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Author Topic: Defended Steamtanks !  (Read 9881 times)

Offline StumpyCat

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Defended Steamtanks !
« on: November 15, 2012, 03:39:12 PM »
Thanks Mr Lex your a gem!

Aha I forgot to add another little issue we had last week.
The revised text for the Empire Steam tank mentions that it is allways counted as defended.
So when my Dwarven cannons of Doom shoot it, is it still defended ? As the cannon text says that
when a cannnon shoots it allways counts targets as in the open.
« Last Edit: November 15, 2012, 04:04:30 PM by StumpyCat »

Offline Lex

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Re: Defended Steamtanks !
« Reply #1 on: November 15, 2012, 04:23:01 PM »
The Steamtank would always be in the open anyway    8)

IIRC the rulling was that you always need 6's 5s to hit the Steamtank AND it ignores 2 hits for Driveback ? But someone should confirm this



Sorry...  the Steamtank rules are specific and specfic rules always override generic rules (iow the Cannonshooting is a generic rule). I did however misquote, as obviously it is always DEFENDED (needing 5s) not 6s.
« Last Edit: November 15, 2012, 06:56:06 PM by Lex »

Offline honestmistake

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Re: Defended Steamtanks !
« Reply #2 on: November 15, 2012, 05:20:10 PM »
oddly enough i logged in to ask exactly this question because it was my tank stumpy was trying to murderalise :) Sadly you are mis-remembering Lex.
The actual rules for Steam Tanks say this:
"Because of its exceptionally heavy armour plating, a Steam Tank always counts as defended - so a 5 or 6 is normally required to inflict a hit from shooting or in combat."

Cannons on the other hand state this:
"Cannons ignore a target’s Armour because no armour can nullify a hit caused by a cannon ball. No Armour roll is made. In addition, fortified targets only count as being defended (5+ to hit) and defended targets count as being in the open (4+ to hit)."

This, unfortunately, is entirely contradictory and I can see the case for either.
Basically speaking should the tank counts as defended not because it is behind cover but because it is so hard to find a weak spot to cause damage through and thus the to hit penalty is imposed to reflect the difficulty of hiting such weak spots or to put it another way... do the rules say it counts as defended because the -1 to hit already exists in the rules under this concept and it was supposed to keep things simple or...
Should the cannon just blow the crap out of the tanks uber armour cos, well, it's a freaking cannon man and nothing but nothing can hide from the cannonballs of doom! I can completely see this being the case... it is after all a freaking cannon that can blow holes in fortifications but both interpretations make sense to me and i wonder what others think?

One last point, the Steam Tank rules were adapted to include the 'always defended' bit considerably after the cannon rules were finalised... is it just a case that someone forgot that cannons did this?


Offline honestmistake

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Re: Defended Steamtanks !
« Reply #3 on: November 15, 2012, 05:21:48 PM »
BTW.... I would be a very, very happy bunny if this was correct  :o

IIRC the rulling was that you always need 6's to hit the Steamtank AND it ignores 2 hits for Driveback ? But someone should confirm this

Offline frogbear

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Re: Defended Steamtanks !
« Reply #4 on: November 15, 2012, 06:47:21 PM »
That is a very good question.

Offline Edmund2011

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Re: Defended Steamtanks !
« Reply #5 on: November 15, 2012, 07:23:04 PM »
The steam tank count as Defended always. It can't be driven back or routed by shooting (but still roll to see if it becomes confused).

So, if a Cannon shoots at it, I think it will count as in the open (4+), and no armor roll is allowed.

Not sure of what are Cannons of Doom. In which list are they?

 

Offline Getlord

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Re: Defended Steamtanks !
« Reply #6 on: November 15, 2012, 09:42:31 PM »
In my opinion it is simple. Steam Tank counts as defended regardless where it is placed, unlike cannons, infantry etc. And then normal rules apply. Troops are hiting it on 5+, they have no bonus attack in the charge etc. Cannons always hit defended targets on 4+, so Steam Tank being defended is hit on 4+ and has no armour saving throw.

It is "just" defended. "always" means "wherever" it is, not "whenever" - nothing more in fact.
« Last Edit: November 15, 2012, 09:44:58 PM by Getlord »
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Offline honestmistake

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Re: Defended Steamtanks !
« Reply #7 on: November 16, 2012, 12:58:55 AM »
It is "just" defended. "always" means "wherever" it is, not "whenever" - nothing more in fact.

Sorry but I'm not sure this sentence makes sense... it's late though so i may be a bit beffudled.
To me it can only mean that it either means that it always counts as defended, no exceptions, no over-rules (as yet printed) and that this wording is deliberate or it means that the word "always" slipped in by error and should be edited out to remove the confusion.
Both are entirely possible and both would work within the framework of the rules but i don't think trying to twist the meaning of the very clear and concise word "always" is the right interpretation/solution to the problem.

Offline jchaos79

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Re: Defended Steamtanks !
« Reply #8 on: November 16, 2012, 05:47:49 AM »
infantry in barricades is always defended. But when a cannon shoot them, the cannon hits with 4+ in despite they are in the barricades.

I agree with Edmund and Getlord.

Offline Big Red

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Re: Defended Steamtanks !
« Reply #9 on: November 16, 2012, 08:07:58 AM »
An interesting point that Getlord puts forward that I wonder about.....

