no. those are last year's scenarios. I haven't posted the new ones anywhere yet.
Ok. so here's the basic schtick for this year's sub missions. Instead of rolling on the chart like on the older scenarios, what you are going to have is a pack of 5 cards. 2 of which are scenario restricted. Each has a 3/2/1 bonus bp objective where you only get the highest bonus bp. You will be able to use 1-2 per game, these are picked secretly before deployment. I got this idea from Bilbo's Birthday Bash where you had 4 and use 1 per game with scenario 5 having a fixed one, that being said when you have only 3 games, I decided to have players able to use 2 so we can have a bonus swing of up to 15 from sub missions, which is almost the point value for a "massacre"
Card #3 is not allowed in Scenario 2 of this pack, Card #4 is not allowed for Scenario 3
Cards 3 and 4 are why the transports are being used in every game.
#1 Head of the Snake
3 Pts: Bridge Smashed Critical or Destroy enemy flagship
2 Pts: Enemy Flagship Disengaged
1 Pt: Enemy Flaghsip Crippled
#2: Attrition
3 Pts: Destroy or Cripple 75% enemy fleet
2 Pts: Destroy or Cripple 50% enemy fleet
1 Pt: Destroy or Cripple 25% enemy fleet
#3: Break Through
3 Pts: Get all 6 strength points of Transport Flotilla off Opponent's Board Edge
2 Pts: Get 4 strength points of Transport Flotilla off Opponent's Board Edge
1 Pt: Get 2 strength points of Transport Flotilla off Opponent's Board Edge
#4: Commerce Raiders
3 Pts: Destroy all 6 strength points of opponent's transport flotilla
2 Pts: Destroy 4 strength points of opponent's transport flotilla
1 Pt: Destroy 2 strength points of opponent's transport flotilla
#5: Preservation of Fleet Strength
3 Pts: at least 75% of your fleet must be alive and uncrippled at end of game
2 Pts: at least 50% of your fleet must be alive and uncrippled at end of game
1 Pt: at least 25% of your fleet must be alive and uncrippled at end of game
Each table will have a warp rift somewhere on the board. +1 bonus BP for successfully navigating with at least one ship/squadron. Warp rift will not be dead center of board unlike past years.
Transport flotilla must be deployed as legal squadrons, they do not need to all be in one squadron.
Scenario 1: BRB Scenario 10 Stock from book.
Scenario 2: Land the Transports. Medium planet in Center of board. Transport must park in orbit and survive to the owner's next turn in order to land. +50 vp for 1/2 transports (fast clippers and armed transports), +100 vp for regular transports, +200 vp for heavy transports.
Scenario 3: Deny them the Spoils. 20 cm standard deployment, VP as from scenario 2 for destroying enemy transports.
In year's past I've had the final scenario be the Sink the Bismark scenario from the pdf on the website. I've gotten a few comments that this scenario is getting a bit stale and am swapping it out this year. It may see a return in 2013. As you can see, the scenarios aren't anything overly complicated this time around (case in point the random deployment from 2011) so there shouldn't be huge issues. The transport flotillas are what make this year interesting.