May 25, 2025, 08:17:03 PM

Author Topic: Athel Loren Campaign- Savage Orcs  (Read 18748 times)

Offline Myntokk

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Re: Athel Loren Campaign- Savage Orcs
« Reply #30 on: September 10, 2009, 07:46:22 PM »
Troll:  Personally, I happen to think that a vanilla would be fine (or a slight variation, like a River Troll).  Master insisted on it *shamelessly passing the blame*.  But if the greatest complaint is the 'feral' name, that's no problem... we just need to find another title for it.
It's not the name, so much as the notion that there are varying degrees of savagery and civility amongst trolls.  However, it's not like a sticking point for me on the warband or anything, just something that popped into my mind.

Items:  Oops. We had them on the Tom's Boring site, and I guess we didn't tranfer them over.  Here's the nutshell version:

Tattoos - 20gc
Provides 6+ ward save. Cannot be used with armor (except bucklers & helms), cannot be removed. May be worn by spellcasters and models that will not wear armor (Slayers, Wardancers, etc.)

Warpaint - 15gc?
The hero causes fear this game, and is thus immune to fear as well. One use only.

Throwing Axes -15gc
Same as Throwing Knives, except instead of a Knife Thrower skill, there's an 'Axe Thrower Skill' - may throw 2 axes at +1 Strength.
They look good.  Didn't the Beast Hunter Hired Sword have Throwing Axes, as well?  I thought he did but couldn't remember if there was anything special about them.  The others look good, initially I thought Warpaint was a bit cheap, but after a second look since it only lasts for the duration of a single battle I don't think it would be worthwhile if it cost any more.

One other idea that struck me as potentially interesting would be to add that Tattoos confer some kind of magic resistance, maybe a 6+ dispell or 2 dice saving throw that has to beat the caster's roll or something like that.

Offline StyrofoamKing

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Re: Athel Loren Campaign- Savage Orcs
« Reply #31 on: September 10, 2009, 09:35:07 PM »
Magic Dispell Tatts: Possibly a Special kind of tattoos, that can be stacked onto the existing ones (but purchased separately).  At the moment, the goal of Master and I is to make the Tattoos as close to the real tattoos (6+ ward) and still be at tempting-but-affordable price (given the laughable prices of Mord armor.)  I think the Toughened Leather's route of "can't stack with nuffin!" is the best so far, though additional tattoos make sense too.

One item I'm DEFINITELY bringing from 'Relics' is the 'Magic Tattoos': they cost 200gc+D6x25gc, but grant one spell from the Lesser Magic List (can learn other lists, but raises rarity from 11 to 13.)  A tome of magic in the savage woods? BAH! Get yourself magical tattoos!

EDIT:
As far as throwing axes, I've had THAT discussion on two or three boards over the last few years. The only semi-official uses of the Throwing Axe is the Beasthunter (+1 Strength) and the Norse (same as throwing knives... they have no access to shooting skills, so no idea how it'd react with 'knife thrower'.)  When I wrote the Slayers Cult Warband, I tried the two-at-a-time axe thrower skill- originally, it was "two throws, at -1 to save." But numerically, three knives at base strength cause more average 'wounds' per turn than two at +1 strength, so I think it's worth a shot (although, my number crunching could be wrong... it's hard to factor in crits).  And like the Norse, a Throwing Axe without a skill is the exact same as a throwing knife.
« Last Edit: September 10, 2009, 11:44:26 PM by StyrofoamKing »

Offline Master

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Re: Athel Loren Campaign- Savage Orcs
« Reply #32 on: October 18, 2009, 10:09:07 PM »
First, let me apologize for having been away all this time, I haven't even got to play any Mordheim games for 2 months and haven't got visit the forums either.
The main reasons have been that I've moved into my own apartment (yay!) and I've decided to paint my skaven army (250 skaven, all awaiting painting... Gulp.) So I couldn't find the time for the forums besides my studies.

Anyway I should be back for a while now!

Magic dispel Tattoos:
It's a great idea similar to the way they work in WHFB so I like it, however, I don't think we should put anything else on these tattoos, perhaps we could instead add different kinds of tattoos?
Some tattoos that dispel hostile spells on 5+. and some that give a 6+ special save, and some that give an extra spell.

Feral Troll: Yeah, I'm insisting rather much on this, I know that it sounds weird with some trolls more or less intelligent, however, my idea was that we should have something different, something that haven't been seen before which really makes it seem like it sticks with the band.

I like the skills especially blood-firsty, even though I doubt many people will be giving it to their 'ead'unters the crazed'uns would surely benefit.

Big'un target group! It's a great idea and I think we could incorporate it, however to avoid confusion maybe it should be named something else?
Meep Meep - Master is Back!

<Insert some random quote about duct-taping sheeps to head (thanks Styro) or any other weird stuff>

Offline StyrofoamKing

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Re: Athel Loren Campaign- Savage Orcs
« Reply #33 on: October 21, 2009, 07:59:33 PM »
Glad to see ya back... it's been pretty dead here without you.

Warding Tats- got it!

Trolls: We'll play with the name.  Maybe it's a new subspecies of troll of something, or maybe the Savage Orcs taunt and starve them into new ferocity.

Big'Uns- sure thing. Maybe 'Ji-ants'?

Offline Master

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Re: Athel Loren Campaign- Savage Orcs
« Reply #34 on: October 26, 2009, 07:19:54 PM »
Well, It is good to be back  ;D.

Hah! Ji-ants! That's a wonderful idea!

Sure thing, on the troll, I would really like this to have a special feel.

So what should we name the different tattoos?
Meep Meep - Master is Back!

<Insert some random quote about duct-taping sheeps to head (thanks Styro) or any other weird stuff>

Offline StyrofoamKing

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Re: Athel Loren Campaign- Savage Orcs
« Reply #35 on: October 27, 2009, 01:33:32 AM »
Well, why don't we make it a Campaign Equipment item, so everyone can buy / find it?

Names: When in doubt, keep it simple-

Tattoos - The normal kind, with 6+ save

Magic Tattoos - The Spell tattoos (a lame name, but that's what the Relics people called them, so no sense confusing people more.)  Will grant a Lesser Magic spell, but for a +2 higher rarity roll, can be warband specific (ex. their own warband spell list OR based on alignment:  good warbands can learn sigmar/lady prayers, taal, wood elf; evil warbands can learn Necromancy, Chaos Rituals, Dark Elf, or Blessings of Nurgle).

Warding Tattoos - The Dispel tattoos. What should they do, exactly?  I'm thinking  it grants a 4+ 'ignores the effects of an enemy spell that affects the tattooed individual' .On a natural roll of 6, the spell is COMPLETELY dispelled (otherwise, affects other models as normal. Cannot dispel spells that do not affect the warded model in any way.)  Has no effect on Prayers.  How's 100gc, Rare 10?