Ah, Don Gusto, finally someone who opposes to 90* Protectors. Saw this coming.

One note: for me they could fix all weapons in the forward arc (thus no swivelling) on a 90* Protector.
We also replied to Nate/HA that missiles should be 5, Ion Cannon 30cm, 8 railguns (422) instead of 9 (333).
But it is just NOT overpowered. Project Distant Darkness showed this. The turn rate I mean. So before you dismiss it try it. With the adds I pointed out.
One of the first playtests I did was using 2 Protectors vs a A Devestation and Carnage. Chaos won easily.
You underestimate the effect of 6 instead of 8 hits.
Protector Hero vs Hero Vash'ya.
6 vs 8 hits
90* vs 45*
9(

vs 4 railguns (prow on)
3 vs 4 railguns (broadside)2 vs 4 Ion Cannon
That is 2 Ion Prow on only, while Here can do 2 to left, 2 to right as well).1 lb vs 2 lb
6(5) vs 6 missiles
So Prow on Hero can do: 4 RG + 4 IC = 4 + (3x4) = 4 + 12 = 16
So Prow on Prot can do: 9RG + 2IC = 9 + (3x2) = 9 + 6 = 15
With our adviced 8RG, and range drop on IC we will have 14 RG in total.Broadside Hero (focused) 4RG + 2IC = 10
Broadside Hero (split) 2RG + 2IC = 8
Broadside Protector (focused/split) = 3
Then the Hero has a Launch bay extra = bombing run options.
Seriously... the Hero still outedges the Protector largely as a fleet engagement ship. More firepower prow on, even better broadsides (off setting the lower turn range) and more ordnance. PLUS more hits.
The Lunar has much more firepower then a Protector. But 1:1, yes, the raider Protector will have the alpha strike advantage. The Lunar gets better in larger engagements. The strength of the IN.
Dictator + Lunar
vs
2 Protectors.
IN cruiser shoulds drive at the Tau.
There is a note: previously, the FW Protector, could attempt bombing runs with 2 launch bays and 6 missiles as a backup. 1 Launch bay is hardly worth using offensive. So it mainly be fighter.
2 Protectors will have 2 launch bays instead of 4.
This is a mayor change in ordnance warfare. Perfectly fitting for these ships.
90* MUST BE.
90* MUST BE.
90* MUST BE.
But Don Gusto, please test. Keep in mind the changes I advice (5 missiles, 30cm Ion Cannons).
For the Emissary: the 8wb/2ic version you point we also commented on as being too much.
I guess Nate is checking if we are right.

It wasn't lobbying, it was facts. Compared to FW you are no longer an ordnance fleet. Ah, so much more fun to play gunnery.
Have you read Project Distant Darkness? Even less ordnance and more restricted fire arcs
