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Author Topic: New to Warmaster  (Read 10873 times)

Offline Niv

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New to Warmaster
« on: March 10, 2011, 10:49:36 AM »
Im new to Warmaster and have been looking at the different races to start collecting and gaming, I have played warhammer before and many other games systems as well as board games. One think thats pretty apparent is that all armies have there ups and downs so to say.

Are the armies quite balanced in warmaster or is there one that is an avoid fighting at all cost because you will just die and equally I wouldn't spend money on those because there well just weak.

Im quite attracted to Araby, love the theme and the miniatures plus some nice possibilities of use of colour.

Any advice appreciated  :)

Offline Lex

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Re: New to Warmaster
« Reply #1 on: March 10, 2011, 10:57:56 AM »
With Warmaster it is more the player and game-setup (terrain etc) which will be a determinant. Some armies do better against some others, but in general you should be able to use whatever takes your fancy.

With a LOT of armies it will be availability of (usable) mini's more then anything else that will define what is playable.

Where are you located ??

Offline Niv

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Re: New to Warmaster
« Reply #2 on: March 10, 2011, 11:05:48 AM »
Im located in the UK, England, East Anglia.

I should imagine I am probably quite fortunate as there will be a number of companies I can access from here.

Offline Lex

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Re: New to Warmaster
« Reply #3 on: March 10, 2011, 11:09:40 AM »
and several potential opponents.....

Offline Niv

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Re: New to Warmaster
« Reply #4 on: March 10, 2011, 11:25:01 AM »
Im the Club leader of a Wargames Club called Aftermath, website attached to my profile, please feel free to have a browse :)

We are in the process of being GCN Registered but I must add we are an 18+ club.

We run a number of successful tournaments throughout the year, who knows maybe a Warmaster one in the future, Im not the only member of the club who plays warmaster or who is now showing interest, im sure you might see a few more of them join the forum looking for noob advice like me  :D.

So as far as an Army goes, how would you rate Araby  and lizardmen, both of whom I am quite interested in. When I used to play Warhammer I had a Bretonnian army, not sure how they play on Warmaster but I found them abit one trick pony in warhammer, no offence Bretonnian fans, it was probably my game style  :)
« Last Edit: March 10, 2011, 11:39:05 AM by Niv »

Offline Haranin

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Re: New to Warmaster
« Reply #5 on: March 10, 2011, 11:40:49 AM »
Lizardmen are good. A bit tricky however- their knights are so expensive, you have to be careful.

Generally HE and undead are considered to be very good armies.

Any army can be feasible; generalship and dice matter more then army composition... although a bad list can put you at a disadvantage (all infantry empire)

Offline David Wasilewski

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Re: New to Warmaster
« Reply #6 on: March 10, 2011, 04:30:56 PM »
Dwarves and Skaven are considered by many to be tricky armies to command well as they are hampered by a lack of cavalry so you may wish to avoid these when starting out. Araby are similar to Empire, a good all rounder....

Orcs and Goblins are also tricky because of their low command value.

I agree that High Elves are considered the 'Space Marines' of the game - powerful and good all rounders.

If it were me, I'd stick with Araby though - the figures are gorgeous!

Dave

Offline azrael71

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Re: New to Warmaster
« Reply #7 on: March 10, 2011, 06:27:37 PM »
All has been said really.
Araby have some of the best models in the game, with a couple of quirky units.
Lizardmen are a solid army once you get your head around their command structure, I have had mixed success with them 50/50.
High Elves are a great starter army due to being good at everything :)
A good way to decide is to use counters that are available here:
http://sites.google.com/site/wmplaytest/work-in-progress-1/publications

But as is usually stated it depends upon your play style, if you prefer horde then undead (both types), empire, skaven and one build of chaos works well where as elite armies then dwarves, high elves, dark elves and another build of chaos will do.

Then there are the trial armies ;)

I have a couple of unpainted large armies (high elf and empire) that I need to unload to pay the bills so PM me if you are interested or want a break down of units.

Cheers
Mick

Offline Niv

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Re: New to Warmaster
« Reply #8 on: March 10, 2011, 06:34:24 PM »
Yes i have to admit Araby do look very nice, how do they play? strengths , weaknesses?

Sent you a pm azrael

Also thank you for the Warmuster link, very helpful , thank you :)
« Last Edit: March 10, 2011, 06:41:31 PM by Niv »

Offline Claus

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Re: New to Warmaster
« Reply #9 on: March 10, 2011, 08:53:33 PM »
As you asked....here we go.....

ARABY
You can field a lot of Cavalry like Knights, Desert Riders and Camel Riders.
You have standard foot troops like Speerman and Bowmen
You have flying Carpets which can add massive firepower at certaion points of the battlefield but which are also a weak unit when being attacked.

You have Elephants which can dish out alot of attacks but which can also "stampede" and kill your own units if you are not taking care of that... I rarely use them in games till 2000 pts as the cost benefit ration is better with oter units till this point value.

Finally .....Araby has a uniqe Magic system.....which makes it sometimes really difficult to decide which spell to use as all of them can give you an advantage.

The trick is the right combination of all of them and to use their unit specific abilities to your advantage.

But for me the most convincing argument is that the models for Araby army are the most beautiful ones for the Warmaster range.


LIZZARDMEN
Simply said an Elite Army. Heavy hitting units that ignore command penalties for dense terrain. In the hands of a skilled player very hard to beat. They have a uique command system as "cold bloode" units onl can get a command within 20cm range but to compensate this the "divind guidance" rule gives them also some real advantage when commanding.


I own them both and played them a lot....despites of other armies. ;)

Frankly said ...in Warmaster each army can beat each army.....if you are skilled enough to use the army specifities to your advantage + having the right portion of luck (as usual when playing a game wher dice are needed)

Regards
Claus




Offline calmacil

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Re: New to Warmaster
« Reply #10 on: March 10, 2011, 09:57:45 PM »
Are the armies quite balanced in warmaster
I'm similar to you, i also came from a warhammer background (started with 2nd ed) I find the warmaster armies much more balanced than warhammer. I had quite a few games with warhammer where i knew who'd win after deployment, never had a game like that in warmaster.
You won't get power creep either, they'll remain the same.
« Last Edit: March 10, 2011, 10:00:30 PM by calmacil »

Offline Niv

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Re: New to Warmaster
« Reply #11 on: March 11, 2011, 04:31:21 PM »
Thank you for all the comments , really helped.

Its nice to know its not like Warhammer in the sense that someone can blow a magic horn and half ya army disappear or your confronted with a cheesy player with a list created from the pits of hell that just puts you off having any kind of fun.

Strategy is what im after!

Offline azrael71

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Re: New to Warmaster
« Reply #12 on: March 11, 2011, 07:15:24 PM »
I have played against some very cheesy armies in tournaments :(
So it can still be a pain.

Offline Lex

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Re: New to Warmaster
« Reply #13 on: March 11, 2011, 09:24:28 PM »
Tournament style play brings out the worst in some people, but an event organiser can easily "fix"  this by making sure that
  • there is plenty terrain on the tables and they have challenging layouts
  • mixing pitched battles with scenario driven ones
  • or have some objective driven ones

Offline Niv

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Re: New to Warmaster
« Reply #14 on: March 12, 2011, 04:26:12 PM »
I'll certainly remember that if we ever put a tournament on.

is 2000 points usual tournament army? are there many held in UK ?

I have decided im going to collect an Araby force of 2000 points, does anyone know of any lists I could look at to get some of idea as to how others game it, what troops choices are good and those not to bother with.