May 02, 2025, 06:01:16 PM

Author Topic: Sazzel Empire v. Doob Orcs 1000 Points  (Read 20081 times)

Offline Sazzel

  • Active Member
  • *
  • Posts: 33
Sazzel Empire v. Doob Orcs 1000 Points
« on: December 18, 2011, 07:23:11 PM »
Ok Doob, here's my list:

Empire 1000 Points

General
        Sword of Fate
Hero

6 Halberdiers
        The Battle Banner
2 Crossbowmen
2 Flagellants
2 Knights

How would you like to set up the terrain? I am willing to just come up with something interesting looking, or you could, or we can take turns placing terrain.
« Last Edit: December 18, 2011, 11:33:42 PM by Sazzel »

Offline Doob

  • Active Member
  • *
  • Posts: 29
Re: Sazzel Empire v. Doob ??? 1000 Points
« Reply #1 on: December 18, 2011, 10:36:32 PM »
I have a soft spot for my Orcs, so I've put together 1000 points without magic or monsters:

Orc General
Orc Hero with Sword of Might
Orc Hero with Sword of Fate
3 Goblins
8 Orcs
2 Wolf Chariots

I've drafted a map, but feel free to shift things around.  The off-centre feature is a marsh.

Orcs vs Empire.xml - 20.0 KB

Offline Sazzel

  • Active Member
  • *
  • Posts: 33
Re: Sazzel Empire v. Doob ??? 1000 Points
« Reply #2 on: December 18, 2011, 11:32:03 PM »
The terrain is fine, except that I am missing some of the components that you had in your file, as you can see in the picture below:



I have the normal component pack, perhaps you added those from somewhere else and could send them to me?

Also I added my units to the file, here is the latest:
http://zendwarf.com/bc/wm/1/Orcs_vs_Empire.xml

How do you want to deploy? Turn by turn or we set up separately and then someone merges the files?

Offline Doob

  • Active Member
  • *
  • Posts: 29
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #3 on: December 18, 2011, 11:52:05 PM »
Sorry - forgot that those scenic pieces might not be standard.  Links:

napoleonic_marsh_4a.png - 743.9 KB
bc_hill2_20_25.png - 667.9 KB
bc_hill1_30_15.png - 690.5 KB

It might speed things up if we both deploy separately and then merge the files as you suggest.

Offline Sazzel

  • Active Member
  • *
  • Posts: 33
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #4 on: December 19, 2011, 12:38:10 AM »
Ok, rolling for sides, 1d6, a 1-3 I am on the bottom, 4-6 on top:
Quote
Result of the throw of dice "1d6" :

1

Ok, I am on the bottom and have deployed in the following file:
http://zendwarf.com/bc/wm/1/Orcs_vs_Empire.xml
No matter what I tried I could not get your components to register as the proper ones for your file after I added them, so ended up replacing them with similar stock components so we will not have missing components.

I guess just add your units to that file then post it, and roll for first turn for us both.

Offline Doob

  • Active Member
  • *
  • Posts: 29
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #5 on: December 19, 2011, 09:05:11 AM »
Sorry about the terrain - one to remember.

We should also clarify our expectations of the terrain effects.  The hills and forests are straightforward, but marshes are sometimes treated either as dense terrain ie -1 command penalty as well as movement restrictions, or just imposing movement restrictions without the command penalty.  Did you have any expectations while deploying?  If so, we'll stick with those.

Offline Sazzel

  • Active Member
  • *
  • Posts: 33
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #6 on: December 19, 2011, 01:04:16 PM »
I did not have any expectations while deploying. Just go for one and it will be fine.

Offline Lex

  • Global Moderator
  • Full Member
  • ***
  • Posts: 1451
  • I wonder...
    • Loc: Bergen op Zoom, Netherlands
    • Warmuster . BitzBox
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #7 on: December 19, 2011, 01:11:52 PM »
Guys

I can "see"  the XML, but how do "we"  become spectators.......   ??

Offline Sazzel

  • Active Member
  • *
  • Posts: 33
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #8 on: December 19, 2011, 01:17:06 PM »
That is the save file. We are doing secret deployment, and once we get that set up we will post images along with the XML save files for each of our turns.

