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Author Topic: Quick and easy araby Djinn question  (Read 3445 times)

Offline wellspring

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Quick and easy araby Djinn question
« on: December 25, 2010, 04:24:24 PM »
I've seen on several forums where they say that the Djinn is the only flying mount that can go in woods. However, looking at the Warmaster Armies publication, I noticed that it's listed as a monstrous mount-- which should disqualify the wizard from entering forest!

Is this purely from the trial armies rules or does it have a basis in the original rules as well?

Offline Claus

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Re: Quick and easy araby Djinn question
« Reply #1 on: December 26, 2010, 08:31:08 PM »
Quick answer:

The Djinn is NO FLYING MOUNT.

Here the original text:

Djinn. The Djinn accompanies its master and can transform
both of them into a whirlwind enabling the stand to fly as for a
normal flying mount. If the sorcerer has a Djinn he can also cast
the Curse of the Djinn spell with a +1 casting bonus (see spells).
Note that unusually the Djinn has +2 shooting attacks - these are
added to a stand from a unit that the character has joined and
can only be used when the character joins a unit. If the Wizard is
accompanied by a Djinn then any unit he joins causes Terror.


This means....the Djinn enables the so called "flying" ability by using Magic....he is no flyer per itself.

Regards
Claus

Offline wellspring

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Re: Quick and easy araby Djinn question
« Reply #2 on: December 27, 2010, 01:34:21 AM »
Right but here's the text I'm looking at:

Quote
"A character riding a chariot or a monster cannot move
into terrain that his mount could not enter. He cannot
enter a wood for example. He cannot join a unit if all
of its stands are in a wood."

(Main book page 63)

Doesn't this mean that while the Djinn is a "ground mount" officially, the wizard mounted on it cannot enter woods? Not because it's a flyer (that is discussed on page 66), but because of the "monstrous" property.

The same rule is in the living rulebook (same page).

Believe me, I would love it if Araby gets this this-- it's a cool property and I don't see much room for abuse. But I'm not sure the rules as written support the conclusion we've all been reaching about it.

Offline Claus

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Re: Quick and easy araby Djinn question
« Reply #3 on: December 31, 2010, 09:56:11 AM »
To be honest.....I´m not 100% shure.....I were asking the same question some time (years ago) where I got pointed to this as an answer but maybe meantime the text description changed a little bit for the Djinn (don t know)

So far I played it this way and all my opponents accepted but I have to admit I never attached the Wizzard+Djinn to an Araby infantry in close combat as the Araby infantry units are far to easy to kill.
(Exception would be the "Sultans Guard" but I´m considering them to expensive...pointwise ...for their cost/benefit ratio)

Regards
Claus

Offline Lex

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Re: Quick and easy araby Djinn question
« Reply #4 on: December 31, 2010, 10:19:56 AM »
Sorry, should have stepped in earlier.

The Djinn is not a flying mount.

A Djinn allows a character to move the same distance as a character on a flying mount, but it is not a flyer

Offline Claus

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Re: Quick and easy araby Djinn question
« Reply #5 on: December 31, 2010, 10:28:48 AM »
@Lex
Then we should change the text descripiton of the Djinn as currently it can lead to the interpretation that "wellspring" wer pointing out.

Regards
Claus

Offline Lex

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Re: Quick and easy araby Djinn question
« Reply #6 on: December 31, 2010, 11:01:41 AM »
@Lex
Then we should change the text descripiton of the Djinn as currently it can lead to the interpretation that "wellspring" wer pointing out.

Regards
Claus

Agreed

Offline wellspring

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Re: Quick and easy araby Djinn question
« Reply #7 on: January 01, 2011, 03:57:35 PM »
@Lex
Then we should change the text descripiton of the Djinn as currently it can lead to the interpretation that "wellspring" wer pointing out.

Regards
Claus

I agree as well, but a simpler fix (in addition to an explicit clarification in the text) is to change its type from "Monstrous Mount" to "Special Mount". While the text is fairly clear that it is not barred from woods as a flyer, this eliminates the interpretation that it is barred from woods as if it were a Carnosaur, for example.

I've always liked the fact that Djinn can go into forest. I can't see any dangerous combinations that result from the rule, it gives Araby a nice fun twist, and most people are playing it that way already.

Offline Lex

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Re: Quick and easy araby Djinn question
« Reply #8 on: January 01, 2011, 10:22:16 PM »
Agree KISS is doing just that.