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Author Topic: Pre-battle post-battle sequence and terrain flexibility  (Read 4271 times)

Offline Mask

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Pre-battle post-battle sequence and terrain flexibility
« on: June 17, 2009, 12:59:52 AM »
Pre-battle post-battle sequence
This is just a small thing we usually do; We have one post-battle sequence before the first battle. We get together, collect from territories, roll on the rare trade chart and generally treat everything as if there had just been a battle, only without the experience and injuries. :) It makes things a lot more fun, and allows our gangs to be just that little bit more diffrent from each other. One might get a graphler and someone else a cool gun, and we can put our "Leader Only" items where we want to have them on the models from the start, rather than playing "naked" gangers for the first game. The Con is that this sometimes leads to an uneven start, but that's bound to happen sooner or later anyhow, and that's what the underdog rules are for.

The terrain Pool
This is something we haven't tried yet, but I've been itching too. Only works if everybody uses the same territory rules, of course, but still. The concept is rather simple; instead of individually rolling your territories you collectively roll up five territores for each player in the campaign. So if you're four people you roll up 20 terrain pieces. Now you roll a dice to see who goes first, and the winner chooses one territory, then the second highest roller, and so on until everybody has chosen one territory. Then you roll who get's to choose the first second territory, and so on until everybody has 5 territories.
This makes territory distribution a lot more balanced, which is more fun later on.

No followup missions on followup missions
What it says, really. If you get captured on a rescue mission, for example, you count the result as a Full Recovery. This is mainly a way that allows us to plan our time better. "Yeah, ok, we'll meet up for a game and maybe a rescue" rather than "any number or rescues".

Offline Ravendas

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Re: Pre-battle post-battle sequence and terrain flexibility
« Reply #1 on: June 17, 2009, 04:29:02 AM »
The terrain pool idea is pretty good. I just had a brand new player roll up his territories for my ongoing campaign, and he somehow managed to roll 4 settlements and 1 tunnels. That's ridiculous! At least he never has to buy another model, besides a heavy, again.

I'll suggest that to my group next time we start a new campaign.

Offline Lord Humongous

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Re: Pre-battle post-battle sequence and terrain flexibility
« Reply #2 on: July 09, 2009, 08:10:00 PM »
On the "terrain pool" (or rather, "territory pool"); instead of randomizing each round's selections, how about the person who picked first in one round, picks last in the next, and vice versa?  That's how most CCG drafts etc are run.  It balances out better and would go quicker.

Also, you could record the order each territory gets picked in, and use that as the basis for a points system for territory selection by people who join your ongoing campaign.  For example, if a territory gets picked in the first round, its worth 5 points; if picked in the last round, its worth 1 point.  This is modified a bit by the order they are picked in; the first territory picked each round is worth an extra .4; the last one picked is worth .4 less.  If you have 5 or more players picking, the second one picked could be worth an extra .2, and the second to last worth .2 less.
Then, when you want to allow people to join your ongoing campaign, give them points to buy territories with, rather than having them roll.  The obvious number would be 15 points, but since they get the advantage of picking the exact ones they want, you might want to drop that to 14, 13.5, or something like that.  You could even allow them to purchase more or less than 5 territories, perhaps at the cost of giving up a point.

Offline Ant

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Re: Pre-battle post-battle sequence and terrain flexibility
« Reply #3 on: July 16, 2009, 03:09:53 PM »
I'm really liking the terrain pool idea and is definitely something I'll be pushing to use next time we start a campaign.