May 25, 2025, 12:06:58 AM

Author Topic: Pursuit  (Read 5588 times)

Offline jchaos79

  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Re: Pursuit
« Reply #15 on: November 23, 2012, 05:16:54 PM »
A scheme of the situation will help to give the right answer.


Offline Guthwine

  • Mod
  • Full Member
  • *
  • Posts: 466
Re: Pursuit
« Reply #16 on: November 25, 2012, 04:46:26 PM »
If the contact is only corner to corner the defending player can choose in which way the spawn retreats. No diagonal movement just shuffling sidewards or moving back with the infantry.
« Last Edit: November 25, 2012, 04:48:27 PM by Guthwine »
Warmaster:
- Bretonia
- Dwarves
- Highelf WIP

Epic:
-Imperial Guard
-Necrons
-Space Marines WIP

Offline wmchaos2000

  • Active Member
  • *
  • Posts: 158
  • Sir Killalot II for the masses!!! /mvh ola
Re: Pursuit
« Reply #17 on: November 28, 2012, 10:45:46 PM »
+1
Due to equal number of enemy stands touching front and side, =0.

But since the enemy stand the Spawn touched ctc, was removed as a causalty, I´m not sure how the spawn should be moved.
Probably in the same way as for a normal retreat from touching enemies. After that, if it´s not pursued, it gets "stranded".
Stranded, is that the correct term? Out of combat?

Offline Lex

  • Global Moderator
  • Full Member
  • ***
  • Posts: 1451
  • I wonder...
    • Loc: Bergen op Zoom, Netherlands
    • Warmuster . BitzBox
Re: Pursuit
« Reply #18 on: November 29, 2012, 07:31:40 AM »
Stranded = correct yes.