Hi All,
Much of how it would work depends on how many people are free to take part and what armies they have access to. Here's what I know so far!
1) It'll be an online campaign. It could be run here on a subforum or on a blog (I'd prefer here so that non-participants could see what's going on).
2) The background will be the Storm of Chaos (which is, to my mind, where Warmaster is ‘set’!) This means there will be two main sides (Empire and Chaos) and potentially some smaller independent forces if there are players who want to use them (for example: Grimgor’s Orcs, the late arriving Brettonians, Vampire Counts). From memory there are 5 chaos armies plus Belakor’s daemon army (plus the less essential but still evil Orcs, Skaven and Dark Elves), and a similar number of ‘good armies’ (Mainly Empire but including one dwarf force and potentially some Elf and Bret reinforcements plus the static force of the Vampire counts).
3) There will be a map with locations connected by 'routes of march', each route will have a difficulty rating that must be achieved for armies to move from one location to another. When armies are in the same location they fight.
4) The campaign will need two ‘generals’ to co-ordinate moves on this map.
5) When armies meet on the map table top battles will be played. These can be played by anyone taking part and not just the generals. So, for example, it might be that there are four battles taking place in a campaign turn, each one will need someone to play it. If we have more people playing games than there are battles on the map (or people have time to play more than once) we would take the average result across the games played to see who wins.
6) I’d also like to bring in some Man O War games to simulate the arrival of Chaos reinforcements/the movement of Empire troops by sea.
7) the game will be won by controlling a certain percentage of the locations on the map or by destroying the opponents armies.
As I see it this makes it a game of two levels. It’s got an overall game of manoeuvre on the map with moves dictated by generals (but potentially discussed secretly by players by PM on the forum). Then it has the WM gaming level where people play games. In effect the gaming level might be seen as a fun version of a dice roll that resolves the combats at the larger level.
I’ve got a much more detailed version of the rules that I worked up for a two-player version which I would amend depending on how many people are interested in playing (and what armies they have).
So, I suppose to make the questions more pointed:
1) Would you like to play?
2) Would you be interested in being a general?
3) Would you be interested in playing the games and reporting them?
4) What armies do you play and have access to as opponents?
5) How often would you be able to play a tabletop game (this to help work out how long a campaign turn would last in ‘real time’)