May 24, 2025, 05:38:57 AM

Author Topic: Adventurers warband.  (Read 3941 times)

Offline Kal

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Adventurers warband.
« on: September 11, 2010, 07:48:51 AM »
Has anyone tried the Adventurers warband from the Karak Azgal setting?  Sadly the original seems to have vanished from the web, and strike-to-stun has now wiped it's Mousillon and Karak Azgal info, but I managed to find a copy here http://www.wargamerau.com/forum/index.php?showtopic=73873.
I just found a complete copy of Heroquest in a second hand shop for £2.50 and this would be a good way to use the models.
Anyone got any experience with the warband, feels it's overpowered or would be willing to play against it in Mordheim?

Offline RationalLemming

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Re: Adventurers warband.
« Reply #1 on: September 14, 2010, 05:01:26 AM »
I've had no experience with this warband. I have always thought that it sounds like a fun warband and I haven't ever seen anything majorly wrong with it (but playtesting is always different to just reading the rules).

I reckon just give it a go and see whether you have fun. ;D

Offline StyrofoamKing

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Re: Adventurers warband.
« Reply #2 on: October 23, 2010, 12:25:52 PM »
I remember seeing them years ago, and my gut reaction to the rules was a set "NO".  Upon further reflection, I have to say it looks halfway decent.  I'd change a few small things, if I ran the zoo...

~They have a rule saying "may have any number of henchmen"... not sure why this is in there.  If it means "Cannon Fodder are 0+", then it's redundant.  If it means you may have henchmen past the normal limit, it's outrageous. Either way, do away with it.

~Would change the warband max to 12.  Like the Witch Hunters, it's about strong leaders, not numbers.

~Raise the costs of the heroes. Every hero is about 10gc under cost... I'd put Wizard at 45gc, Dwarf at 45, Barbarian at 50, Noble at 35.  Elf can stay as is.

~The Dwarf has Slayer skills. Switch those out with NORMAL Dwarf skills. (Unless you want to make him a SLAYER hero... ye gods, did I used to have fun with my Slayer Warhammer Quest character, let me tell ya...)

~The Elf hates Dark Elves. Makes perfect sense if he's a High Elf, NO sense if he's a Wood Elf.  Maybe if he's  a wood elf, he hates someone else, like Orcs.

~Hired swords they have an Elf Ranger and a Warlock, but they're ALLOWED to take a Warlock or Ranger HS?  No, no, no.  Cut those two out of the list.  Let them take a few more, just to be fun, though (like the Bard and Highwayman.)   In theory, if a player REALLY wanted to, he could steal nearly ANY Hero from any warband, so long as he reduced his skill list to 2, and made sure it didn't stack.  (For example, replace the Warlock with the Kislev shaman, or the Barbarian with a Maruader [remember that Chaos Warrior WHQuest Character?])