Hi Nate,
on the bombardment cannons sometimes not all comments have been clear. For once I said that str.5-6 was enough on the Strike Cruiser. This could be read as the option to be 5 but I meant the total BC value should be 5-6.
Thus, standard the strike cruiser has 3 bc, then the option to replace the bays should be str2-3 bombardment cannons. For a total of 5-6.
I think that is the consesus as well. I would settle for 3+3.

Also read my last post on page 14 regarding special orders on thawks/torps vs BC only.
new warning..
I guess I
Keep in mind, that ever since admiral d'artagnan's Space Wolves list in Warp Rift 12 the assault variant has been a popular wish.
Your Patton remark is funny, we can apply it to lances as well.

Top Link for Eldar MMS v1.9:
http://www.tacticalwargames.net/archive/rules/gothic/geldarmms01.html(Ray is familiar with these, Ray wants a form of MMS as well

)
Here is development thread:
http://www.sg.tacticalwargames.net/forum/index.php?topic=208.0The main crux on v1.9 is the holofield-shield thing. Still working and collecting ideas on it. Also note that for v2.0 armour will go to prow 5+/rest 4+.
Eldar are still faaast, turnable, and such but still hittable.
(Yes it has the name Sigoroth in it (worked along until v1.5), I know the past of you two, but read past it

).
ps you don't play official bfg rules? tssk.
Simultaneous Rules from Warp Rift is also neat.
I guess I cleared your last question as well.
eg, the way you handled the shield upgrade is fine, the bc option needs toning down.