Why should escorts be in odd numbered squadrons? Obviously you should have 3+ in a sqd., but why odd numbers? I re-read the rules but I still don't get why odd numbers help?
Hi,
for the sake of victory points.
An escort squadron below half strength counts as cripplec (25%) for victory point purposes.
2str squadron -> 1 destroyed = crippled
3str squadron -> 2 destroyed = crippled
4str squadron -> 2 destroyed = crippled
5str squadron -> 3 destroyed = crippled
6str squadron -> 3 destroyed = crippled
Asume Firestorms = 40pts per ship.
A squadron of 3 = 120pts
A squadron of 4 = 160pts
If you destroy 2 of the "3" squad you will gain : 30vps
If you destroy 2 of the "4" squad you will gain : 40vps
A squadron of 5 = 200pts
A squadron of 6 = 240pts
If you destroy 3 of the "5" squad you will gain : 50vps
If you destroy 3 of the "6" squad you will gain : 60vps
So if you disengage at the right moment (before all escorts are gone) or manage to keep it alive a squadron of 3 & 5 will have given away less vps then squadrons of 4 & 6.
Then the remaining thing is: squads of 3 gives you more "objects" in your fleet, thus more targets for your opponent to choose = harder for opponent to surpress all objects in your fleet (eg outnumbering).
Clear?
