May 01, 2025, 09:59:35 PM

Author Topic: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread  (Read 70315 times)

Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #150 on: January 05, 2012, 05:09:26 AM »
Dark Eldar fleet selection:
1 cruiser per 3 escorts
1 light cruiser per 2 escorts

following allowed as well: 1 cruiser, 1 light cruiser, 2 escorts.
next level would be: 2 cruiser, 2 light cruisers, 4 escorts

Following is decent, but I think your numbers are wrong here..... shouldn't it be 1 Cruiser, 1 Light Cruiser & 3 Escorts?

Xisor is funny that way, but I think many of us disappear for a while. Oddly Xisor is pretty regular on social networking sites, and I had a discussion with him a while back about his Demiurg project. Unfortunately other characters like Ancaris I haven't seen in a while.... poor Portmaw.

Offline TheDaR

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #151 on: January 05, 2012, 06:33:32 AM »
Dark Eldar fleet selection:
1 cruiser per 3 escorts
1 light cruiser per 2 escorts

following allowed as well: 1 cruiser, 1 light cruiser, 2 escorts.
next level would be: 2 cruiser, 2 light cruisers, 4 escorts

Following is decent, but I think your numbers are wrong here..... shouldn't it be 1 Cruiser, 1 Light Cruiser & 3 Escorts?


Yeah.  Unless that's 1 Cruiser per 3 Escorts or Light Cruisers.

Which is kinda interesting, though a little odd.

Offline horizon

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #152 on: January 05, 2012, 07:08:02 AM »
No, no, I am right.

1 cruiser, 1 light, 2 escorts.

So 1 cruiser per 2 escorts + 1 light cruiser is an option next to 1 cruiser per 3 escorts.

Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #153 on: January 05, 2012, 07:24:26 AM »
I see. So it will be 1 Cruiser per 3 Light Cruisers or Escorts, and 1 Light Cruiser per 2 Escorts. Since Escorts can count for both, similar to Cruisers for both Heavy Cruisers and Battleships in Chaos, one could have a Cruiser, a Light Cruiser and 2 Escorts.

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #154 on: January 05, 2012, 12:19:55 PM »
one could then have 4 cruisers 3 light cruisers and 9 escorts
I don't make the rules, I just think them up and write them down.

Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #155 on: February 17, 2012, 09:44:19 AM »
@TheDaR

Did you play any more games with your Eldar? I was curious if you noticed any changes.

Offline afterimagedan

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #156 on: February 17, 2012, 05:47:44 PM »
Had a game yesterday using the Beta 1.6 rules; Necrons vs AdMech.

-The "new" bomber rules are awesome. So much faster to use and can really bust out the damage. What my opponent was doing was shooting up a Scythe, getting me to brace, then hitting me with 12 bombers. That way, the Scythe's armor is 4+ and he was loading on the damage. It was an awesome dynamic.

-I really like the "new" nova cannon rules. They were easy to understand and seemed more balanced. The statistical chance before when the center hole in the marker could be anywhere on the base and do d6 damage pushed it a little over the top in my opinion. Now that there is the d3 possibility in the mix, it seems to work out well. We had a couple of exciting moments of long range Jackal killing.

-The across the board 4+ save of the Necrons made it much easier to remember. I do wonder though, is there a counter balance to this for the cruisers and escorts who seemingly new have a better save while not bracing?

-I have not used a Tombship before and that thing is a monster (not relevant rules feedback, I know  ::) ).

Offline TheDaR

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #157 on: February 24, 2012, 02:11:37 AM »
@TheDaR

Did you play any more games with your Eldar? I was curious if you noticed any changes.

Sadly no.   Our 40k league returned to it's regular schedule, so it's been a bit harder to get games in, and I've been waiting for the latest revisions to the main rulebook.   I may be able to get in a game this coming week, though.

Offline TheDaR

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #158 on: February 29, 2012, 07:41:36 PM »
Finally got a game in.  Tough to say how different it felt, as it's been about 6 weeks since I last played, so the fine details are a little soft.

The game was at 750 with DE (Torture and 2 Succubi all with Impalers, 6 Subjugations with Torpedoes) vs Chaos (Slaughter, Murder, Devastation with Warmaster, and 6 Iconclast).  When we called the game (mostly due to time), he had 3 Iconclasts and an undamaged Murder, while my Torture and one Succubi were crippled and I had 3 Subjugation left.  So it was 19 to 9 hull damage inflicted, but 12 to 12 hull points remaining.  The DE won on VP, but the Chaos player had incredibly bad dice rolls for shooting the first half of the game, and it could easily have been a closer game on VP.

