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Author Topic: Costs of fantasy units vs historical units  (Read 3039 times)

Offline jchaos79

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Costs of fantasy units vs historical units
« on: June 10, 2009, 05:54:01 PM »
My next army to be painted will be the khemri. So I am starting to think about some scenarios which involved this army to get them ready when I finish painting it. (for sure this will not happened in the near future).

Well I explain my idea and then ask the question:

Our idea is playing a game devolped in the background of the army, so the setting is long ago in the Dark Land when the men who lived there has not turned to undead yet by Nagash. So the forces will be the very first wave of undead leadered by Nagash and his lichies kind vs the human Pharaon and the royal army which defend their homeland.

The idea is to use the Undead army list against an "historical/mythical" egipt army list to represent those ancient men of warhammer world. I have painted an egyptian and hittie army so I only have to focus in mythical and fantasy elements, and of course, undead army... anyway, my question is:

Does exist an exact correlationship between the cost of warmaster Fantasy units and warmaster ancient units?

As far as I know the system (fantasy and ancient) I find out the units cost are calculated with the same pattern, so I think I will not found problems, but I would like to ask your opinion.

(Lex, I do not know if this post is right here, or in experimental rules should fit better, or even in historical issue, so If you considered necessary move it as your wish)





Offline Lex

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Re: Costs of fantasy units vs historical units
« Reply #1 on: June 10, 2009, 07:53:13 PM »
no worries, location is fine....

I dont think there is any "official"  guidelines, but I know that some groups have been doing the transition to a certain amount of succes (and playability).

I think for your specific "sceanrio" requirements you could consider to use the same selector and point-cost. To properly represent the armies involved you might need to adjust min/max selections slightly, but in general I think you are OK with the limits set.

Consider point-cost and special rules applying to undead vs a normal human army with a human army command structure. If you take away the bonus/malus for the Khemrie undead troops then you can field the units as regular human units. Changing the command structure to a normal human command structure would "buff" the army a bit and you will loose your magic users for it, so that should kinda off-set things in that area. Bone-throwers become regular ballista, so the only "real" problem you would have is the Sphinks.....

So unless your "normal" Khemrie guys have some magic too, you need to consider if they can do without that "hardhitter"  seeing that they can use those points to bolster up on troops (so yeah, fiddle the min/max a bit and you should IMO be able to manage this

Offline spiritusXmachina

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Re: Costs of fantasy units vs historical units
« Reply #2 on: June 11, 2009, 03:01:06 PM »
You could also use the Araby army roster. The only change you might need there is maybe take out the carpets and maybe substitute Desert Riders with chariots a là Khemri.
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Offline jchaos79

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Re: Costs of fantasy units vs historical units
« Reply #3 on: June 12, 2009, 02:32:30 AM »
Thanks Lex and spiritusXmachina,

I like both of your suggestions. So I will think about it and continue painting

only a question what did IMO  means?

Quote
So unless your "normal" Khemrie guys have some magic too, you need to consider if they can do without that "hardhitter"  seeing that they can use those points to bolster up on troops (so yeah, fiddle the min/max a bit and you should IMO be able to manage this

Offline spiritusXmachina

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Re: Costs of fantasy units vs historical units
« Reply #4 on: June 12, 2009, 07:18:25 AM »
IMO: In my opinion
IMHO: In my humble opinion
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