Quote
... they have no bonus attack in the charge etc...
... in regards to unit that charges the Steam Tank and how the s.tank is classified as "defended" due to its exceptionally heavy armour plating.

I feel that this is taking the "defended" rules too far in regards to the s.tank. 

A unit attacking the s.tank has the penalty of only hitting the s.tank on a 5 or 6 due to the armour plating - that is the penalty.  However, I find it a challenge to accept that you lose the charge bonus, even if the s.tank is in the open, solely due to its exceptionally heavy armour plating.  It doesn't have the ability to partially hide behind a wall, in a wood or a ruin or take advantage of vegetation, hedges, ditches or folds in the ground or being on the higher level when on a hill as infantry or artillery can.  These situations mentioned are the cause of chargers losing the +1 attack when charging defended targets, not having exceptionally heavy armour plating.

Maybe I'm dumbing it down too much but in the special rules for the s.tank, it only states the hitting on a 5 or 6 when attacking a s.tank as it is "defended"; nothing about losing your charge bonus.  However, I can see how it can be interpreted that you lose the charge bonus if you read and only apply those specific portions of the defended description to the s.tank.


Thoughts??
« Last Edit: November 16, 2012, 09:34:59 AM by Big Red »
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Offline Edmund2011

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Re: Defended Steamtanks !
« Reply #10 on: November 16, 2012, 09:27:08 AM »
My opinion:

If the rule says "Defended", then it should be defended: 5+, no bonus dice in charge

If the cannons reduce the status in one level, then it should be reduced.

Any exceptions to the Rules should be noted in the descriptions of the unit specifically and very, very clear. If not, the rules apply.

Offline honestmistake

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Re: Needing Clarity on the Flame cannon
« Reply #11 on: November 16, 2012, 10:30:39 AM »
Quoted from the rules on charge bonus's:
 "The bonus does not apply if the enemy are not in the open, ie, when a stand is fighting against infantry or artillery in a defended or fortified position as described later."

I think this is just another anomaly thrown up by the wording in the rules. As it stands the tank counts as a defended position due to its armour which would mean no charge bonus as it is not counted as being in the open. It all seems to come down to counting the tank as defended rather than making a new rule to give the same (or very similar effect) If, instead of saying the tanks armour means it always counted as defended, the rules said something like: " Due to its heavy armour all attacks on a steam tank require a 5 or 6 to hit, this reflects the difficulty in landing a telling shot/blow" this would solve the problem of a unit claiming a position bonus without requiring a specific position (it would also really annoy elven archers but i am fine with that  :P) This would strengthen the unit against cannon but weaken it against melee assault where it already suffers pretty badly... all those extra charging in the open dice can pretty quickly add up when flank charging is concerned  :-\

My experiences so far have been that the tank survives very well against missiles and charges from single units but is easily destroyed if the attacker has support or can draw in any nearby infantry... so far i have never had the misfortune of putting my tank in the way of cannon shot and until this is firmly resolved (and probably then too) I intend to keep hiding from the tricksy little tank killers
« Last Edit: November 16, 2012, 10:37:16 AM by honestmistake »

Offline jchaos79

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Re: Defended Steamtanks !
« Reply #12 on: November 18, 2012, 11:54:18 AM »
Quote

Sorry...  the Steamtank rules are specific and specfic rules always override generic rules (iow the Cannonshooting is a generic rule). I did however misquote, as obviously it is always DEFENDED (needing 5s) not 6s.

So, only to understand right what are you saying:

If adwarf cannon shoots a steam tank.

The cannon throw 2+2 atacks hitting 5+
The steam tank has 3+ save according with living rules stats but save roll is invalid because it is a cannon. No armour save for the steam tank.
Also ignore push backs of the cannon, but if it is needed to throw because it can be confused with 6. Also as it is defended the first dice of the push back is ommited/discarded.

is it right?
« Last Edit: November 18, 2012, 12:00:16 PM by jchaos79 »

Offline Edmund2011

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Re: Defended Steamtanks !
« Reply #13 on: November 18, 2012, 03:53:59 PM »


The cannon throw 2+2 atacks hitting 5+
The steam tank has 3+ save according with living rules stats but save roll is invalid because it is a cannon. No armour save for the steam tank.
Also ignore push backs of the cannon, but if it is needed to throw because it can be confused with 6. Also as it is defended the first dice of the push back is ommited/discarded.

is it right?
No, the cannon treats defended targets as in the open, so it should be 4+ to hit.

The rest I think is right (no armor, no push backs)
« Last Edit: November 18, 2012, 03:55:34 PM by Edmund2011 »

Offline Lex

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Re: Defended Steamtanks !
« Reply #14 on: November 18, 2012, 06:08:13 PM »
Cannon shooting is generic rule.

Steamtank = specific, so steamtank overrides Cannon rule.

Similar to commandpenalty in woods (generic) vs. Skinks (specific rule NO command penalty.

The SPECIFIC rules states it will always count as being DEFENDED, so cannon shooting at Steamtank need 5+ to hit.
GENERIC rules for cannon states HITS ignore armour, as there is NO specific rule for the Steamtank that contradicts this, hits by cannon are automatic wounds.

Driveback when defended ignore 1st hit, anything in the steamtank rules that is specific in this area ?? !! Apply that otherwise apply the GENERIC rule.

 :P