Somewhat random thoughts: 

Mimic Engines getting 2 turns seems almost superfluous, though that may be due to us having to use a slightly narrower than 48 inch table.  I suppose for certain scenario deployments this might matter, but we've mostly been doing cruiser clash, as several of our BFG players have not really internalized the rules yet (lots of us only play every few months).

Holofield with the range-based modifiers still continue to feel more unhelpful than I'd like.  I don't think I was ever outside 30cm after the first turn of the game, and only rarely outside 15cm, so I got rather little benefit from it.  The only thing that helped offset the absolutely crippling lack of hull boxes was that I could usually at least get to places where only one opponent's ship could fire on me, thus letting the shields do some work.  In a larger game, where the opponent can spread out a bit more and has enough hulls to get some overlapping fire fields, it feels like DE are just going to evaporate.  It's so easy to cripple a DE ship, and once they are, they're pretty easy pickings.

Salvoes of 12 torpedoes from a squadron of Subjugations is pretty ridiculous with Eldar torpedoes.  You're paying for it, but I definitely felt I did more damage with those than anything else.  That said, this was against Chaos with 5+ armor and not SM with 6+ armor like most of my previous test games, which is a huge difference overall.   The Chaos player noted that he generally demolished the SM, while the SM fleet was incredibly difficult for DE to damage, and then in turn, the DE tended to rip up the Chaos fleet.

On the next table over, the SM player went up against an IN fleet.  It was noted that Thunderhawks as Fighter-Assault being able to kill d3 bombers per round of engagement is really just too much.  Leaving pure fighters at d3 and dropping fighter hybrids to d2 seems like it would balance out better.

I'm definitely looking forward to getting a fully revised main book, with all the rules in one place.

Offline TheDaR

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #159 on: March 29, 2012, 06:38:03 PM »
Any progress?  It's been awful quiet the past 6 weeks or so.

Offline Jimmy Zimms

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #160 on: March 30, 2012, 01:50:04 AM »
Not to be noodge but where are the BFG:R docs anyways?
As we Imperials say, "The Emperor [class battleship] Protects..."

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #161 on: March 30, 2012, 02:01:22 AM »
I think this is the correct link
I don't make the rules, I just think them up and write them down.

Offline Jimmy Zimms

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #162 on: March 30, 2012, 04:12:34 AM »
I think this is the correct link

Just a spreadsheet with "Mike's Meals"
As we Imperials say, "The Emperor [class battleship] Protects..."

Offline horizon

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Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #164 on: March 30, 2012, 04:21:55 PM »
Regarding Progress,

Yeah sorry about that. It has actually been around 8 weeks since my last update, and the delay is for a few reasons. While I was updating the Core Rulebook I found a major order of actions issue in the Shooting phase. Normally this wouldn't be a huge issue, several times I have had to rewrite a few pages, however this time I had to rewrite the whole section. Unfortunately I have been using a method that doesn't work well with significant text changes. Essentially I have been making an 'image' of each page in Photoshop and then compiling them into one document, this doesn't work well when adding text.

After I finished rewriting the shooting phase I realized that the whole rulebook had comparable issues, and it would be easier to adopt a different process than use the one I have now. Currently I am working on a fully written rulebook in MSWord, which I will then upload into InDesign, without the need for endless layout fixes.

This new change allows me to reorganize the rulebook more heuristically, and move away from the original format. Also, I hope that the use of templates will help me more easily work through the second book. The first rulebook will be in its first edition format by May 7th. I will be posting a first draft of the 'word' version of the rules in a week or two, and I hope that people will be ready to quickly check it for errors.

Other Delays,

One interesting thing to note is Maverick showed up, which proved to be a bit more annoying than helpful. I appreciate that he wanted to help, but he wanted to advertize everything and sort of hijack my project. Conversations with him were distracting for about three weeks before his computer crashed...or something? Advertizing isn't important if you have an incomplete product.

Lastly, I had midterms, and a roadtrip so I took a break. Plus I was feeling a little stressed out with the rulebook, as it is quite extensive. Will post some stuff by next week.