DD #15 - The Ones That Did Not Die
Topic author: Baiken
Subject: DD #15 - The Ones That Did Not Die
Posted on: 21/07/2008 02:29:18
Message:
Devil's Den
15
The Ones That Did Not Die
Welcome to the 15th Challenge of the Devil's Den. Today's job went through several versions before coming to rest on what it is now. I hope everyone enjoys!
Today, I want you to create a warband list based on the surviving generic citizen's of the city. The local shop owners, the gangs of kids, scholars, cross-dressing Elves (we all know they do it) or just a block-party of randoms that stuck together after the fall of Sigmar's Hammer. They should represent the strife of survival in the City of the Damned. Also, I'm a sucker for tongue-in-cheek humor
Use at least 3 or 4 Henchmen Groups and no more than 3 Hero Groups plus one Leader in your list. No limit on the total number of groups you can create, and extra content is extra credit. The maximum number in your band is up to you, but the max number should represent your average units power (re:skaven). I can't really think of any reason for this not to be a Human only warband, but if you can make it sound convincing, bring it on. You don't have to have a magic user, but if you don't, remember to try to balance it with something else.
Everything else is up to you. Feel free to mod the bejeezus out of standard rules from the book with Special Rules. As you can possibly imagine, fluff is going to count big here here. Be creative
Categories this time are: Overall, Best Theme, Best Hero, The Eye Catching Moment, and The Lemming Award, also known as The Redshirt.
Winner will be declared on the 31st.
I realize after the fact this will be sort of a behemoth for some people, so if anybody wants to team up, let me know ahead of time and I'll keep track of it in this post.
Good luck!
Reply author: JamSandwich
Replied on: 21/07/2008 08:35:54
Message:
JamSandwich’s Official Entry
(and first)
______________________
Old War Veterans!
______________________
Starting Funds
The warband starts with 500 gc to spend as it wishes following unit numbers and weapons restrictions.
Choice of Warriors
An Old War Veterans band must include a minimum of 3 models, and can have a maximum of 12 models including 5 Heroes and 1 leader. A starting warband must be lead by a Decorated War General, but should he be killed they may not acquire another; a new leader will step forth from amongst the members of the band.
Starting Experience
Your Decorated War General starts with 20xp and chooses from the Combat, Shooting, Academic and Special skill list.
Your War Veteran Captain starts with 8xp and chooses from the Combat, Shooting, Academic and Special skill list.
All Henchmen start with 0.
______________________
Special Rules
______________________
Old
These here old timers are young in spirit and bravery, buuuut are old in body! When ever an old person is hurt in anyway roll on the serious injury table immediately, due to the likelihood that they probably will get hurt or die to death just from getting hit with anything. Also old people cannot run! (Lol obvious)
Old Battle Wound
All your old people, excluding you Decorated War General, follow the rules for the old battle wound serious injury.
Failing Body
Because your old people are so freaking old, they no longer have control over their bodily functions anymore. Every players turn roll just like animosity, but the D6 results are:
1 - CRACK!: Your old person has broken something important. Roll on the serious injury table immediately, the only results you can get are: 16-21(Multiple Injuries), 22(Leg Wound), 23(Arm Wound), 34(Hand Injury).
2-5 – OH THERE GOES THE OL’ BLADDER AGAIN!: Your old person has just soiled their self and don’t even notice. They move forward at half their movement, and anyone willing to charge this model must take a “OH GROSS†test, unless the opposing warband has no sense of smell (pretty much a LD check). If failed the opponent has -1 to hit due to the smell.
6 – WEEEEeeeee!: Your old person is having memories of his glory days on the battle field, they must charge an opponent even if they cause fear as they are so out of it and think they’re a regiment of whatever-they-weres.
OH BOLICS!!!
Your old person has either just tried to charge a fear causing enemy or is being charged and he’s trying to control his bodily functions! Roll a “I SAY I FEEL QUITE POORLY!†test (fear test but at a -2 LD, because they just aren’t what they used to be), if failed they either soiled themselves or had a heart attack! Roll a D6 on a 1 they’ve had a heart attack and are immediately treated as stunned, if a turn passes and they are not killed they are completely dead! On a 2-6 they just soil themselves! The opponent has -1 to hit due to the smell.
Note: that as your old people “gain†skills they’re not really learning the skills, they’re just remembering them.
______________________
Glory Days Equipment List
______________________
Hand-to-hand Combat Weapons
Dagger. . . . . . . . . . . . . . . 1st free/2 gc
Mace. . . . . . . . . . . . . . . . 3 gc
Hammer . . . . . . . . . . . . . . 3 gc
Axe. . . . . . . . . . . . . . . . . . 5 gc
Sword. . . . . . . . . . . . . . . 10 gc
Morning star. . . . . . . . . . . 15 gc
Double-handed weapon. . 15 gc
Spear . . . . . . . . . . . . . . . . 10 gc
Halberd. . . . . . . . . . . . . . 10 gc
Missile Weapons
Crossbow * . . . . . . . . . . . . . 25 gc
Pistol . . . . . . . . . . . . . . . . 15 gc (30 for a brace)
Duelling pistol * . . . . . . . . . 25 gc (50 for a brace)
Bow . . . . . . . . . . . . . . . . . 10 gc
Armour
Light armour . . . . . . . . . . 20 gc
Heavy armour * . . . . . . . . . . 50 gc
Shield . . . . . . . . . . . . . . . . 5 gc
Buckler . . . . . . . . . . . . . . 5 gc
Helmet . . . . . . . . . . . . . . .10 gc
* - May only be taken by heroes
______________________
Special Skills List
______________________
Fearless: Your old person has just remembered what things he used to battle in the old days and has now mustered up the courage he had back when he was younger. Your old person is now immune to psychology.
Old War Songs: Your leader has remembered the old battle songs he would sing with his men at the most dire of times back in the day. Your leader may re-roll failed rout tests. This skill may only be taken by your leader.
Hinge Replacement: Your old person has had one or two artificial joints surgically added by a renowned surgeon. You old person no longer suffers from the “crack†result on the failing body table. Also your old person may choose from the speed skills list. There is a chance that the surgery has gone horribly wrong. On a roll of a 1 your old person has completely died. This also takes up your next advancement roll.
______________________
Heroes
______________________
(1) Decorated War General Cost: 50gc
M-4 WS-4 BS-3 S-3 T-3 W-1 I-3 A-1 LD-7
Equipment
Your Decorated War Hero may be equipped with weapons/armour chosen from the glory days equipment list.
Special Abilities/Rules
Leader, Old, Failing Body, Immune to Psychology.
(0-3) War Veteran Captains Cost: 35gc
M-4 WS-3 BS-3 S-3 T-3 W-1 I-3 A-1 LD-6
Equipment
Your Decorated War Hero may be equipped with weapons/armour chosen from the glory days equipment list.
Special Abilities/Rules
Old, Old Battle Wound, Failing Body,
______________________
Henchmen (Groups of 1-5)
______________________
(0+) War Veteran Captains Cost: 20gc
M-4 WS-2 BS-2 S-3 T-3 W-1 I-2 A-1 LD-5
Equipment
Your Decorated War Hero may be equipped with weapons/armour chosen from the glory days equipment list.
Special Abilities/Rules
Old, Old Battle Wound, Failing Body.