Offline Doob

  • Active Member
  • *
  • Posts: 29
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #9 on: December 19, 2011, 09:17:55 PM »
When I added the marsh to the map, I was thinking of it as affecting movement, but without the Command penalty, so let's stick with that.  So it is impassable to our cavalry, but otherwise no effect.

I sketched out my deployment, then opened the file and added my units:



Roll for first turn 1-3 Empire 4-6 Orcs

Quote
Result of the throw of dice "1d6" :

1

If only my Command dice rolls follow this trend....over to you

Orcs_vs_Empire.xml - 53.8 KB
« Last Edit: December 19, 2011, 09:43:56 PM by Doob »

Offline Sazzel

  • Active Member
  • *
  • Posts: 33
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #10 on: December 20, 2011, 12:39:05 AM »
Ok, so first my Hero tries to move the Flagellants, needs 8 or less:
Quote
Result of the throw of dice "2d6" :

4 + 3 = 7

Great, now he tries to move the nearby Halberdiers and Crossbowmen, needs 8 or less:
Quote
Result of the throw of dice "2d6" :

1 + 5 = 6

Succeeds. Now he tries to move those Halberdiers and Crossbowmen again, and needs a 6 or less now:
Quote
Result of the throw of dice "2d6" :

6 + 4 = 10

Failed, now on to my General. He tries to move Halberdiers and Crossbowmen right in front of him, needs a 9 or less:
Quote
Result of the throw of dice "2d6" :

5 + 4 = 9

Wow, close. Now he tries to move the Knights, 9 or less:
Quote
Result of the throw of dice "2d6" :

6 + 1 = 7

Great. Now he tries to move those Halberdiers and Crossbowmen right in front of him again, needs a 7 or less:
Quote
Result of the throw of dice "2d6" :

5 + 4 = 9

Nope. So I move my General and Hero, then that is the end of my turn. On to you.

http://zendwarf.com/bc/wm/1/Orcs_vs_Empire.xml


Offline Geep

  • Full Member
  • *
  • Posts: 900
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #11 on: December 20, 2011, 04:41:52 AM »
Not that it seems to have mattered, but I'm not sure if this is possible:

Quote
Great. Now he tries to move those Halberdiers and Crossbowmen right in front of him again, needs a 7 or less:

I'm pretty sure you can't go back to a unit you've already issued orders to, even with the same character. My apologies if there's been some houserule or rules change I don't know of which does allow this.


Looking forward to watching this game- thanks to both of you for being the guinea pigs  :)

Offline Doob

  • Active Member
  • *
  • Posts: 29
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #12 on: December 20, 2011, 09:12:15 AM »
Geep is right that you can't return to a unit after starting to issue orders to another, but as he also noted it really didn't matter here due to the failed Command roll.

Also, I think the Knights would have been ordered on an 8 instead of 9, as they were between 20cm-40cm from the General.  Again this didn't matter as a 7 was rolled.

It's all a good learning experience - now to try not to get anything wrong myself! 

Offline Lex

  • Global Moderator
  • Full Member
  • ***
  • Posts: 1451
  • I wonder...
    • Loc: Bergen op Zoom, Netherlands
    • Warmuster . BitzBox
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #13 on: December 20, 2011, 11:36:03 AM »
well, you are playing before a live studio audience !  ( of ruleslawyers  8) )

But yeah, this is a great opportunity to follow AND comment on proceeding etc, if you two dont mind !

Tech question ? is it possibile to zoom in on the playingfield (which would be nice when you guys start doing Melee)

Offline Sazzel

  • Active Member
  • *
  • Posts: 33
Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #14 on: December 20, 2011, 12:57:35 PM »
Crap....ok thanks guys. For some reason I thought that you just could not go back to making orders to different characters, not units as well. Does that mean I cannot order that same unit with different characters unless I do so one right after the other? Good thing it did not matter this time, but I am of course willing to take any more mistakes I make in the future back.

Zooming in and exporting images for things like combat is possible. I will try to remember to do that when we get there.