okay i'll start the ball rolling.
An IntroductionWith the Scenario Sub Forum I thought we could have some finshed scenarios and others that are work-in-progress scenarios. The reason is it's often daunting to write out a whole scenario, and other people can bounce ideas around and may give you ideas that you'd have never come up with by yourself.
C&C is always welcome. Whether you think the scenario isn't balanced, or things you'd add..... anything you like really
My idea for this WIP scenarioThis is a very basic scenario that i wrote last night. It's still a WIP idea, but i intend to try this after i get back from my holiday. Personally i prefer to sort out the mechanics of the scenario first, then add in the background afterwards.
There's 5 objectives in the game. Whoever controls the most at the end of turn 6 wins.
The board is seperated by a river running down the middle, in the centre of the river is a huge bridge (that's also an objective) The river can only be crossed by infantry, they can't charge from one side to the other though. They'd need 2 orders to do that.
At first i was only going to have one crossing point in the river, but i thought cavalry would get bottlenecked all aiming for the bridge. So i've included two more crossing points for cavalry. (i'm going to use a bridge and a ford) Both of these are at the extreme edges of the board, so they have go out their way to use them
Deployment will be anywhere on your side of the board, at least 30cm away from the river, and at least 20cm away from the edge of the board. (this will make armies slightly closer together ...a possible 60cm instead of 80cm. That's because the terrain slows you down. My reasoning for the "20cm away from edge of board is to make cavalry units work hard to use the two crossings at the edge of the board)
Here's a very basic idea of the map. This shows where the 5 objectives are, and my idea with the other two river crossings.
It looks like i'm playing along the length of the table, i didn't intend that to be the case.
For the objectives....... i don't want to make them a huge advantage to infantry (eg. villages, hills) i feel as though infantry already has a decent advantage with being able to cross the river. I have two 10mm high elf monolithes that i was going to use, a stone circle, and maybe a tower.
Just had a thought.

Maybe the objectives can trigger something else happening in the game? (for example... one objective on the other side of a river to a chaos army could be a cave, roll on a random chart and you may get a monster that will join your forces?) ...or the elf monolithes have magic power in them?
Background....... depends on the forces involved, i was something along the lines of >>>>
....An army landing on the shores and crossing the borders into enemy terrain and taking vital areas (elven monolithes) If the attacking force can establish themselves in the enemy terrain it will allow the rest of their army to land and form a base camp. The defenders are desperatly trying to fight their enemy back, they have sent word to their capital and help will soon be on the way. If they can disrupt the enemy before they get a foothold in their land, maybe they can drive them back into the sea.
What do you think? there's room for improvement there. All C&C's are welcome
Would keep it as 3 river crossings? or just have one in the middle?
Thanks

PS. here's my 10mm elven monolithes. I got them from a german company, i think they're cool
