: Orc army lists/tactics
« Reply #6 on: June 24, 2010, 07:10:10 PM »
I like the look of the artillery + max Shaman in that list but the lack of decent commanders makes it look a little risky in terms of movement. That said, the magic and shooting won't care so much about that. I'll be interested to see how it goes. I'm impressed that you're taking trolls, they seem like too much of a risk to me in an army that must already struggle to get orders off.

If I do turn out to have too many heroes I suppose one could go in order to squeeze in a couple of units of Gobbos to up the BP.

Offline calmacil

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Re: Orc army lists/tactics
« Reply #7 on: July 14, 2010, 12:09:22 PM »
1 General
1 Orc Hero
2 Orc Shamen
1 goblin hero on wyvern
2 goblin shamen.

5 orc warriors, 4 goblins, 2 trolls, 4 boar riders, 4 chariots, 2 rock lobbers

I play Friday evening so let's see how it goes :)

I know it's a few weeks ago, but i was wondering how your battle went?  


I've also got an orc army, and i'm really struggling against my friends Bretonnian army. We had a 3k battle two days ago.

He took 3 units of grail knights and 12 units of knights, 1 trebuchet, 3 bowmen and the rest was men-at-arms and peasants

I took 8 orcs, 11 goblins, 6 boar riders, 1 black orc, 2 ogres, 4 wolf chariots, 1 giant (characters were gen, 6 orc heroes, 1 orc shaman and 2 goblin shamans)

My plan was to try and take a bretonnian knight charge by putting two goblin units at the front of a brigade to act as a speed bump. He kills the first goblin unit, advances into the second, then he has to fall back because he can only advance once.(he'll be 2cm away, and the most he can roll is 18. So i'll be able to charge by initiative) Also, if i'm lucky i may kill one stand with my goblin attacks and shooting at the charging knights. Then i counter-charge with the heavy hitters (ogres, boar riders, b.orcs) Is that the right thing to do? I know i can't pursue with b.orcs and ogres, so maybe boar riders?


For the next battle I'm thinking of taking some wolf riders to harass his flanks and 3 rock lobbers to hit his knights, and max out on shamans to push back his squires.
« Last Edit: July 14, 2010, 12:13:43 PM by calmacil »

Offline Lex

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Re: Orc army lists/tactics
« Reply #8 on: July 14, 2010, 12:38:03 PM »
against massive armoured opponents like this, which rely on coordinating make sure that you have stuff that ignores Armour Saves and try for as much disruption of his lines (brigades) as possible.

With O&G you can match him in mobilty, and you foot is in general way better then his (well, of course not your goblins)

Offline pw

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Re: Orc army lists/tactics
« Reply #9 on: July 14, 2010, 02:02:10 PM »
Hi, I was planning on offering up a battle report and even took a shed load of pictures but after five turns my will to take pics broke and I stopped. My life then became rather hectic and detailed battle-reporting was among the first pleasures to be put on hold. From memory, here's a basic idea of what happened.

Armies:
Mine was largely as above. A large number of heroes, max shamans.
Dwarf army contained 3 heroes (including the least effective Rune Smith in the Old World), 2 Slayers, 2 Gyrocopters, 2 cannon, Flame cannon, 4 Warriors, 2 thunderers and 4 rangers (I think).

Terrain:
The key bit of terrain was a large hill in the centre of the board. Everything else turned out to be insignificant (though there was lots of it).

Set up:
Both armies set up on their respective sides of the hill with no real attempt to use the flanks. (I had a pair of wolf rider units set up wide but little else).

Turns: 7 (we got to 6)

The game:

The Orcs went first and failed pretty much every order but blundered twice, sending the precious boar rider units (x2) onto the top of the central hill right opposite the cannons. My flanking goblin wolves moved forward a couple of times. My plan to screen with goblins was done with. The magic phase went better with the flame cannon destroyed.

The dwarf turn was a washout with almost all orders failed. Shooting destroyed one unit of Boar riders. The thunderers headed over to see the wolf riders and would eventually kill them with shooting.

The next few turns were pretty calm with magic taking down a unit of cannons. I foolishly sent the Giant and the Goblin on Wyvern to take on a unit of rangers. The stand and shoot meant that they started down a few wounds and while they won the combat the giant was wounded and killed in the next turn by nearby cannons/guns. Lesson learnt: work out the points cost of things before suicide charging! The dwarfs sent a unit of slayers over the hill to kill a unit of goblins before being killed themselves. Lesson there, remember to stand and shoot (I'd have won the combat) and he ought to have sent both units of slayers (he'd have won the game!).

After some painful hill-based stalemate I decided to go for it and sent my units over the top. To my surprise I got four units into combat. Then the unthinkable happened. I got three spells off despite the runesmith. The effect was that two units had extra attacks and the one supporting unit of dwarfs was driven back. The extra attacks spell plus charging and a multitude of heroes in combat (3 I think) meant that I won the combats and the game stopped. It turned out that I had just won, if the slayers had managed to kill themselves he'd have won (or indeed if any of my damaged units had been killed completely). I think there were about 30 points in it.

Basically, the multi-hero and max shaman tactic worked pretty well. Better than I could have hoped really. It was the shamanic magic that won the day. Next time it's shamans + rock lobbers to max out on attacks that don't require orders to work! I'll need the lobbers because the dwarfs will certainly bring the scrolls next time!

Overall it was a great fun game, our best so far I think. The orcs weren't too frustrating as most of the time a few would move and my plan didn't really involve them having to move each go. I had tried to set up some initiative based counter charges for when things failed but the great big hill, which required 3 orders to cross and get into combat, played a significant role with neither of us confident of making it over the top.

 




Offline azrael71

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Re: Orc army lists/tactics
« Reply #10 on: July 14, 2010, 02:26:57 PM »
All I can say is 'Terror causing hero'.
His runesmiths really did shut down my magic phase.
I managed to get my trolls in with the wyvern in support and that really did make a difference.
I did win, but I cannot recall the exact details as we have had a few more games since.